Before it would return a retained value if it returned a freshly constructed file, and an unretained value otherwise.
Also update all (3) call sites, to correctly retain or release as needed.
I'm not sure if this actually helps, because I haven't been able to reproduce
the issue so far, but at least this should make it less likely the decoder
thread ends up in an infinite loop.
Previously every (internal) update the decoder would advance 0 or 1 frame. Now
it will advance until it catches up. Like before, if it takes too many steps
(5) before catching up, it seeks instead. This should mostly mean seeking
forwards has less latency.
--HG--
branch : minor
This makes the internal API more modular, but the split also forces a cleaner
implementation. It also means the OggDemuxer is now responsible for the
ogg-specific stuff like seeking and (ogg-specific) type detection.
Backported from the love.video-vpx branch of love-experiments
--HG--
branch : minor
Since the type is passed to va_start, and apparently that's undefined behaviour if it's a reference.
<Textmode> the best kind of behavior
--HG--
branch : dynamiccore2
Instead of having three states, stopped, paused and playing, now there's only
two states: paused and playing.
This means resume() is gone, as is isStopped(), and isPaused() has become
isPlaying(). stop() now pauses and rewinds, whereas pause() only pauses.
rewind() has been removed, and should either be replaced with stop() or
seek(0).
The same has been applied to the functions in the love.audio module, except they
get some extra magic:
- love.audio.pause() now returns a table/list of Source objects, which contains
only the sources it has just paused. This means you can then later restart
only them, instead of everything (as before).
- love.audio.play/pause/stop now have variants that take a list of Source
objects, and it starts or stops them all at the same time, this means calling
play(srcA, srcB) should mean srcA and srcB are much more (but possibly not
exactly) synchronised than they were with play(srcA); play(srcB).
--HG--
branch : minor
Before it would return the playing status of the FrameSync, but a DeltaSync doesn't stop at the end of the video, now it returns the least of the FrameSync and the EOS condition
Instead of returning the frame past our target, now return the frame for our target.
Also defer to rewind implictly, rather than explicitly.
Lastly, detect seeking past the end of the stream, and set EOS appropriately.
The basic APIs are:
video = love.graphics.newVideo("myvideo.ogv")
love.graphics.draw(video, ...) -- Video objects are Drawables.
video:play(), video:pause()
video:getDuration(), video:tell(), video:rewind(), video:seek(seconds)
video:getSource()
video:getWidth(), video:getHeight(), video:setFilter(min, mag)
More advanced APIs include video:setSource(source), video:getStream(), and videostream:setSync.
To use a custom pixel shader when drawing a Video, call the new TexelVideo(texcoords) function instead of Texel(texture, texcoords) in order to get the pixel colors of a video frame.