Commit Graph

4702 Commits

Author SHA1 Message Date
Miku AuahDark 7b66e50cfc Add support for love.filedropped in Android.
To send file to the filedropped callback, share the files to the game.
Note that for non-fused binary, if there's no game running, LOVE treat it as
*.love game to run.
2022-05-29 01:49:29 +08:00
Miku AuahDark 2879074177 Silence compiler warnings in isModifierActive. 2022-05-28 19:19:50 +08:00
Miku AuahDark 9e1e35ff39 Fixed love.audio.newSource(SoundData) variant. 2022-05-28 19:17:50 +08:00
Miku AuahDark 2822f17a39 Minor improvements and fixes to Android-specific code. 2022-05-28 13:47:53 +08:00
Miku AuahDark aaeb318aa6 Android: Implement special path URI for passing file descriptors.
This is to workaround the limitation of content:// URI severely limited.
2022-05-22 22:40:09 +08:00
Miku AuahDark 2016972607 Android: Reorder fused file preference. 2022-05-22 20:20:39 +08:00
Alex Szpakowski 502adfcb15 Merge pull request #1805 from MikuAuahDark/setadev
Support for Audio Device Selection and Disconnection Callback
2022-05-10 18:22:49 -03:00
niki 4a34924031 try fix github workflows 2022-05-08 22:59:00 +02:00
niki d0aaddfef6 cleanup redundant initialization code 2022-05-08 22:51:11 +02:00
niki c16c07780f use default texture when rendering primitives 2022-05-08 22:44:32 +02:00
Miku AuahDark e79c272140 Update dr_flac to 0.12.38
Fix buzzing audio in some cases when decoding FLAC in Ogg container.
2022-05-07 12:18:24 +08:00
Miku AuahDark 7af537a417 Rename *OutputDevice(s) to *PlaybackDevice(s) 2022-05-07 11:04:28 +08:00
Miku AuahDark b2a6abdc0a Pass all stopped sources on love.audiodisconnected callback.
The behavior of sources re-played during these times is inconsistent.
Streaming sources will desync while static sources stop completely.
2022-05-07 10:50:10 +08:00
niki 75a6bc9b5d Merge remote-tracking branch 'origin/12.0-development' into vulkan 2022-05-06 16:46:55 +02:00
niki 4e8304255d first draft of vulkan texture impl 2022-05-06 16:06:09 +02:00
niki 8f55f093a4 partially implement initCapabilities for vulkan 2022-05-04 23:43:23 +02:00
niki 1b816e93ae usa vma as single header lib not through cmake 2022-05-04 15:42:36 +02:00
niki e6f8b465bc use vma for streambuffer implementation 2022-05-04 15:41:50 +02:00
niki 74c0c192f7 add VMA as library 2022-05-03 21:09:16 +02:00
niki 77f1af598d add skeleton for vulkan texture impl 2022-05-03 18:11:31 +02:00
niki 394956e320 ignore minsize in StreamBuffer::map 2022-05-03 17:51:54 +02:00
niki 9299219977 perform prepareDraw only once per frame 2022-05-03 17:51:35 +02:00
niki 0953f3540e remove temporary files after compilation 2022-05-03 17:51:18 +02:00
Miku AuahDark 2cc93af436 Add love.audiodisconnected callback.
The callback is fired when the audio has been disconnected.
2022-05-03 22:36:13 +08:00
Miku AuahDark 5e0f0dc02e Add love.audio.setOutputDevice 2022-05-03 20:16:26 +08:00
Miku AuahDark 65b898903c Add love.audio.getOutputDevice(s). 2022-05-03 19:29:24 +08:00
Miku AuahDark 5dd7902175 Use DRMP3_FALSE instead of "false" in MP3 seeking. 2022-05-02 09:44:56 +08:00
Miku AuahDark 5c3f8a8950 Fix compile error. 2022-05-02 09:43:08 +08:00
Miku AuahDark c9ab08a2d3 Improve MP3 detection to reduce false positive. 2022-05-02 09:20:04 +08:00
Miku AuahDark c19d7cab1e Reorder sound decoder factory preference. 2022-05-02 07:40:48 +08:00
Miku AuahDark 2620225c03 Revert "Implement audio probing to reduce audio false positive."
This reverts commit 5f386cfa87 and 17800813b9.
2022-05-01 21:51:31 +08:00
Miku AuahDark 17800813b9 Fix iOS compile error. 2022-05-01 17:15:07 +08:00
Miku AuahDark 5f386cfa87 Implement audio probing to reduce audio false positive. 2022-05-01 17:01:50 +08:00
Alex Szpakowski ee336e5393 opengl: restructure code for computing format support. 2022-04-23 13:15:58 -03:00
Alex Szpakowski 28a64c2b29 Use uint32 instead of int for some internal bit-flags. 2022-04-23 09:41:29 -03:00
Alex Szpakowski b2ba63df18 Fix typo in error message 2022-04-23 09:40:02 -03:00
Alex Szpakowski da1271e9c8 Allow launching a specific/custom .lua file as the main file.
Previously you could pass in a folder or .zip to launch a game, now you can also pass in a .lua file directly. It will use the directory containing the lua file as the game source directory.
Resolves #1591
2022-04-23 02:04:19 -03:00
Alex Szpakowski a9cca65a14 Clean up some compressed texture loading code. 2022-04-22 22:55:48 -03:00
Alex Szpakowski 4e051c6faa Re-add love.filesystem.exists.
It's still useful sometimes because it's a bit cheaper than getInfo.
2022-04-22 21:11:39 -03:00
Alex Szpakowski b8ff64e9e3 Add love.filesystem.openFile. Deprecate love.filesystem.newFile. 2022-04-22 21:05:20 -03:00
Alex Szpakowski e167a77994 Fix a couple error message typos 2022-04-22 19:38:17 -03:00
Alex Szpakowski ce18340312 Update xcode project with new files. 2022-04-21 20:02:48 -03:00
Alex Szpakowski c09fef8e79 Audio source decoding improvements.
- Streaming sources now also stream the file contents instead of loading it into memory, by default. Added a new stream type enum parameter to newSource ("file" or "memory").
- Audio file decoding now chooses the most appropriate decoder based on the file contents instead of the file extension.
- Videos now stream audio from the file instead of loading all of the video file into memory for use with audio decoding.
2022-04-21 19:57:32 -03:00
Alex Szpakowski d5865e160c File objects inherit from Stream. 2022-04-21 19:53:27 -03:00
Alex Szpakowski 1e85893abb Add new DataStream subclass of Stream, internal-only for now. 2022-04-21 19:52:46 -03:00
Alex Szpakowski ceb23eee48 Add new Stream base class, internal-only for now. 2022-04-21 19:52:04 -03:00
Alex Szpakowski 76193899b3 Fix compilation... 2022-04-18 20:53:46 -03:00
Alex Szpakowski bb9c342972 Remove unused GME sound decoder backend. 2022-04-18 20:41:55 -03:00
Alex Szpakowski 71a7aed441 minor cleanup of some audio decoder code. 2022-04-18 20:12:08 -03:00
Alex Szpakowski e61a664a8b ImageData: limited support for integer pixel formats.
For now this doesn't support conversions (get/set/mapPixel, etc). Just the ability for ImageData to contain integer pixel contents, for example via Canvas:newImageData.
2022-04-18 10:46:02 -03:00