Alex Szpakowski
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8d5ddb9e34
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Fixed some internal documentation (thanks to clang's -Wdocumentation)
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2013-09-23 21:52:28 -03:00 |
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Alex Szpakowski
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f41a2ed910
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Reverted commit 8c64a0c (love.graphics.setCanvas(nil) erroring)
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2013-07-19 19:53:39 -03:00 |
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Alex Szpakowski
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d286f78ec7
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Improved error messages when canvas/image creation fails because the size is too big for the system
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2013-06-09 18:24:19 -03:00 |
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Alex Szpakowski
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c0998cd996
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Fixed love.graphics.setScissor when love.graphics.setCanvas is called directly after a setScissor call
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2013-06-07 03:31:30 -03:00 |
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Alex Szpakowski
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6c6cb270de
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Fixed Canvas:clear
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2013-05-30 04:31:32 -03:00 |
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Alex Szpakowski
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bf6d1c258b
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Misc. code cosmetics and improvements
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2013-04-18 02:14:35 -03:00 |
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Alex Szpakowski
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6fd3038405
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Improved clarity/readability of internal OpenGL state shadowing functions
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2013-04-17 01:06:33 -03:00 |
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Alex Szpakowski
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3edf033498
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Internally keep track of the value of the current color (issue #564)
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2013-04-12 15:24:21 -03:00 |
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Alex Szpakowski
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2009124cf9
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Reworked internal anisotropic filtering code to be more concise and intuitive
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2013-03-21 12:21:13 -03:00 |
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Alex Szpakowski
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96161c66f6
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Updated copyright text for the new year
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2013-02-05 05:32:49 -04:00 |
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Alexander Szpakowski
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331c883c77
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Improved clarity of some comments, variable names, and functions
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2013-01-15 20:20:35 -04:00 |
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Alexander Szpakowski
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8fdd6cbbb2
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Merged in from main repository (originally from love-mipmap fork)
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2013-01-12 18:07:14 -05:00 |
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Alexander Szpakowski
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0968fa6f11
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More cleanup and some overdone comments
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2013-01-05 15:59:01 -04:00 |
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Alexander Szpakowski
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1678252b7a
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Applied patch from issue #542 (texture filtering inconsistencies) in main LÖVE repository
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2013-01-01 21:29:38 -04:00 |
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Alexander Szpakowski
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6560019829
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opengl graphics module files now always include OpenGL.h rather than GLee.h
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2013-01-01 17:54:14 -04:00 |
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Alexander Szpakowski
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79fa42d207
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made ShaderEffects individully handle texture units for sent images/canvases, added GL helper function for quickly binding a texture to a specific texture unit, hopefully made ShaderEffects load and unload volatile better
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2012-12-22 00:29:11 -04:00 |
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Alexander Szpakowski
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16f925affa
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improved GL texture binding api to take texture units into consideration
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2012-12-21 20:35:32 -04:00 |
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Bart van Strien
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7793e7f02f
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CRLF to LF
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2012-07-04 14:40:24 +02:00 |
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rude
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81c38e22d0
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Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
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2012-06-28 23:52:33 +02:00 |
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Bart van Strien
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9bf6f43a4e
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Adding the files is a crucial step, you know
And I so blame slime73 for his incorrect diff
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2012-01-10 15:39:44 +01:00 |
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