- Type names for love's Lua objects are specified as an argument to luax_register_type, rather than being statically defined in an array.
- luax_register_type takes a variable number of method array arguments, for registering superclass methods without copying them into the subclass' method array.
Also removed most of the header declarations for wrapper functions.
Scancodes represent a physical key independent of the keyboard's current layout. For example, pressing the key located where 'q' is on a U.S. keyboard will produce the key 'q' and the scancode 'q' when using a U.S. keyboard layout, but when using a French keyboard layout it will produce the key 'a' and the scancode 'q'.
Scancodes are useful for creating default controls that have the same physical locations on on all keyboards.
This fixes the issue of receiving an unwanted text input event if a key is used to bring a game's textbox into focus, since textinput events can be triggered after keypress events if the keypress generates text.
- Added love.system module, including clipboard functions.
- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)
- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.
- Added monitor choosing support and "fullscreen desktop" mode to love.window.
- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.
- liblove now works with love.window and love.graphics in OS X