Sasha Szpakowski
be377601f7
vulkan: shader binding mapper works with arrays of resources
2024-03-09 13:07:23 -04:00
Sasha Szpakowski
64a30f177f
Merge branch 'main' into 12.0-development
2024-02-10 12:24:48 -04:00
Sasha Szpakowski
f6cdbdc868
Merge branch 'main' into 12.0-development
2022-12-31 22:46:34 -04:00
Alex Szpakowski
62de8f62c7
metal: hook up emulated 'fan' mesh draw mode.
2022-01-22 12:59:09 -04:00
Alex Szpakowski
7f3538d2ba
Merge branch 'main' into 12.0-development
2022-01-05 21:10:27 -04:00
Alex Szpakowski
9b4aea8f17
Missed some copyright date updates
2021-04-07 20:34:24 -03:00
Alex Szpakowski
e2838131f2
Add love.graphics.copyBuffer.
2021-01-17 14:02:00 -04:00
Alex Szpakowski
1f9d98263d
Refactor Buffer internals.
...
Allows buffers created with love.graphics.newBuffer to only allocate VRAM data. Previously they had a copy of their contents in RAM.
Also makes it easier to implement Buffers in other graphics APIs and to implement more types of Buffers in the future.
2020-12-22 19:23:02 -04:00