Alex Szpakowski
2cff535eb1
Move shader parsing code from Lua to C++.
2020-03-03 19:30:22 -04:00
Alex Szpakowski
ac524e681a
Change the default font from Vera size 12 to Noto Sans size 13.
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Resolves issue #1075 .
2020-02-17 01:55:49 -04:00
Alex Szpakowski
7b195c5f44
Remove more references to mpg123
2020-02-16 19:15:25 -04:00
Alex Szpakowski
639d5e12e6
Update Xcode project with mp3 build changes
2020-02-16 18:54:14 -04:00
Alex Szpakowski
12c90b3dca
Merge Image and Canvas GL backend classes into new common Texture class.
2020-02-07 20:29:21 -04:00
Alex Szpakowski
258129738f
Remove graphics::Canvas and graphics::Image
2020-02-04 22:06:55 -04:00
Alex Szpakowski
c3b77e0a92
Remove wrap_Canvas and wrap_Image files
2020-02-04 20:09:46 -04:00
Alex Szpakowski
a3774fbca9
Fix build error from incorrect include paths
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--HG--
branch : minor
2020-01-09 21:15:33 -04:00
Alex Szpakowski
f8baa6e6dd
Update glslang. Add files for its GLSL source code to SPIRV module.
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--HG--
branch : minor
2020-01-09 21:06:10 -04:00
Alex Szpakowski
5f9b5a21d0
Merge default into minor
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--HG--
branch : minor
2020-01-03 22:45:36 -04:00
Alex Szpakowski
fc4847c69d
Update copyright for the new year
2020-01-03 22:40:36 -04:00
Alex Szpakowski
efa2bd7837
Consolidate some internal graphics state definitions into a new renderstate file.
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--HG--
branch : minor
2019-12-26 23:07:51 -05:00
Alex Szpakowski
157d7637ed
Update version to 12.0
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--HG--
branch : minor
2019-12-23 17:17:51 -04:00
Alex Szpakowski
bc12312f0f
macOS: rename most internal uses of "macosx" to "macos".
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--HG--
branch : minor
2019-12-22 17:54:20 -04:00
Alex Szpakowski
2a7e39d58b
Rename DroppedFile to NativeFile.
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--HG--
branch : minor
2019-12-20 00:32:56 -04:00
Alex Szpakowski
0fd49907f2
iOS: Fix a compile warning - LÖVE doesn't support opening .love files in-place on iOS.
2019-10-27 11:54:52 -03:00
Alex Szpakowski
3cadd50bec
macOS: Add entitlements for Apple's hardened runtime.
2019-09-23 18:00:11 -03:00
Alex Szpakowski
c4fac73dc4
ImageData and Images now support the rg11b10f format.
2019-09-21 14:46:45 -03:00
Alex Szpakowski
e824a1e26b
iOS: remove obsolete app icons.
2019-09-12 20:08:45 -03:00
Alex Szpakowski
48343d5965
iOS: remove Launch Images references, it's been replaced by a Launch Screen file since iOS 8.
2019-09-12 20:00:23 -03:00
Alex Szpakowski
cb4b45dcf1
Add Data:getFFIPointer. Similar to Data:getPointer but returns a cdata pointer directly (or nil if the FFI isn't available).
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It should be preferred instead of Data:getPointer because the latter uses lightuserdata which can't store more all possible memory addresses on some new arm64 architectures, when LuaJIT is used.
2019-07-20 10:47:58 -03:00
Alex Szpakowski
07179f11ea
Add dr_flac header file to cmakelists and xcode
2019-06-25 20:13:31 -03:00
Alex Szpakowski
84f9f3f4d5
Update Xcode project for Xcode 10.2.
2019-04-11 18:45:09 -03:00
Alex Szpakowski
3ad16a70da
love.physics: move internal box2d->love object map to World instances, and clean up some physics object code. Resolves issue #1465 .
2019-01-04 21:36:05 -04:00
Alex Szpakowski
0752f27bdf
Update copyright year for 2019
2019-01-03 21:09:05 -04:00
Alex Szpakowski
97883ae627
Update version to 11.3
2018-12-27 21:48:42 -04:00
Alex Szpakowski
a91a0a9431
update glslang
2018-12-26 14:47:34 -04:00
Alex Szpakowski
de813dd42d
Add an Xcode 10 auto-generated file to the repository.
2018-12-13 22:38:11 -04:00
Alex Szpakowski
dc5e43adf3
Split wrap_Graphics.lua into two files to work around VS2013's 16kB limit for raw string literals.
2018-12-13 22:34:30 -04:00
Alex Szpakowski
da23448efe
Update version to 11.2
2018-10-28 13:52:09 -03:00
Alex Szpakowski
a1604f4294
Update Xcode project with the latest changes from Xcode 10.
2018-10-28 13:41:12 -03:00
Mikael Lind
f682950634
Fix link error in Mac OS X build (Xcode)
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--HG--
branch : elemel/fix-freetype-link-error-on-xcode-macosx
2018-06-05 10:22:08 +02:00
Alex Szpakowski
4546a38751
Update changelog and version
2018-04-08 11:31:10 -03:00
Alex Szpakowski
43263c1469
iOS: weak-link with Metal.framework, SDL requires it (although we don't use the parts of SDL that use it).
2018-04-02 11:20:52 -03:00
Alex Szpakowski
403c339522
macOS: remove leftover reference to external physfs framework
2018-04-01 22:45:51 -03:00
Alex Szpakowski
3a37300e6d
iOS: include a 1024x1024 icon
2018-04-01 12:50:54 -03:00
Alex Szpakowski
a2aead02cf
iOS: set minimum deployment target to iOS 8.0, fix build to compile physfs
2018-04-01 12:48:33 -03:00
Bart van Strien
da9716b96d
Update version number and changelog
2018-03-31 12:27:02 +02:00
Bart van Strien
fd514d8176
Update some more copyright notices
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I am so good at using search/replace I definitely didn't need a second commit
for this.
2018-01-03 19:55:02 +01:00
Alex Szpakowski
a5ca04bb57
macOS: Update the capitalization of ogg/vorbis/theora frameworks. Resolves issue #1320 .
2017-12-30 00:54:58 -04:00
Alex Szpakowski
22fada31da
macOS: update freetype framework capitalization
2017-12-26 19:50:55 -04:00
Alex Szpakowski
cdcf052a73
Update LZ4.
2017-12-17 21:52:19 -04:00
Alex Szpakowski
1d8a3326b3
Include the physfs 3.0.1 source in love.
2017-12-15 19:41:17 -04:00
Alex Szpakowski
7354de2059
Add (low level) functionality to allow rendering 3D Meshes.
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- Add love.graphics.setDepthMode(testcomparison, enablewrites).
- Add love.graphics.setMeshCullMode.
- Add love.graphics.setFrontFaceWinding.
Depth testing and depth writes require a depth buffer to work. The mesh cull mode controls whether front/back faces of a mesh are culled. The front face winding determines whether a clockwise or counterclockwise-oriented face in a mesh is considered front facing.
--HG--
branch : minor
2017-12-09 23:34:08 -04:00
Alex Szpakowski
c5fcfd1714
Add an Xcode 9 generated file.
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--HG--
branch : minor
2017-11-20 22:15:06 -04:00
Alex Szpakowski
8672ff2272
Use a more efficient method of streaming automatically batched vertices on AMD Windows and Linux systems.
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--HG--
branch : minor
2017-11-11 20:48:02 -04:00
Alex Szpakowski
e3fd489373
Abstracted lower level drawing code, moved all type-specific drawing code out of opengl backend, deleted obsolete files
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--HG--
branch : minor
2017-10-26 20:58:19 -03:00
Alex Szpakowski
15cc540e4c
Make internal vertex attribute code less OpenGL-specific.
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--HG--
branch : minor
2017-10-25 23:12:39 -03:00
Alex Szpakowski
8db8b71587
Fix building for macOS and iOS
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--HG--
branch : minor
2017-10-21 11:15:39 -03:00
Alex Szpakowski
e5b0d96b27
Restructured some Shader code. Added runtime temporary caching and sharing of shader stages. Resolves issue #1235 .
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--HG--
branch : minor
2017-10-21 03:08:18 -03:00