Commit Graph

4152 Commits

Author SHA1 Message Date
Alex Szpakowski df4519873c Add github build action for iOS.
Currently builds iOS Simulator only (to avoid needing code signing), with no artifacts.
2021-05-30 16:44:06 -03:00
Alex Szpakowski 5c3ff29a30 Update xcode project version 2021-05-30 16:42:29 -03:00
Alex Szpakowski 512b0b068c Fix release builds for iOS Simulator 2021-05-30 16:40:29 -03:00
Alex Szpakowski 042b0ffe31 Fix previous workaround commit... 2021-05-30 16:06:11 -03:00
Alex Szpakowski 13523f5a5a Update stb_image 2021-05-30 16:04:54 -03:00
Alex Szpakowski f20c637dd6 iOS: Fix simulator build 2021-05-30 16:04:37 -03:00
Alex Szpakowski aa8ed7c8c5 Revert change that added codepoint variant of Font:getWidth.
It could break code that relied on Lua's implicit conversion from numbers to strings.
2021-05-30 15:46:21 -03:00
Miku AuahDark 4fe21d40d1 Switch from Ubuntu 16.04 to 18.04
This is only for GitHub Actions artifacts (due to actions/virtual-environments#3287),
thus official releases will hopefully still based on 16.04.
2021-05-30 23:36:12 +08:00
Alex Szpakowski 838901f5dc Update readme with new macOS build instructions 2021-05-30 12:19:01 -03:00
Alex Szpakowski 5b4c4e5a0e github action for macOS archives .app file. 2021-05-30 12:07:02 -03:00
Alex Szpakowski 28a3dca937 Add github build action for macOS 2021-05-30 12:06:26 -03:00
Alex Szpakowski 3cf303adb3 macOS: build for arm64+x64.
Remove obsolete linker flags needed for LuaJIT 2.0.
2021-05-30 11:08:52 -03:00
Alex Szpakowski aeb2a853c7 macOS: xcode only looks for frameworks in platform/xcode/macosx/Frameworks.
A symlink can be used if other search locations are desired.
2021-05-30 11:07:53 -03:00
Alex Szpakowski 4e15df2df9 macOS: remove accidentally included Lua files from love.framework 2021-05-30 10:47:47 -03:00
Alex Szpakowski fbe8ce198c Add project-local macOS frameworks to gitignore 2021-05-30 10:45:58 -03:00
Alex Szpakowski 17c26dc902 Fix compile error on older C++ compilers 2021-04-20 19:18:59 -03:00
Alex Szpakowski 3d3c665f3c Fix Mesh:setVertexMap.
Fixes #1686
2021-04-20 19:09:20 -03:00
Alex Szpakowski e9c58c8192 Work around certain buggy Vivante GPU drivers on Android
love2d/love-android#204
2021-04-17 15:09:21 -03:00
Alex Szpakowski 977c690fa9 Fix physics meter value persisting after love.event.quit("restart").
Fixes #1685
2021-04-11 19:53:16 -03:00
Alex Szpakowski 14cda7818f Rename internal enum 2021-04-07 20:43:22 -03:00
Alex Szpakowski 9b4aea8f17 Missed some copyright date updates 2021-04-07 20:34:24 -03:00
Alex Szpakowski 21f5ba86d3 Merge branch 'master' into 12.0-development 2021-04-07 20:33:44 -03:00
Alex Szpakowski b1692a4000 metal: implement internal Shader::setVideoTextures method 2021-04-07 20:12:15 -03:00
Alex Szpakowski 6f8c48f6cd Reorder readme sections 2021-04-05 12:25:40 -03:00
Alex Szpakowski 774ebfcf90 Small tweaks to readme 2021-04-05 12:10:01 -03:00
Alex Szpakowski 7b6978f052 Add Font:getKerning.
Also add a variant of Font:getWidth which accepts a codepoint number.
Fixes #1403
2021-04-05 11:22:54 -03:00
Alex Szpakowski b5ef8a8c2c Update changelog 2021-04-05 11:01:02 -03:00
Alex Szpakowski c59c85e04c Fix Text:getWidth when the Text only contains spaces
Fixes #1555
2021-04-05 10:32:01 -03:00
Alex Szpakowski 0bc574ef4e metal: fix Shader:send not flushing the active auto-batch. 2021-04-04 23:49:23 -03:00
Alex Szpakowski 6296e44425 metal: fix clampzero wrap mode. 2021-04-04 23:48:23 -03:00
Alex Szpakowski 2ec9f88f7a metal: more robust render pass handling.
Initial implementation of captureScreenshot.
Fix getStats().shaderswitches.
Fix getStats().drawcalls.
2021-04-04 23:47:58 -03:00
Alex Szpakowski f89aabb0bb Update copyright year for 2021 2021-04-04 16:14:45 -03:00
Alex Szpakowski 1e3e4faba7 Fix the wrong type of deletion used in some internal Mesh data 2021-04-04 16:02:59 -03:00
Alex Szpakowski c991f999eb Account for different DPI scales in font fallbacks.
Fixes #1675
2021-04-04 16:01:22 -03:00
Alex Szpakowski 8c88d645a3 metal: avoid redundant resource binding calls. 2021-04-03 13:49:29 -03:00
Alex Szpakowski 4ddb7e2cf7 metal: initialize empty Buffer contents. 2021-04-03 13:46:56 -03:00
Alex Szpakowski a4d0761e84 metal: work on depth/stencil textures, MSAA 2021-04-02 22:10:01 -03:00
Alex Szpakowski 3accf51eb2 metal: explicitly compile to metalsl 2.1 2021-04-02 18:10:46 -03:00
Alex Szpakowski 9acf7df8e8 metal: fix crash when stream buffers are resized 2021-04-02 17:53:55 -03:00
Alex Szpakowski 4cac353908 metal: fix love_ScreenSize when a canvas is active 2021-04-02 16:10:20 -03:00
Alex Szpakowski 1e90b4e8f7 metal: fix shader uniform names 2021-04-02 15:45:17 -03:00
Alex Szpakowski 662b70458e metal: fix setCanvas 2021-04-02 14:32:45 -03:00
Alex Szpakowski ceaa8f95ff metal: fix texel buffer size 2021-03-31 23:04:27 -03:00
Alex Szpakowski 5fa570b9a6 metal: initial texel buffer Shader:send implementation 2021-03-31 23:02:36 -03:00
Alex Szpakowski 1b9b32c7a7 metal: clean up some shader code 2021-03-31 20:38:37 -03:00
Alex Szpakowski 52d4a5c679 metal: initial shader texture binding implementation.
rework metal shader compilation/parsing.
2021-03-31 18:35:57 -03:00
Alex Szpakowski 46ca836bd5 metal: enable clamp-to-one wrap mode on iOS 10.14+ 2021-03-30 19:32:33 -03:00
Alex Szpakowski 7eb3d4343a Move some shader binding validation code out of the opengl backend 2021-03-30 19:28:42 -03:00
Alex Szpakowski 2064c140ac metal: clamp scissor rect to be within the active RT 2021-03-30 19:27:52 -03:00
Alex Szpakowski aad0810e11 metal: initial (bad/slow) setShader tracking 2021-03-29 18:28:06 -03:00