Alex Szpakowski
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96161c66f6
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Updated copyright text for the new year
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2013-02-05 05:32:49 -04:00 |
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Alex Szpakowski
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7a16e4cb49
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Made Visual Studio play nice with the C++ STL min/max functions in the new shader code
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2013-01-29 13:01:34 -04:00 |
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Alexander Szpakowski
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9f8f493aed
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Texel (texture2D) calls in shaders now return pure white instead of pure black when drawing untextured graphics primitives. This prevents the need for separate "passthrough" shaders to be used when drawing graphics primitives vs images.
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2013-01-17 04:18:38 -04:00 |
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Alexander Szpakowski
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331c883c77
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Improved clarity of some comments, variable names, and functions
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2013-01-15 20:20:35 -04:00 |
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Alexander Szpakowski
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8fdd6cbbb2
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Merged in from main repository (originally from love-mipmap fork)
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2013-01-12 18:07:14 -05:00 |
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Alexander Szpakowski
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f1e72efd30
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Cleaned up graphics.lua script a bit
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2013-01-08 23:59:48 -04:00 |
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Alexander Szpakowski
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e5388ff73b
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Removed more unnecessary tabs in blank lines
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2013-01-07 07:11:40 -04:00 |
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Alexander Szpakowski
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eb98e8cc48
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Removed unnecessary tabs in empty lines, fixed texture filtering when the minification and mipmap filter are the same
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2013-01-07 06:56:59 -04:00 |
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Alexander Szpakowski
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88af7239c3
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Removed unnecessary tabs from empty lines
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2013-01-07 06:21:15 -04:00 |
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Alexander Szpakowski
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0968fa6f11
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More cleanup and some overdone comments
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2013-01-05 15:59:01 -04:00 |
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Alexander Szpakowski
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37191a5953
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Minor cleanup
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2013-01-04 05:05:25 -04:00 |
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Alexander Szpakowski
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ab98b0de45
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Added mipmap support to Image filter struct and OpenGL texture filter helper functions
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2013-01-01 21:44:27 -04:00 |
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Alexander Szpakowski
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1678252b7a
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Applied patch from issue #542 (texture filtering inconsistencies) in main LÖVE repository
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2013-01-01 21:29:38 -04:00 |
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Alexander Szpakowski
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8bae828924
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Don't override texture binding check when calling bindTexture with a texture id of 0
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2013-01-01 04:03:26 -04:00 |
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Alexander Szpakowski
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b55de47fb9
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misc cleanup
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2012-12-22 05:37:34 -04:00 |
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Alexander Szpakowski
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79fa42d207
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made ShaderEffects individully handle texture units for sent images/canvases, added GL helper function for quickly binding a texture to a specific texture unit, hopefully made ShaderEffects load and unload volatile better
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2012-12-22 00:29:11 -04:00 |
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Alexander Szpakowski
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16f925affa
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improved GL texture binding api to take texture units into consideration
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2012-12-21 20:35:32 -04:00 |
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Bart van Strien
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7793e7f02f
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CRLF to LF
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2012-07-04 14:40:24 +02:00 |
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rude
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81c38e22d0
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Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
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2012-06-28 23:52:33 +02:00 |
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Bart van Strien
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9bf6f43a4e
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Adding the files is a crucial step, you know
And I so blame slime73 for his incorrect diff
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2012-01-10 15:39:44 +01:00 |
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