Commit Graph

4 Commits

Author SHA1 Message Date
Alex Szpakowski ac697ddb0f Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is.
--HG--
branch : minor
2017-05-16 22:07:01 -03:00
lognz 0f99f261e0 Particle System new features
2 new Particle System Distribution types:

borderellipse - spawns new particles around the border of an elllipse shape defined by dx,dy
borderrectangle - spawns new particles around the border of a rectangle shape defined by dx, dy

New functions:

getAreaSpreadAngle()
getAreaSpreadIsRelativeDirection()
setAreaSpreadAngle(angle in radians)
setAreaSpreadIsRelativeDirection(boolean)

setAreaSpread(distribution, x, y, (optional)angle, (optional)isRelativeDirection)

- angle - defaults 0. In radians the angle to rotate the entire area spread distribution
- isRelativeDirection - defaults false. When false, particles will travel in the direction defined by setDirection(). When true, particles will travel away from the center of the area spread shape

Demo: http://i.imgur.com/sBQ9Xhr.png

The new angle parameter should address: https://bitbucket.org/rude/love/issues/1172

--HG--
branch : particle system new features
2017-03-11 01:54:26 -06:00
Alex Szpakowski 73fd45558b Implement Array, Cubemap, and Volume texture types (issue #1111).
- Add love.graphics.newArrayImage, newCubeImage, and newVolumeImage.
- Add love.graphics.newCanvas(w, h, layers) and newCanvas(w, h, layers, settings). Add ‘type’ field to the settings table of newCanvas.

- Add new love.graphics.setCanvas variants: setCanvas(canvas, slice), and setCanvas(canvastable) where canvastable is in the format: {{canvas1, layer=2}, {canvas2, face=5}}

- Add Texture:getTextureType, getDepth, getLayerCount, getMipmapCount, and getFormat.

- Remove Image:getData and Image:refresh.
- Add Image:replacePixels(imagedata [, slice] [, mipmap]).

- Update Canvas:newImageData to accept a slice argument.

- Add love.image.newCubeFaces(imagedata).

--HG--
branch : minor
2017-02-20 14:58:13 -04:00
Alex Szpakowski c0e66eba83 Move backend-agnostic Mesh and SpriteBatch code out of the opengl implementation folder.
--HG--
branch : minor
2017-01-29 01:05:20 -04:00