Sasha Szpakowski
946579a903
Fix delete key not using the right name
2024-06-15 20:11:24 -03:00
Sasha Szpakowski
a23d53183e
key press events and love.keyboard support arbitrary non-ascii key constants.
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Closes #2012 .
2024-06-01 21:21:20 -03:00
Sasha Szpakowski
1e97e09b28
Rework internal module registration to happen in constructors.
2024-02-24 15:21:38 -04:00
Sasha Szpakowski
64a30f177f
Merge branch 'main' into 12.0-development
2024-02-10 12:24:48 -04:00
Sasha Szpakowski
94d5864144
update year for copyright notice
2024-02-10 12:13:22 -04:00
Sasha Szpakowski
f6cdbdc868
Merge branch 'main' into 12.0-development
2022-12-31 22:46:34 -04:00
Sasha Szpakowski
c823dbca96
Update copyright year for 2023
2022-12-31 22:25:49 -04:00
Miku AuahDark
321397d1dd
Add love.keyboard.isModifierActive.
2022-04-16 11:15:01 +08:00
Alex Szpakowski
8e7fd10b6f
Update copyright year for 2022
2021-12-31 18:33:40 -04:00
Alex Szpakowski
f89aabb0bb
Update copyright year for 2021
2021-04-04 16:14:45 -03:00
Alex Szpakowski
fc4847c69d
Update copyright for the new year
2020-01-03 22:40:36 -04:00
Alex Szpakowski
0752f27bdf
Update copyright year for 2019
2019-01-03 21:09:05 -04:00
Bart van Strien
e80247c191
Happy new year! ✨
2018-01-03 19:47:35 +01:00
Alex Szpakowski
abb72cb813
Happy new year! 🥂
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--HG--
branch : minor
2017-01-02 01:28:29 -04:00
Alex Szpakowski
46a2e7b85c
Happy new year! 🎉
2016-01-01 00:05:06 -04:00
Alex Szpakowski
0f986b10aa
Cleaned up some code, the 'ry' parameter of love.graphics.rectangle now defaults to the value of 'rx' rather than defaulting to 0.
2015-05-27 17:36:27 -03:00
Alex Szpakowski
52c4f2c119
Improved the performance of love.window.getPixelScale / toPixels / fromPixels by caching some values. Made some coordinate space-sensitive code use the proper conversions to get to the correct coordinate space.
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--HG--
branch : minor
2015-02-23 17:55:30 -04:00
Alex Szpakowski
44d10be928
Added a love.keyboard.setTextInput variant (setTextInput(enable, x, y, width, height)) to specify a rectangle where text is expected to be displayed on the screen. This is used as a hint so on-screen keyboards won't cover the text area.
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Added love.keyboard.hasScreenKeyboard.
--HG--
branch : minor
2015-02-17 00:35:01 -04:00
Alex Szpakowski
5c1e6014cc
Changed the love.keypressed and love.keyreleased event callbacks to be love.keypressed(key, scancode, isrepeat) and love.keyreleased(key, scancode). Added love.keyboard.isScancodeDown. Resolves issue #993 .
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--HG--
branch : minor
2015-02-16 17:10:03 -04:00
Alex Szpakowski
a314b18515
Added love.keyboard.getKeyFromScancode and love.keyboard.getScancodeFromKey. Resolves issue #982 .
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Scancodes represent a physical key independent of the keyboard's current layout. For example, pressing the key located where 'q' is on a U.S. keyboard will produce the key 'q' and the scancode 'q' when using a U.S. keyboard layout, but when using a French keyboard layout it will produce the key 'a' and the scancode 'q'.
Scancodes are useful for creating default controls that have the same physical locations on on all keyboards.
2015-02-01 03:13:14 -04:00
Alex Szpakowski
c7b45b3505
Updated copyright for the new year
2014-12-31 19:32:43 -04:00
Alex Szpakowski
e2354acc65
Updated the love key to SDL keycode mapping to be a static array instead of a std::map.
2014-09-27 03:17:08 -03:00
Alex Szpakowski
d52bab4221
Updated the new module changes to use more compile/link-time checking rather than runtime checking.
2014-07-21 15:12:01 -03:00
Alex Szpakowski
014b9a46e5
Updated the Lua wrapper code for modules to account for cases where the module's instance is removed from memory completely and recreated during the program's lifetime.
2014-07-21 14:52:01 -03:00
Alex Szpakowski
b9fd3f3554
Missed one
2014-03-04 01:09:48 -04:00
Alex Szpakowski
07aba4c147
Added some missing obscure key constants
2014-03-04 00:52:16 -04:00
Alex Szpakowski
3120a0e650
Goodbye 2013, hello 2014!
2014-01-03 17:28:58 -04:00
Alex Szpakowski
8d5ddb9e34
Fixed some internal documentation (thanks to clang's -Wdocumentation)
2013-09-23 21:52:28 -03:00
Alex Szpakowski
389e99bf2c
Added love.keyboard.setTextInput to enable/disable text input events (enabled by default.)
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This fixes the issue of receiving an unwanted text input event if a key is used to bring a game's textbox into focus, since textinput events can be triggered after keypress events if the keypress generates text.
2013-09-05 18:55:44 -03:00
Alex Szpakowski
eb052d99e8
Added love.keyboard.setKeyRepeat and love.keyboard.hasKeyRepeat (resolves issue #717 )
2013-08-29 03:20:27 -03:00
Alex Szpakowski
113ed1cfe7
Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
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- Added love.system module, including clipboard functions.
- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)
- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.
- Added monitor choosing support and "fullscreen desktop" mode to love.window.
- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.
- liblove now works with love.window and love.graphics in OS X
2013-08-25 16:51:42 -03:00
Alex Szpakowski
96161c66f6
Updated copyright text for the new year
2013-02-05 05:32:49 -04:00
Bart van Strien
7793e7f02f
CRLF to LF
2012-07-04 14:40:24 +02:00
rude
81c38e22d0
Applied the new style guidelines.
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Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bill Meltsner
be55579a22
Happy New Year, have an enormous diff
2012-01-09 02:41:11 -06:00
rude
2753c62985
Abstractify some modules completely: timer, keyboard and mouse.
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If this commit breaks some project file(s), well ...
I AM RUDE AND I WILL BREAK EVERYTHING, AHAHAHAHAHAHAHHAHAHAHAHA!
2011-10-28 10:47:16 +02:00
Bart van Strien
db1a2d12ff
Add dead key support by exposing the "unknown" key
2011-01-26 16:06:14 +01:00
Bill Meltsner
fde708160e
bringing in the new year by changing every 2010 to 2011
2011-01-15 14:40:27 -06:00
rude
aa01c984b9
Updated all dates to 2010.
2010-01-31 16:54:47 +01:00
rude
435fc43f68
Fixed love.keyboard.setKeyRepeat, fixed issues with Body:getWhatever, and made the save directory settable.
2009-10-29 22:34:54 +01:00
rude
87e3c4131c
Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal.
2009-10-10 11:11:04 +02:00
rude
e0115a384e
Moved most constants into relevant classes.
2009-07-26 23:05:26 +02:00