Commit Graph

3957 Commits

Author SHA1 Message Date
niki 8cf7a79657 vulkan: add missing layout transitions 2022-07-31 23:56:03 +02:00
niki 845fd16b4b vulkan: dynamically increase size of available memory for uniforms 2022-07-31 03:31:35 +02:00
niki 29dcf3e8c0 vulkan: use hashing to determine pipeline
Until now we did a linear search in a vector to find the cashed
pipeline given a certain configuration. This is of course not a very
efficient way. This commit now uses a hashmap which should still be
fast even when there are a lot of pipelines already created.
2022-07-31 01:42:48 +02:00
niki 4686de8ebd vulkan: implement copy Texture <-> buffer methods 2022-07-30 02:17:58 +02:00
niki ad8243f257 vulkan: implement Buffer::copyTo 2022-07-30 01:41:37 +02:00
niki 7bbc042fce vulkan: remove redundant tabs
this makes reading the source files easier
and is more in line with the rest of the löve codebase
2022-07-30 01:16:56 +02:00
niki 506cf8c210 vulkan: fix colors 2022-07-30 00:48:46 +02:00
niki 94c58e1599 vulkan: fix video rendering 2022-07-30 00:26:49 +02:00
niki 1096b76054 vulkan: fix clean up
We now don't do any more greedy waiting when destroying vulkan objects.
2022-07-29 22:59:15 +02:00
niki 524e011133 vulkan: make Texture::uploadByteData async
Before this commit we would greedily wait for the upload to be complete
before exiting the function. This is of course not correct, since
we might be changing data that is still being used in a render in
flight. Of course we also need to cleanup the resources asynchronously
after the frame has been rendered fully.
2022-07-29 22:35:35 +02:00
niki 7a3e9ed71e vulkan: fix uniform buffer descriptor
There was a bug where the count of used builtin uniform buffer objects
was not advanced. This caused another problem since vulkan requires
a certain alignment for the buffer. This commit fixes both of those
things.
2022-07-29 21:04:35 +02:00
slime ea3c9ee7e6 Merge branch 'main' into 12.0-development 2022-07-24 16:34:28 -03:00
slime 870021b8bd Potentially fix a crash when calling Text:add("").
#1824
2022-07-24 16:23:56 -03:00
niki 6d7bd645fc vulkan: use vkCmdClearColorImage to clear texture
using the vulkan functionality probably leads to less bugs.
Until now it was assumed that any image was in the rgba8 format,
which is of course not correct. Clearing a texture to white or black
should now work for any format.
2022-07-24 13:43:48 +02:00
niki fb6457f57d vulkan: move descriptor set logic into Shader
Using the extension VK_KHR_push_descriptor makes the code a lot easier.
Using it makes us able to set set descriptor sets dynamically.
2022-07-19 02:36:02 +02:00
niki 00974b5820 vulkan: move shader compilation into Shader 2022-07-18 22:28:41 +02:00
niki a544d51c22 vulkan: implement instanced draw 2022-07-17 00:28:41 +02:00
niki 6916182a79 vulkan: implement getAPIStats 2022-07-16 23:46:03 +02:00
niki 913aab0226 vulkan: implement setActive 2022-07-16 23:27:54 +02:00
niki 9b7cfef5ef vulkan: implement setScissor 2022-07-16 23:19:24 +02:00
niki 974c50c751 vulkan: partially implement clear
Only works for color attachments for now.
2022-07-16 21:45:27 +02:00
niki 4c33d0aa36 vulkan: fix Shader::attach() 2022-07-16 17:52:29 +02:00
niki ac9d8ec2a0 vulkan: fix canvas rendering
Sometimes canvas commands wouldn't get executed.
This was because when the window gets resized,
the command buffers would get recreated, and would thus
lose the recorded commands.
2022-07-16 15:55:48 +02:00
niki 95952c691d vulkan: implement setRenderTargetsInternal
basic usage of canvases now works.
Colors probably aren't correct yet.
2022-07-15 01:44:07 +02:00
niki 0ae81091d1 vulkan: use dynamic rendering
This vulkan 1.3 feature will make the code simpler when dealing
with off screen render targets (i.e. löve canvases)
2022-07-14 18:01:46 +02:00
niki 38f15ae97d vulkan: implement cull and winding 2022-07-13 17:27:11 +02:00
niki c6d79ae87e vulkan: implement setColorMask 2022-07-13 16:50:28 +02:00
niki a591b2b99e vulkan: implement setBlendState 2022-07-13 16:37:16 +02:00
niki 04fb789649 vulkan: implement setPointSize 2022-07-13 16:05:12 +02:00
niki 4190807a20 vulkan: implement setWireframe 2022-07-13 15:55:14 +02:00
niki 0834408b90 vulkan: implement draw(DrawCommand)
Now love.graphics.point and love.graphics.line works
2022-07-13 13:56:00 +02:00
niki 14b8abeef5 vulkan: implement setColor 2022-07-11 17:17:32 +02:00
niki 9d04ec0030 vulkan: fix all memory leaks
Now now errors regarding resource management appear in the debug output / validation layers.
2022-07-11 13:58:35 +02:00
niki c5327bfc4f vulkan: fix some more memory leaks 2022-07-11 01:47:34 +02:00
niki 0759e8d513 vulkan: fix some memory leaks 2022-07-11 01:13:50 +02:00
niki 7fe2a2d821 vulkan: fix vertex format 2022-07-10 22:52:03 +02:00
niki ef08282f0d vulkan: implement getRendererInfo 2022-07-10 19:13:10 +02:00
Er2 a77acef358 Fix compilation error on old SDL2 library. 2022-07-10 15:26:12 +03:00
niki 565455c3ea proper selection of vulkan renderer 2022-07-10 03:46:12 +02:00
niki b1fb5b551e working text rendering 2022-07-10 02:25:28 +02:00
Alex Szpakowski 258d2334af OpenGL: Fix missing 'keep' and 'zero' stencil action implementations.
Fixes #1818
2022-07-09 09:00:58 -03:00
Alex Szpakowski d586d18474 Properly use SDL's new Windows dpi scaling hint.
Fixes #1814.
Fixes #1421.
2022-07-03 17:03:58 -03:00
niki 73348e5012 enable alpha blending 2022-07-01 13:43:51 +02:00
niki 2a65ea5fb1 cleanup some debug code 2022-06-30 20:16:40 +02:00
niki 0cea07806f use different uniform buffers for each draw call 2022-06-30 18:42:49 +02:00
niki 7f894e5bf7 some work on drawQuads (not fully working yet) 2022-06-25 23:02:13 +02:00
Alex Szpakowski 814aaa95cd Fix compilation on Windows 2022-06-18 18:09:58 -03:00
Alex Szpakowski 69c4a496dd Fix a few minor compiler warnings 2022-06-18 17:59:55 -03:00
Alex Szpakowski 2149457c72 Merge branch 'main' into 12.0-development 2022-06-18 17:52:27 -03:00
Alex Szpakowski 131b53d795 Fix typo in Metal code for shader switching. 2022-06-18 17:15:20 -03:00