Alexander Szpakowski
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8bae828924
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Don't override texture binding check when calling bindTexture with a texture id of 0
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2013-01-01 04:03:26 -04:00 |
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Alexander Szpakowski
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b55de47fb9
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misc cleanup
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2012-12-22 05:37:34 -04:00 |
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Alexander Szpakowski
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79fa42d207
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made ShaderEffects individully handle texture units for sent images/canvases, added GL helper function for quickly binding a texture to a specific texture unit, hopefully made ShaderEffects load and unload volatile better
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2012-12-22 00:29:11 -04:00 |
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Alexander Szpakowski
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16f925affa
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improved GL texture binding api to take texture units into consideration
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2012-12-21 20:35:32 -04:00 |
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Bart van Strien
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7793e7f02f
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CRLF to LF
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2012-07-04 14:40:24 +02:00 |
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rude
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81c38e22d0
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Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
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2012-06-28 23:52:33 +02:00 |
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Bart van Strien
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9bf6f43a4e
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Adding the files is a crucial step, you know
And I so blame slime73 for his incorrect diff
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2012-01-10 15:39:44 +01:00 |
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