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mirror of https://github.com/love2d/love.git synced 2026-08-15 15:51:12 +02:00
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110 Commits 3 Branches 19 Tags
87e3c4131ce39523d500f3633eb25078bedf0c58
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11 Commits

Author SHA1 Message Date
rude 87e3c4131c Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal. 2009-10-10 11:11:04 +02:00
rude 42a3be2171 Added __tostring for all types. 2009-09-06 12:56:53 +02:00
rude 3c2bd1bd9c Fixed epic bug in runtime.cpp causing non-Lua-owned objects to be released by Lua GC. 2009-09-05 16:14:52 +02:00
rude 623e701549 Modules now reside in Lua and are treated (almost) like normal objects.
Also added a way of getting a pointer to abstract module instances internally.
2009-09-02 21:18:13 +02:00
rude d4a97d49f3 Added all callbacks to World. 2009-08-15 14:29:47 +02:00
rude dd420d68a3 Ok, project generation didn't really work out. Reverted. 2009-08-10 21:33:07 +02:00
rude ba1a75e547 Added many comments, and changed function names for wrapper functions. 2009-08-09 21:08:55 +02:00
rude 8e681b4204 It's now possible to build each module individually (as a DLL). 2009-08-04 19:57:14 +02:00
rude 524ef5e118 Added looping in love.audio (though needs implementation in love.sound). 2009-08-01 22:11:48 +02:00
rude 0c241a14fb Added resources, and changed slightly how wrappers expose functions. 2009-07-30 00:37:43 +02:00
rude dcb3dfd83d Initial Mercurial commit. 2009-07-26 15:46:49 +02:00
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