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mirror of https://github.com/love2d/love.git synced 2026-08-16 00:02:12 +02:00
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1,349 Commits 3 Branches 19 Tags
7e753a0acbf2c1cc87962242b64b8e6c22f3aefc
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161 Commits

Author SHA1 Message Date
rude 87e3c4131c Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal. 2009-10-10 11:11:04 +02:00
bill@Ixion 4d2994e05f Fixed up love.graphics.newScreenshot() to return a right-side up image without breaking abstraction layers. 2009-09-02 20:42:38 -05:00
rude 623e701549 Modules now reside in Lua and are treated (almost) like normal objects.
Also added a way of getting a pointer to abstract module instances internally.
2009-09-02 21:18:13 +02:00
bill@Ixion cece5fe625 readded support for screenshots - love.graphics.newScreenshot() returns ImageData that can be manipulated as one pleases 2009-09-01 03:56:00 -05:00
rude a237008ce2 ParticleSystem works now. Error handler no longer loops forever. :) 2009-08-27 00:48:08 +02:00
rude c52c218ba1 Renamed Frame to Quad; added drawq/addq; fixed some bugs. 2009-08-17 23:35:04 +02:00
rude 0c241a14fb Added resources, and changed slightly how wrappers expose functions. 2009-07-30 00:37:43 +02:00
rude 78370abb58 Fixed MemoryData. 2009-07-28 17:43:22 +02:00
rude 4f32377efa Added working SpriteBatch. 2009-07-27 02:10:51 +02:00
rude e0115a384e Moved most constants into relevant classes. 2009-07-26 23:05:26 +02:00
rude dcb3dfd83d Initial Mercurial commit. 2009-07-26 15:46:49 +02:00
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