niki
7bbc042fce
vulkan: remove redundant tabs
...
this makes reading the source files easier
and is more in line with the rest of the löve codebase
2022-07-30 01:16:56 +02:00
niki
1096b76054
vulkan: fix clean up
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We now don't do any more greedy waiting when destroying vulkan objects.
2022-07-29 22:59:15 +02:00
niki
7a3e9ed71e
vulkan: fix uniform buffer descriptor
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There was a bug where the count of used builtin uniform buffer objects
was not advanced. This caused another problem since vulkan requires
a certain alignment for the buffer. This commit fixes both of those
things.
2022-07-29 21:04:35 +02:00
niki
0ae81091d1
vulkan: use dynamic rendering
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This vulkan 1.3 feature will make the code simpler when dealing
with off screen render targets (i.e. löve canvases)
2022-07-14 18:01:46 +02:00
niki
9d04ec0030
vulkan: fix all memory leaks
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Now now errors regarding resource management appear in the debug output / validation layers.
2022-07-11 13:58:35 +02:00
niki
0759e8d513
vulkan: fix some memory leaks
2022-07-11 01:13:50 +02:00
niki
0cea07806f
use different uniform buffers for each draw call
2022-06-30 18:42:49 +02:00
niki
7f894e5bf7
some work on drawQuads (not fully working yet)
2022-06-25 23:02:13 +02:00
niki
6c19e8c10a
merge newest 12.0 commits
2022-06-11 01:34:17 +02:00
niki
d09f834bf3
first draft of vulkan buffer implementation
2022-02-04 23:48:36 +01:00