Alex Szpakowski
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7ab3809165
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Fixed Object:typeOf for love.physics objects new to 0.8.0, removed vestigial ColorMode code
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2013-05-07 15:23:26 -03:00 |
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Alex Szpakowski
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b44c083894
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Added Shader:sendInt
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2013-04-27 19:26:32 -07:00 |
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Alex Szpakowski
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97f7ad1a54
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Fixed extern matrices
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2013-04-25 11:16:43 -07:00 |
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Alex Szpakowski
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0130b726de
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Improved error messages when sending bad values to a shader (also issue #587)
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2013-04-24 23:19:37 -07:00 |
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Alex Szpakowski
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6fd3038405
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Improved clarity/readability of internal OpenGL state shadowing functions
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2013-04-17 01:06:33 -03:00 |
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Alex Szpakowski
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1c720afaf8
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Cleaned up some shader code internals
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2013-04-06 14:14:11 -03:00 |
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Alex Szpakowski
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cfe6014b68
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Improved shader:getWarnings() to return shader compiler warnings as well as shader program linker and usage warnings
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2013-04-06 14:02:24 -03:00 |
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Alex Szpakowski
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d5aa807747
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More internal code cleanup
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2013-03-31 19:02:27 -03:00 |
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Alex Szpakowski
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07ba81f060
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Renamed all cases of "fragment shader" to "pixel shader"
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2013-03-17 18:11:41 -03:00 |
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Alex Szpakowski
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96161c66f6
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Updated copyright text for the new year
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2013-02-05 05:32:49 -04:00 |
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Alex Szpakowski
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7a16e4cb49
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Made Visual Studio play nice with the C++ STL min/max functions in the new shader code
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2013-01-29 13:01:34 -04:00 |
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Alex Szpakowski
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02d2a872ab
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Improved shader member variable names, fixed up XCode project file
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2013-01-29 04:34:36 -04:00 |
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Alex Szpakowski
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5cae5ea37e
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Removed code for tesselation and geometry shader detection
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2013-01-24 18:26:40 -04:00 |
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Alexander Szpakowski
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e24d721381
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Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.
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2013-01-16 07:21:41 -04:00 |
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