Commit Graph

768 Commits

Author SHA1 Message Date
vrld e02a2679c2 Add love.graphics.getPixelEffect() (issue #372) -- thanks, slime73! 2012-02-09 13:19:52 +01:00
Bill Meltsner 57dabc9f89 Change WheelJoint:get/setSpringFrequencyHz to get/setSpringFrequency 2012-02-06 10:32:33 -05:00
Bill Meltsner 20f4e567b3 Fix Fixture:getShape(), for real this time.
All the Memoizer stuff was pointless: when you create a Fixture, it clones the b2Shape, so there was never going to be a memoized Shape to find. And cloning the Shape is incorrect as well, since you should able to modify the Shape retrieved through getShape and have it affect the Fixture. Everything's much simpler now.
2012-02-05 19:22:33 -05:00
Bill Meltsner 31a85e81a2 Properly convert the anchor points for RopeJoints to local coordinates 2012-02-04 19:53:29 -05:00
Bill Meltsner f67d454aa3 Fix off-by-one error in Fixture:getBits 2012-02-04 19:45:38 -05:00
Bill Meltsner ddb1492c1f bounds check ChainShape:getPoint, and make functions that take indices 1-indexed on the Lua end of things 2012-02-04 19:38:11 -05:00
Bill Meltsner 83f7002f67 Remove the unnecessary transform arguments to Fixture:rayCast that some idiot blindly copy/pasted from Shape:rayCast 2012-02-04 19:16:27 -05:00
Bill Meltsner fae16c712d make Body::applyForce(fx, fy) semantically clearer 2012-02-04 19:09:20 -05:00
Bill Meltsner 4aa3939311 Actually register Box2D worlds as contact filters 2012-02-04 19:07:24 -05:00
Bill Meltsner 2a88ed1fa5 Fix issues with Shape retention in Fixture:getShape() 2012-02-04 18:55:48 -05:00
Bill Meltsner e5cabe3b3f Remove Shape:destroy().
With the changes to Shapes rendering them mere blocks of information with no role in the World save being attached to Bodies and discarded, Shape:destroy no longer has any justification for its continued existence. Truly, on several levels, it has been hoist with its own petard.
2012-02-04 18:35:30 -05:00
Bill Meltsner dac757b688 remove scaling for density.
while technically density is (according to the Box2D docs) in kg/m^2, it seems like a number that can be safely left un-scaled, for simplicity's sake; the concept of a shape/fixture's density seems sufficiently divorced from the MKS system as to render this a non-issue. if this proves to be a problem in use, scaling can be re-added.
2012-02-04 18:26:43 -05:00
Bill Meltsner f3d770e5e7 Scale Body inertia 2012-02-04 17:54:16 -05:00
Bill Meltsner 223f9eebef Provide a default density of 1.0 for Fixtures 2012-02-04 17:21:42 -05:00
Bill Meltsner e482f32da3 Allow vertices in either clockwise or counter-clockwise order for newPolygonShape (fixes issue #326) 2012-02-04 17:18:57 -05:00
Bill Meltsner f00b5f03f2 catch a possible Box2D exception in setMassData (fixes issue #342) 2012-02-04 16:55:09 -05:00
Bill Meltsner 86abc9323b Add ParticleSystem:getPosition (issue #368) 2012-02-04 11:31:07 -05:00
Bill Meltsner 8f781e9f13 Add "combine" color mode, for colorizing images (see https://love2d.org/forums/viewtopic.php?f=4&t=7648 ) 2012-01-26 15:00:40 -05:00
Bill Meltsner a0be14869f Fix state saving to handle any blend/colormode 2012-01-26 14:46:59 -05:00
Bart van Strien 386dd53780 Make VertexBuffers use size_t, raising the limit of vertices that can be stored
This means more sprites in SpriteBatches, yay!
2012-01-24 23:02:35 +01:00
Bart van Strien a67b5b501f Fix a leak on destruction of a physics world 2012-01-24 23:00:18 +01:00
vrld 94bd960cc7 Fix number of arguments check in w_ParticleSystem_setSizes. 2012-01-20 14:07:22 +01:00
vrld 3904e49c75 Check argument sanity in w_ParticleSystem_setColors. 2012-01-19 14:59:36 +01:00
vrld 1a9eafb76a Fix buffer over-read in draw_overdraw() (thanks, Boolsheet!). 2012-01-15 14:36:51 +01:00
Bart van Strien f6e9f4cac7 Stop Body:getWorldPoints from overflowing the lua stack 2012-01-15 11:09:38 +01:00
Bart van Strien e57e9efe0e Improve love.filesystem.lines 2012-01-14 18:18:18 +01:00
Bart van Strien d525349549 Fix usage of a string past its lifetime, and set a default type for encode 2012-01-12 11:30:09 +01:00
Bart van Strien 9dc4138366 Fix a comment 2012-01-12 11:26:22 +01:00
Bart van Strien 9bf6f43a4e Adding the files is a crucial step, you know
And I so blame slime73 for his incorrect diff
2012-01-10 15:39:44 +01:00
Bart van Strien 2549d84ec8 Merged in thelinx/love (Body:setMass) 2012-01-10 15:38:26 +01:00
Bart van Strien 2ac4a9e6d0 Manually keep track of bound textures, so we don't have to poll each frame
Patch submitted by slime73.
2012-01-10 15:36:18 +01:00
Bart van Strien 51d4553b7d Fix love.event.push/quit issues 2012-01-10 11:23:50 +01:00
Linus Sjögren 7f13fc47c7 Damn you, copy paste! 2012-01-10 04:24:13 +01:00
Linus Sjögren afd0ef1d9e Add a custom Body:setMass function. 2012-01-10 04:14:17 +01:00
Bill Meltsner be55579a22 Happy New Year, have an enormous diff 2012-01-09 02:41:11 -06:00
Bill Meltsner 21516fc658 Add padding around every glyph in a Font texture, fixing the fringing seen with scaled text (actually fixes issue #321) 2012-01-08 20:59:52 -06:00
Bill Meltsner 4c5d11d582 Backout changeset e90d89c7b9712297c14ba73eda37ec28f25101f9 2012-01-08 20:14:27 -06:00
Bart van Strien 5fa0a4cfa3 Drastically improve the font scaling quality (issue #321)
Note that it isn't perfect yet, but a lot better.
2012-01-08 14:11:40 +01:00
Bart van Strien 1509403ca7 Add SpriteBatch:getImage (issue #321) 2012-01-08 13:46:01 +01:00
Bart van Strien 7c1e1fd0db Return nil if the raycasts don't hit anything (issue #335) 2012-01-08 13:27:10 +01:00
Bart van Strien c1f68e058d Use Box2D's callbacks for destruction of physics objects and wait until the end of the timestep before destroying them.
Merge of box2d-id2 from love-experiments
2012-01-08 13:16:50 +01:00
Bart van Strien e0b420c988 Properly export love modules to lua, package.loaded is correct now 2012-01-07 14:08:41 +01:00
Bart van Strien 870973197c Only bind images when they weren't (issue #353) 2012-01-07 11:37:50 +01:00
Bart van Strien c78c6801e9 Formatting fix 2012-01-06 17:08:52 +01:00
Bart van Strien f58f80397e Fix fsaa crash on OSX, can't enable multisampling before a window is created (bug #350) 2012-01-06 17:04:48 +01:00
Bart van Strien ee231e7b4c Fix DistanceModel enum conversion 2011-12-31 18:40:54 +01:00
Bart van Strien 7bd08ad72d Dramatically speed up ImageData:paste (issue #336) 2011-12-31 16:34:34 +01:00
Bart van Strien 3a9c71ad8f Check if enum-string conversions succeed in love.audio.get/setDistanceModel (bug #347) 2011-12-31 15:54:11 +01:00
vrld 751d7aa368 Leaner source distance model API. 2011-12-30 15:03:50 +01:00
vrld 9c9b1810b7 Decrese core-line width when overdrawing to preserve original line width. 2011-12-30 14:09:26 +01:00