Alexander Szpakowski
6560019829
opengl graphics module files now always include OpenGL.h rather than GLee.h
2013-01-01 17:54:14 -04:00
vrld
b2f1408b12
Fix issue #495 : Large spritebatches doesn't render properly
2012-11-23 10:23:44 +01:00
Bart van Strien
7793e7f02f
CRLF to LF
2012-07-04 14:40:24 +02:00
rude
81c38e22d0
Applied the new style guidelines.
...
Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bill Meltsner
be55579a22
Happy New Year, have an enormous diff
2012-01-09 02:41:11 -06:00
Bart van Strien
1509403ca7
Add SpriteBatch:getImage (issue #321 )
2012-01-08 13:46:01 +01:00
Bill Meltsner
969c53e592
make love build on OS X again - there's no need to include gl.h directly, GLee.h does that for us in a cross-platform way
2011-12-19 00:28:45 -06:00
Bart van Strien
7c8fff979a
Create love.window, abstract SDL out of love.graphics
2011-12-11 16:55:52 +01:00
Bart van Strien
0aae9684b3
Automated formatting fix
2011-11-16 11:32:41 +01:00
Bart van Strien
dc66ea20c1
Add SpriteBatch:set(q) and make add(q) return the index
2011-10-20 20:19:01 +02:00
Bart van Strien
b14ca78109
Add string mapping for spritebatch usage parameter (issue #264 )
2011-08-24 12:11:08 +02:00
rude
480f936815
Added 'VertexBuffer' abstraction. SpriteBatches are now always supported.
...
Also improved memory usage in SpriteBatch. (No need to retain full copy of
sprites in memory. Can read that data back later to save data from OpenGL
context destruction).
2011-08-12 11:35:14 +02:00
Bart van Strien
3c5c4ee604
Add SpriteBatch support to love.graphics.isSupported
2011-07-24 15:37:02 +02:00
rude
387a8ab2dc
Issue #262 : Add per-sprite colors.
2011-07-23 17:12:29 +02:00
vrld
d420d68048
Add shear transformation and transform object (issue #152 ).
...
Add origin parameters to love.graphics.print.
New shear parameters kx,ky for:
- love.graphics.draw,
- love.graphics.drawq,
- love.graphics.print,
- SpriteBatch:add,
- SpriteBatch:addq.
Transform objects apply to:
- love.graphics.draw,
- love.graphics.drawq,
- love.graphics.print.
2011-07-05 14:33:34 +02:00
José Romero
dc2d87a90f
Apply patch for issue #219
2011-04-27 16:35:14 +02:00
Bill Meltsner
fde708160e
bringing in the new year by changing every 2010 to 2011
2011-01-15 14:40:27 -06:00
rude
9c4926b7da
Fixed double-transform spritebatch bug.
2010-02-20 18:19:16 +01:00
rude
aa01c984b9
Updated all dates to 2010.
2010-01-31 16:54:47 +01:00
rude
d58182c4c2
SpriteBatch is now Volatile and can deal with display resolution changes.
2009-08-18 18:43:59 +02:00
rude
c52c218ba1
Renamed Frame to Quad; added drawq/addq; fixed some bugs.
2009-08-17 23:35:04 +02:00
rude
5c068db487
Added locking to SpriteBatch, and conf.lua.
2009-07-27 15:17:54 +02:00
rude
4f32377efa
Added working SpriteBatch.
2009-07-27 02:10:51 +02:00
rude
84bf839872
Removed classes which should be implemented in Lua (or need of re-implementation).
2009-07-26 23:08:40 +02:00
rude
dcb3dfd83d
Initial Mercurial commit.
2009-07-26 15:46:49 +02:00