Boolsheet
73672bd674
Clean up love.image because we own the memory, not DevIL
2012-05-29 23:36:49 +02:00
Bill Meltsner
be55579a22
Happy New Year, have an enormous diff
2012-01-09 02:41:11 -06:00
Bart van Strien
c707a4ca45
Properly export all lua-facing functions and use those for initialization (love.cpp no longer explicitly mentions implementations)
2011-12-24 01:10:40 +01:00
Bart van Strien
0aae9684b3
Automated formatting fix
2011-11-16 11:32:41 +01:00
Bart van Strien
4fd9888a16
Merge in minor branch, now minor is our next development target
2011-05-07 14:12:41 +02:00
Bart van Strien
d55941f7fa
No more crashes when there is no memory for newImageData (issue #209 )
2011-04-07 19:22:55 +02:00
rude
3fe9b2ff16
Reverted module selection feature. This is not really desired.
...
Users (or lovers) do not get to choose which implementation of
a module they would like to use.
The abstraction is for dealing with portability issues, not
for giving people the ability to choose an alternative
(inferior) backend. The best choice for any platform/situation
should at all times be the *default* for that platform/situation.
If this is not the case; it's a bug (that is easily fixed).
Any module should provide the functionality promised in the docs.
The lover (or user) should not care how, and if [s]he does, [s]he
does still not get to choose.
Also, a related note: duplication of wrapper code is something I
especially wanted to avoid when I first (or should I say ...
"eventually") formed the current architecture.
--HG--
branch : minor
2011-03-26 17:06:05 +01:00
Bill Meltsner
cee7a4ccdb
Removed EncodedImageData, added three new encoded image formats, and changed the way screenshots work - saving screenshots will be broken until we have some way of flipping ImageData, though
...
--HG--
branch : minor
2011-03-19 23:41:07 -05:00
Bart van Strien
ff387790ce
Move luaopen_love_image from love.image to love.image.devil
...
--HG--
branch : minor
2011-03-13 19:51:08 +01:00
Bill Meltsner
fde708160e
bringing in the new year by changing every 2010 to 2011
2011-01-15 14:40:27 -06:00
Bill Meltsner
b1dac7f381
EncodedImageData was implemented really stupidly. Now it's less stupid.
2010-04-11 23:09:29 -04:00
bart@bartbes.ath.cx
736f7ab1a2
love.thread can now share full userdata
2010-02-14 17:41:11 +01:00
rude
72efaa283f
Fixed crash on attempt to open non-existent file.
2010-02-03 20:48:58 +01:00
rude
aa01c984b9
Updated all dates to 2010.
2010-01-31 16:54:47 +01:00
rude
87e3c4131c
Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal.
2009-10-10 11:11:04 +02:00
bill@Ixion
e21ce73554
now supports encoding to BMP as well as TGA, hooray
2009-09-05 14:07:05 -05:00
bill@Ixion
3655c9caae
Lots changed: ImageData can now encode itself to any format you like as long as it's tga, love.filesystem can now write data to files, added EncodedImageData class.
2009-09-04 00:34:13 -05:00
rude
623e701549
Modules now reside in Lua and are treated (almost) like normal objects.
...
Also added a way of getting a pointer to abstract module instances internally.
2009-09-02 21:18:13 +02:00
bill@Ixion
cece5fe625
readded support for screenshots - love.graphics.newScreenshot() returns ImageData that can be manipulated as one pleases
2009-09-01 03:56:00 -05:00
rude
579f9c75db
Embedded nogame screen into binary and exposed version info.
2009-08-15 12:48:32 +02:00
rude
dd420d68a3
Ok, project generation didn't really work out. Reverted.
2009-08-10 21:33:07 +02:00
rude
ba1a75e547
Added many comments, and changed function names for wrapper functions.
2009-08-09 21:08:55 +02:00
rude
8e681b4204
It's now possible to build each module individually (as a DLL).
2009-08-04 19:57:14 +02:00
rude
0c241a14fb
Added resources, and changed slightly how wrappers expose functions.
2009-07-30 00:37:43 +02:00
rude
dcb3dfd83d
Initial Mercurial commit.
2009-07-26 15:46:49 +02:00