Commit Graph

21 Commits

Author SHA1 Message Date
Miku AuahDark fb815edc28 Change luaL_loadbuffer chunkname with prefixes. 2021-12-12 09:23:00 +08:00
Alex Szpakowski fc4847c69d Update copyright for the new year 2020-01-03 22:40:36 -04:00
Alex Szpakowski 0752f27bdf Update copyright year for 2019 2019-01-03 21:09:05 -04:00
Bart van Strien e80247c191 Happy new year! 2018-01-03 19:47:35 +01:00
Alex Szpakowski bc980b0f20 Fix Channel:push and other functions that accept love objects and store them in Variants internally. Cleaned up Variant code a bit.
--HG--
branch : minor
2017-09-30 11:11:14 -03:00
Bart van Strien 5ddc89a033 Added cycle detection to Variant
We accidentally enabled nested tables previously, and now it errors properly when the tables contain cycles. Before you'd get (or at least I got) a nice lua stack overflow error.

--HG--
branch : minor
2017-08-30 13:07:57 +02:00
Bart van Strien f70ad12d3e Expose love.event.poll_i
Now love.event.poll just returns love.event.poll_i, instead of returning a new
c function every call. This means love no longer creates garbage each frame
(with an empty project).

See pull request #81 for details, and an alternative fix. Thanks @bjornbytes
for the pull request, and for finding this issue.

Note: in the pull request I also mentioned love.filesystem.lines/File:lines. I
haven't "fixed" those since they use actual closures.

--HG--
branch : minor
2017-04-07 12:04:58 +02:00
Alex Szpakowski abb72cb813 Happy new year! 🥂
--HG--
branch : minor
2017-01-02 01:28:29 -04:00
Bart van Strien 24a7a3d367 Merge minor into dynamiccore2
--HG--
branch : dynamiccore2
2016-11-26 22:19:12 +01:00
Alex Szpakowski 3e80ec2257 Render pass API. Replaces love.graphics.setCanvas and friends.
- Removed love.graphics.set/getCanvas, Canvas:renderTo, Canvas:newImageData, love.graphics.clear, love.graphics.discard, and love.graphics.newScreenshot.

- Added love.graphics.beginPass and love.graphics.endPass. All rendering must happen within a pass. love.draw is now called while a render pass to the main screen is active.
- Added love.graphics.renderPass, which is a wrapper for begin/endPass which calls the supplied function argument in between a begin/end. This is similar to the old Canvas:renderTo.
- Added love.graphics.isPassActive, getPassCanvases, getPassWidth, getPassHeight, and getPassDimensions.
- Added love.graphics.captureScreenshot.

- Added a new love.run callback love.drawpasses, which is called after love.update and before love.draw. It is the place to render to Canvases using beginPass or renderPass, since love.draw now always draws to the main screen.

- Renamed the ‘canvasswitches’ field in the table returned by love.graphics.getStats to ‘renderpasses’.

love.graphics.beginPass has the following variants (and renderPass mirrors them with an additional function argument at the end):

- love.graphics.beginPass(), begins rendering to the main screen without clearing it.
- love.graphics.beginPass(r, g, b [, a]), begins rendering to the main screen and clears the screen to the specified color.

- love.graphics.beginPass(canvas [, willstencil]), begins rendering to the specified Canvas without clearing it. love.graphics.stencil can only be used within the Canvas if ‘willstencil’ is true.
- love.graphics.beginPass(canvas, r, g, b [, a] [, willstencil]), beings rendering to the specified Canvas and clears it to the specified color. love.graphics.stencil can only be used within the Canvas if ‘willstencil’ is true.

- love.graphics.beginPass(info), where ‘info’ is a table in the following form:
{
    {canvas [, r, g, b, a]}, — A canvas and an optional color to clear the Canvas to when the pass begins.
    {canvas2, [r, g, b, a]}, — Additional Canvases and optional clear colors for multi-canvas rendering.
    …,
    stencil = false, — Optional boolean field to specify whether love.graphics.stencil is allowed within this pass. False by default.
}

The pass info table can be created once up-front and used for multiple beginPass/renderPass calls.

love.graphics.endPass can take an optional callback function argument, which causes endPass to capture the contents of the Canvas drawn to in the render pass to a new ImageData and passes it to the supplied function (this replaces Canvas:newImageData). This does not work on the main screen.

love.graphics.captureScreenshot replaces love.graphics.newScreenshot. It takes a callback function argument which causes love.graphics.present to capture the contents of the screen to a new ImageData and passes it to the supplied function. captureScreenshot can only be called before drawing to the main screen begins in the current frame (e.g. in love.keypressed, love.update, etc.)

--HG--
branch : minor
2016-11-19 19:13:26 -04:00
Bart van Strien c761202486 Build type information on first use (load-time), instead of using a hardcoded list
--HG--
branch : dynamiccore2
2016-11-13 16:38:57 +01:00
Alex Szpakowski d0c0240e09 Very minor channel / variant performance improvements and cleanup. 2016-03-12 19:11:03 -04:00
Alex Szpakowski f51bbb8462 Cleaned up some StrongRef-related code. 2016-03-01 18:57:17 -04:00
Alex Szpakowski 23fcaec89f The Variant class is now meant to be used on the stack instead of allocated on the heap. As a result (and because of related changes), performance of Channels has roughly doubled when pushing and popping most types. 2016-02-14 16:39:32 -04:00
Alex Szpakowski 46a2e7b85c Happy new year! 🎉 2016-01-01 00:05:06 -04:00
Alex Szpakowski 925eebdaf0 Removed love.event.addListener/removeListener/clearListeners.
They take away too much control from the main game code, which makes it harder to implement things like gamestates without modifying library code.
2015-12-12 17:54:54 -04:00
Alex Szpakowski 3eb363059b Added love.event.addListener and removeListener.
addListener takes a function, and names of events that will trigger the function when they're processed inside love.event.poll or love.event.wait. When the given listener function is called, the name of the event as well as all of the event's arguments are passed to the function.

If addListener is called multiple times with the same function and events, it will not add the function more than once.

removeListener takes a function and removes it from all events it was previously added to.
2015-12-11 20:14:52 -04:00
Alex Szpakowski 2c4e713114 Imported some of the dynamiccore branch from love-experiments:
- Type names for love's Lua objects are specified as an argument to luax_register_type, rather than being statically defined in an array.

- luax_register_type takes a variable number of method array arguments, for registering superclass methods without copying them into the subclass' method array.

Also removed most of the header declarations for wrapper functions.
2015-11-29 20:38:12 -04:00
Alex Szpakowski e979455772 love.event.quit now accepts a single (optional) argument, which is used as the program's exit status number. Resolves issue #1070. 2015-08-25 17:12:59 -03:00
Alex Szpakowski 2f419c1c83 Replaced most cases of type bits and type name strings in love's Lua wrapper code with type id's.
--HG--
branch : minor
2015-03-01 18:32:41 -04:00
Alex Szpakowski c572b1af19 Moved the Lua wrapper code for love.event out of the sdl implementation folder.
--HG--
branch : minor
2015-03-01 02:55:50 -04:00