Alex Szpakowski
6e82ca88ed
Mac: dropped OS 10.5 support.
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The legacy code in SDL2 for windowing in 10.5 is buggy, resulting in major bugs with love.window.setFullscreen and other functions. Also, some of 10.5’s own drivers are buggy. Stop using an OS that’s 4 major versions out of date - most other applications have dropped 10.5 support months or years ago.
2013-11-28 21:46:36 -04:00
Alex Szpakowski
b6aba767f4
Fixed custom return value for love executable, cleaned up Xcode project a bit
2013-11-23 17:20:45 -04:00
Alex Szpakowski
a31e458ed8
Fixed liblove (love.framework) in OS X
2013-11-21 17:42:53 -04:00
Alex Szpakowski
d4b71c8958
Tighter memory management when checking for .love files in the Mac application’s Resources folder.
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Xcode 4.2 or greater is now required to build LÖVE in OS X
2013-11-18 06:18:51 -04:00
Alex Szpakowski
5e3a0fbc6e
Updated box2d from 2.2.1 to 2.3.0
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--HG--
branch : box2d-2.3
2013-11-09 04:30:36 -04:00
Alex Szpakowski
5179ca5655
Removed an obsolete file
2013-11-08 22:18:56 -04:00
Alex Szpakowski
d7691f652e
Fixed case-correctness of an #include (see issue #790 )
2013-11-08 20:03:17 -04:00
Bart van Strien
3c2e8ddd87
Add source deb stuff
2013-11-02 18:49:37 +01:00
Jordy Dickinson
86f3ee4775
Fixed build errors with custom SDL location (resolves issue 774)
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Uses SDL2's sdl2.m4 macros, which are installed along with SDL2. This ensures
that the correct flags are given to the compiler and linker.
2013-10-31 20:24:43 +01:00
Alex Szpakowski
95e1861f35
Mac: don't build with GME support by default (now consistent with Windows and Linux builds)
2013-10-30 14:35:29 -03:00
Alex Szpakowski
b2725f8cf5
Updated Visual Studio project for latest changes (thanks Boolsheet)
2013-10-23 17:07:56 -03:00
Alex Szpakowski
e5adc4e5fd
Fixed wave sound playback by using a different wave reader library (thanks Boolsheet!)
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Resolves issue #25 .
2013-10-23 16:02:06 -03:00
Alex Szpakowski
259bb8ffdb
Fixed errors caused by love exceptions to give a line number (see issue #772 )
2013-10-23 15:20:31 -03:00
Alex Szpakowski
cfd030d4ab
Fixed building on Mac OS 10.9
2013-10-23 06:53:52 -03:00
Alex Szpakowski
e5f56d93ce
Updated visual studio project files (thanks Boolsheet)
2013-10-11 21:21:11 -03:00
Alex Szpakowski
b21f8ed3af
Updated CMakeLists.txt
2013-10-11 02:44:44 -03:00
Alex Szpakowski
83a9e5912f
Merged bartbes/love-experiments/Mesh into default
2013-10-07 15:43:32 -03:00
Bart van Strien
89140ee657
Add currently disabled automake rule for updating scripts
2013-10-04 14:18:09 +02:00
Alex Szpakowski
857296f107
Merged default into Mesh
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--HG--
branch : Mesh
2013-09-30 04:00:28 -03:00
Alex Szpakowski
8d0246ada6
Xcode project now builds for 64 bit x86 only, by default (resolves issue #760 ).
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Building for 32 bit x86 in OS X still works if you enable it.
2013-09-29 22:44:04 -03:00
Bart van Strien
375cbd4003
Make autoconf detect and enable c++11 support in compilers
2013-09-29 12:47:34 +02:00
Alex Szpakowski
c63e2ec624
Merged default into Mesh
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--HG--
branch : Mesh
2013-09-29 04:58:26 -03:00
Alex Szpakowski
5f609c2e2b
OS X: switched to -std=c++11, fixed compilation, cleaned up obsolete files in src/platform/macosx/
2013-09-29 02:50:37 -03:00
Alex Szpakowski
1e696c4505
Added Mesh objects and love.graphics.newMesh. Mesh objects are similar to Geometry but they're drawables (the relationship between meshes and images is the opposite of geometry and images.)
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Removed Geometry objects and re-added Quads.
example:
local vertices = {{0, 0, 0, 0}, {100, 0, 1, 0}, {100, 100, 1, 1}, {0, 100, 0, 1}}
mesh = love.graphics.newMesh(vertices, image, "fan")
..
love.graphics.draw(mesh, 0, 0)
--HG--
branch : Mesh
2013-09-28 18:26:47 -03:00
Alex Szpakowski
ffe0485173
Removed love.window.checkMode (resolves issue #653 , invalidates issue #592 ).
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Also fixed love.window.setMode to fail instead of bug out when trying to set a fullscreen mode which is too large for the monitor.
2013-09-19 18:13:52 -03:00
Alex Szpakowski
74f26160da
Fixed a couple bugs caught by clang's static analyzer
2013-09-18 18:30:12 -03:00
Bart van Strien
d598549980
Make the configure script look for SDL2
2013-08-28 13:34:35 +02:00
Alex Szpakowski
4a609aca03
Updated Visual Studio project for new files and library dependencies (thanks Boolsheet)
2013-08-27 23:02:05 -03:00
Alex Szpakowski
113ed1cfe7
Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
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- Added love.system module, including clipboard functions.
- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)
- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.
- Added monitor choosing support and "fullscreen desktop" mode to love.window.
- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.
- liblove now works with love.window and love.graphics in OS X
2013-08-25 16:51:42 -03:00
Alex Szpakowski
aa53712278
Cleaned up and fixed Visual Studio project files (thanks Boolsheet)
2013-08-19 21:19:41 -03:00
Alex Szpakowski
9d0c01be4a
Added polyline files to the Visual Studio project (thanks Boolsheet)
2013-08-08 03:35:52 -03:00
Alex Szpakowski
7026ebb4c7
Added polyline files to the Xcode project
2013-08-08 03:19:19 -03:00
Bart van Strien
138fe49e35
Clean up readme a bit, add a note about running automagic from the root, and clean automagic up by making it slightly more verbose, and letting it check it's being run in the right directory (see issue #698 )
2013-08-04 13:15:55 +02:00
Alex Szpakowski
a4ff39e0d4
Improved error checking for some enum strings (resolves issue #690 ).
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Also moved love.audio.newSource from Lua code into C++ code
2013-08-03 21:24:43 -03:00
Alex Szpakowski
b090a91650
Fixed love.app opening in the background instead of the foreground in OS X
2013-07-29 01:48:36 -03:00
Alex Szpakowski
02d77aa9be
Fixed running love files with relative paths from the command line in OS X
2013-07-27 17:06:20 -03:00
Alex Szpakowski
c8428a0a2b
Fixed opening .love files in Mac OS 10.9 (resolves issue #689 )
2013-07-27 16:10:06 -03:00
Alex Szpakowski
3725b4122f
Fixed lazy-loading of stencil buffers in Canvases sometimes failing due to uninitialized variables
2013-07-16 20:04:10 -03:00
Alex Szpakowski
267d901cd6
Fixed Geometry:flip when the Geometry was created with newQuad (resolves issue #671 )
2013-07-11 16:09:41 -03:00
Bart van Strien
f5603b0291
Make love compile against lua5.2
2013-07-10 16:02:52 +02:00
Martin Felis
14ca401158
Add enet and lua-enet
2013-07-10 15:42:50 +02:00
Alex Szpakowski
0f6980f82a
Xcode project now compiles with -O3 for greater performance with the same binary size. Rejoice!
2013-06-13 23:36:57 -03:00
Alex Szpakowski
b3990e89f9
Reverted accidental XCode project changes
2013-06-08 16:51:52 -03:00
Alex Szpakowski
cd1a23c4ad
Improved handling of (File)Data in love.graphics.newFont and love.thread.newThread
2013-06-08 16:50:13 -03:00
Bart van Strien
c99fb2fb99
Fix --disable-mpg123 by telling automake to not compile it, instead of using ifdefs
2013-05-26 22:34:04 +02:00
Bart van Strien
6bc4f7a34e
Revision 1500 s/''/'/ on configure.ac, how fitting
2013-05-26 21:04:51 +02:00
Bart van Strien
d8dfd62035
Rework configure.ac, clean up platform/unix
2013-05-26 17:45:14 +02:00
Alex Szpakowski
4718267c31
Updated Xcode project to be more LuaJIT-friendly
2013-05-18 20:13:26 -03:00
Kyle Conroy
2b0bf794b5
Add files to the visual studio project
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--HG--
branch : add-visual-studio-files
2013-05-18 03:00:45 -07:00
Alex Szpakowski
04ca33d127
Updated Xcode project with new bezier files
2013-05-12 17:04:56 -03:00