Alex Szpakowski
606f077e5d
Moved Mac-specific code from platform/macosx/ to src/common/
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--HG--
branch : minor
2015-02-15 23:44:35 -04:00
Alex Szpakowski
976deb0b74
Added a Sound Decoder using Apple's CoreAudio framework.
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--HG--
branch : minor
2015-02-15 21:57:43 -04:00
Alex Szpakowski
67aede6bc0
Merged default into minor
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--HG--
branch : minor
2015-02-02 01:13:21 -04:00
Alex Szpakowski
665cdc4ae7
Moved the default Font logic from the graphics.lua script to the Graphics and Font module C++ code. Moved love.graphics.setNewFont from the graphics.lua script to the Graphics module Lua wrapper code. Moved the Vera.ttf data from the graphics.lua script to its own file inside the Font module.
2015-01-31 01:10:38 -04:00
Alex Szpakowski
970704c2b7
Added Text objects via love.graphics.newText(font [, textstring]). Reworked the internal code of Font objects to use fewer individual textures and less VRAM per object, and to be compatible with OpenGL ES. Slightly improved the performance of love.graphics.print and love.graphics.printf.
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Text objects are Drawable objects that represent text on the screen. They decouple text drawing from text parsing and vertex uploading, in a similar manner to SpriteBatches. They also optionally allow efficient batching of text from the same Font in different relative coordinate transformations, without having many draw calls.
Text objects currently have the following methods:
Text:set(textstring) -- replaces any existing text in the object with the new string.
Text:setf(textstring, wraplimit, alignmode) -- replaces any existing text with formatted text using the new string.
Text:getFont() -- gets the Font object used for this Text object.
Text:getWidth() -- gets the width in pixels of the most recently added text in the Text object.
Text:getHeight() -- gets the height in pixels of the most recently added text in the Text object.
Text:add(textstring, x, y, angle, sx, sy, ox, oy, kx, ky) -- adds a new string to the text object using the specified relative coordinate transformation, without replacing existing text. This behaves much like SpriteBatch:add.
Text:addf(textstring, wraplimit, alignmode, x, y, angle, sx, sy, ox, oy, kx, ky) -- adds a new formatted string to the text object using the specified relative coordinate transformation.
Text:clear() -- clears all text from the object.
--HG--
branch : minor
2015-01-23 00:47:28 -04:00
Alex Szpakowski
5b98083e01
Merged default into minor
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--HG--
branch : minor
2015-01-22 02:18:56 -04:00
Alex Szpakowski
e82d1dfe54
Added Lua 5.3's UTF-8 module to LÖVE. Resolves issue #951 .
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The module must be required before use, i.e. utf8 = require("utf8"). API documentation can be found here: http://www.lua.org/manual/5.3/manual.html#6.5
Removing the last unicode character in a string (for proper backspace support in text boxes, for example) can be done using utf8.offset, e.g. text = text:sub(1, utf8.offset(text, -1) - 1).
2015-01-21 16:52:56 -04:00
Alex Szpakowski
dfdd52e499
Added support for ETC1 and PVR1 compressed textures contained in KTX, PKM, and PVR files.
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Most desktop graphics drivers don't support those formats.
--HG--
branch : minor
2015-01-20 03:18:28 -04:00
Alex Szpakowski
1253e3aae1
Updated version to 0.10.0.
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--HG--
branch : minor
2015-01-16 15:54:18 -04:00
Alex Szpakowski
a7e4148869
Merged default into minor
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--HG--
branch : minor
2015-01-16 15:47:26 -04:00
Alex Szpakowski
1b41d546e2
Removed a Mac-specific workaround from love.run (pumping events before love.load so that love.mouse.setPosition works before love.update.)
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It seems to be no longer necessary, and it was a partial workaround anyway.
2015-01-10 18:44:58 -04:00
Alex Szpakowski
c7b45b3505
Updated copyright for the new year
2014-12-31 19:32:43 -04:00
Alex Szpakowski
8dba668ce9
Merged default into minor
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--HG--
branch : minor
2014-11-15 20:17:18 -04:00
Alex Szpakowski
22bbe74ed9
Allow BC6 and BC7 compressed DDS files to be loaded into Images.
2014-11-05 21:11:22 -04:00
Alex Szpakowski
5eb37d30f7
Cleaned up and simplified some graphics code.
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--HG--
branch : minor
2014-10-26 15:31:32 -03:00
Alex Szpakowski
8d0654a6a7
Added runtime drag-and-drop file and folder support via new love.filedropped and love.directorydropped event callback functions. filedropped has a single File object argument, and directorydropped has a single string argument containing the full path of the directory, which can be used with love.filesystem.mount.
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--HG--
branch : minor
2014-10-18 20:30:36 -03:00
Alex Szpakowski
8edb90a719
Added support for loading BMFont bitmap font files with love.graphics.newFont (see issue #190.) Some esoteric BMFont features are not supported.
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Moved the Font module Lua wrapper code out of the freetype implementation folder.
--HG--
branch : minor
2014-09-28 16:00:40 -03:00
Alex Szpakowski
34688e929e
Merged default into minor
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--HG--
branch : minor
2014-09-28 15:56:04 -03:00
Alex Szpakowski
c6b610d116
Cleaned up some code.
2014-09-21 19:50:02 -03:00
Alex Szpakowski
5f6ee50541
Replaced the GLee OpenGL function loader with a modified version of GLAD (resolves issue #728.)
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--HG--
branch : minor
2014-08-18 21:35:52 -03:00
Alex Szpakowski
fcf8329369
Fixed detection of TGA and BMP images and updated stb_image to the latest version.
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--HG--
branch : minor
2014-08-11 03:11:51 -03:00
Alex Szpakowski
a757315006
Removed runtime support for Mac OS 10.6 and switched from libstdc++ to libc++ in OS X. Now we can use C++11's standard library!
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--HG--
branch : minor
2014-08-08 18:54:12 -03:00
Alex Szpakowski
88211ede8f
Merged default into minor
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--HG--
branch : minor
2014-07-13 20:26:51 -03:00
Alex Szpakowski
0841ff209b
license.txt is now distributed with the OS X build of LÖVE in love.app/Contents/Resources/.
2014-07-10 20:54:35 -03:00
Alex Szpakowski
56653fa946
Merged default into minor
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--HG--
branch : minor
2014-06-19 15:06:59 -03:00
Alex Szpakowski
738cc01468
Increased version to 0.9.2.
2014-06-18 19:05:43 -03:00
Alex Szpakowski
3792dee4b4
Backout changeset 57172a7f03452a6b07f346e850f3e1020e230f46
2014-06-05 14:59:29 -03:00
Alex Szpakowski
e9e303c1e8
Changed embedded Lua scripts to be included in the love source via C++11's raw string literals instead of a generated header file. Removed auto.lua.
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As a result, love can be compiled immediately after editing an embedded Lua script.
Visual Studio 2013 or newer is required for C++11 raw string literals in Windows.
2014-06-05 13:42:03 -03:00
Alex Szpakowski
bfa3ec9369
Merged default into minor
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--HG--
branch : minor
2014-06-05 03:02:50 -03:00
Alex Szpakowski
10e0d4b900
Moved the love.joystick Lua wrapper code from modules/joystick/sdl/ to modules/joystick/.
2014-06-04 16:23:39 -03:00
Alex Szpakowski
724bdbd296
love.graphics.newImage, love.image.newImageData, etc. no longer leave Lua-owned FileData objects floating around waiting to be GC'd when called with filename arguments, resulting in less memory use on startup (resolves issue #890.)
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Moved love.filesystem Lua wrapper code from src/modules/filesystem/physfs/ to src/modules/filesystem/.
2014-06-02 00:22:41 -03:00
Alex Szpakowski
51d1f2a7a9
Added support for loading TGA and BMP images (via stb_image.) Added support for encoding ImageData to TGA.
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--HG--
branch : minor
2014-05-29 13:20:10 -03:00
Alex Szpakowski
eca8c17a69
Removed the DevIL backend from love.image. Replaced it with PNG and JPEG encoders/decoders via LodePNG, zlib, and libjpeg-turbo.
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PNG and JPEG are now the only two supported image formats, aside from compressed DDS (DXT, etc.)
--HG--
branch : minor
2014-04-22 17:11:59 -03:00
Alex Szpakowski
38497d23da
Added love.system.openURL (resolves issue #863 )
2014-03-31 16:13:05 -03:00
Alex Szpakowski
4faddcd9aa
Fixed some trivial compiler warnings
2014-03-12 17:55:19 -03:00
Alex Szpakowski
314a528996
Fixed loading BC4 compressed textures
2014-03-10 21:36:14 -03:00
Alex Szpakowski
a3afb1a9ca
Refactored the ImageData decoding/encoding backends a bit
2014-03-02 03:17:47 -04:00
Alex Szpakowski
0f9bf64cf8
Xcode project: added new build scheme ‘Distribution’, moved LTO from ‘Release’ to ‘Distribution’
2014-01-27 19:04:12 -04:00
Alex Szpakowski
0da21a430a
Mac: enabled link-time optimization for Release builds of love
2014-01-27 18:44:00 -04:00
Alex Szpakowski
10f1e23931
Increased version to 0.9.1
2014-01-22 18:26:10 -04:00
Alex Szpakowski
510ed6f11e
Abstracted lua bindings for general Texture methods into wrap_Texture.cpp
2014-01-04 21:19:03 -04:00
Alex Szpakowski
3120a0e650
Goodbye 2013, hello 2014!
2014-01-03 17:28:58 -04:00
Alex Szpakowski
aa69a695d3
Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782 ).
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Canvases and Images are now subclasses of the new Texture class.
Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.)
Canvas texture coordinates are no longer flipped.
2014-01-03 17:07:12 -04:00
Alex Szpakowski
eb4fdf3bbe
Use a separate preprocessor define for using Framework #includes in OS X (resolves issue #796 )
2013-12-13 02:37:06 -04:00
Alex Szpakowski
6e82ca88ed
Mac: dropped OS 10.5 support.
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The legacy code in SDL2 for windowing in 10.5 is buggy, resulting in major bugs with love.window.setFullscreen and other functions. Also, some of 10.5’s own drivers are buggy. Stop using an OS that’s 4 major versions out of date - most other applications have dropped 10.5 support months or years ago.
2013-11-28 21:46:36 -04:00
Alex Szpakowski
b6aba767f4
Fixed custom return value for love executable, cleaned up Xcode project a bit
2013-11-23 17:20:45 -04:00
Alex Szpakowski
a31e458ed8
Fixed liblove (love.framework) in OS X
2013-11-21 17:42:53 -04:00
Alex Szpakowski
d4b71c8958
Tighter memory management when checking for .love files in the Mac application’s Resources folder.
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Xcode 4.2 or greater is now required to build LÖVE in OS X
2013-11-18 06:18:51 -04:00
Alex Szpakowski
5e3a0fbc6e
Updated box2d from 2.2.1 to 2.3.0
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--HG--
branch : box2d-2.3
2013-11-09 04:30:36 -04:00
Alex Szpakowski
5179ca5655
Removed an obsolete file
2013-11-08 22:18:56 -04:00