Sasha Szpakowski
50b18d1ac7
Add love.mouse.getGlobalPosition. Useful for custom window dragging.
2024-01-13 18:06:37 -04:00
Sasha Szpakowski
bf6a6f1237
metal: error when generated SPIR-V shader IR can't be parsed
2024-01-09 21:29:54 -04:00
Sasha Szpakowski
7ff6f74a92
metal: improve shader resource binding code.
2024-01-09 21:11:04 -04:00
Sasha Szpakowski
fb002ee59b
opengl: fixes for default storage buffer bindings.
2024-01-09 21:10:20 -04:00
Sasha Szpakowski
8bf04df6e1
Fix uninitialized pointers leading to crashes
2024-01-08 22:31:06 -04:00
Sasha Szpakowski
3e8345280f
Move default texel and shader storage buffers to high level code.
2024-01-08 22:13:47 -04:00
Sasha Szpakowski
6feedc8222
Add love.window.getPointer, returns a SDL_Window* as lightuserdata.
2024-01-08 21:09:40 -04:00
Sasha Szpakowski
ecd9b007aa
Fix building vulkan Shader.cpp
2024-01-07 22:00:50 -04:00
Sasha Szpakowski
8e361aefbf
SPIRV-Cross: remove C API files
...
The spirv header for those is outdated and can cause warnings because its contents don't match the other spirv header files in SPIRV-Cross and glslang
2024-01-07 21:22:13 -04:00
Sasha Szpakowski
421cfd1a5e
update SPIRV-Cross
2024-01-07 21:17:43 -04:00
Sasha Szpakowski
a99d5afc57
update glslang
2024-01-07 21:14:01 -04:00
Sasha Szpakowski
501c41e10f
Fix compiler warning
2024-01-06 15:44:39 -04:00
Sasha Szpakowski
131b6c51e0
graphics: fix recursion when creating a default texture.
2024-01-06 15:22:02 -04:00
Sasha Szpakowski
aaab9791d5
Improve backbuffer depth buffer.
...
- Setting the depth buffer for the backbuffer is now done as a boolean instead of a bit depth integer, in love.conf or love.window.setMode.
- Error if depth writes are enabled when the active canvas setup or backbuffer does not have a depth buffer (now it matches stencil behaviour).
- Don't allocate a backbuffer depth-stencil buffer if they're not requested. Metal also determines the format for that buffer based on which combination of depth and stencil is requested. OpenGL still has to allocate the depth-stencil buffer for the backbuffer all the time, because changing it requires the context to be recreated.
2024-01-06 15:21:06 -04:00
Sasha Szpakowski
621a7547d2
metal: tweak initial internal uniform buffer size
2024-01-05 20:37:49 -04:00
Sasha Szpakowski
04462ece30
graphics: clean up some stencil code
2024-01-04 21:35:52 -04:00
Sasha Szpakowski
404b2f2c4e
address VS compiler suggestion about constexpr
2024-01-04 21:35:18 -04:00
Sasha Szpakowski
9b5851e039
Move current love.graphics.setStencilMode functionality to setStencilState.
...
Add new higher level love.graphics.setStencilMode function.
- Add love.graphics.setStencilMode(mode [, value = 1])
- Add love.graphics.setStencilMode().
- Add mode, value = love.graphics.getStencilMode().
The possible modes are "off" (same as no parameters), "draw", and "test".
The "draw" mode disables color writes and sets the stencil state to ("replace", "always") using the given value.
The "test" mode enables color writes and sets the stencil state to ("keep", "equal") using the given value to compare to.
2024-01-04 16:23:49 -04:00
Sasha Szpakowski
77c5ea1d6b
graphics: move buffer:clear error checking to high level code
2024-01-02 11:13:31 -04:00
Sasha Szpakowski
af840bb2cf
metal: texel buffers align their size according to device requirements
2024-01-01 16:12:24 -04:00
Sasha Szpakowski
0523aa6f8f
metal: check for depth compare mode support before setting it on a texture.
2024-01-01 15:41:31 -04:00
Sasha Szpakowski
9b537ede2b
Fix out of bounds memory access in Buffer:setArrayData with matrices.
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Issue #1986
2023-12-31 16:32:12 -04:00
Sasha Szpakowski
dbcdbc47d5
Add debugname field to shader options table.
2023-12-29 16:51:24 +01:00
Sasha Szpakowski
8872497561
graphics: handle default textures in high level code.
...
Previously each backend had to set up default textures with its own code, which needs some care for it to be robust.
2023-12-27 21:28:02 +01:00
Sasha Szpakowski
e42019c59e
Add buffer stats to love.graphics.getStats.
...
- Add 'buffers' field, to count the total number of graphics buffer objects.
- Add 'buffermemory' field, to estimate the total number of bytes of graphics memory used by all buffers.
2023-12-25 23:25:46 +01:00
Sasha Szpakowski
9c6417776f
metal: remove unneeded TODO
2023-12-25 23:24:07 +01:00
Sasha Szpakowski
4631bc56fb
Merge branch 'main' into 12.0-development
2023-12-25 15:39:45 +01:00
Ralty
1f8e3551aa
Update wrap_Graphics.lua
2023-12-24 17:28:27 +07:00
Ralty
b7362200c8
Fix deprecated love.graphics.stencil resetting stencilMode
2023-12-24 17:26:58 +07:00
Sasha Szpakowski
eb552dfcb6
Fix compile warning
2023-12-23 16:54:00 +01:00
Sasha Szpakowski
059cab0364
metal: implement buffer/texture debug names.
2023-12-13 20:27:58 -04:00
Sasha Szpakowski
7b899fbc17
opengl: add version checks when setting debug names.
2023-12-13 20:27:31 -04:00
niki
c8da517759
don't use optional for debugName
2023-12-14 00:42:19 +01:00
niki
364b5c3b7b
adjust code styling
2023-12-14 00:16:38 +01:00
niki
7a25dfa7fc
add texture:getDebugName and buffer:getDebugName
2023-12-14 00:09:08 +01:00
niki
834398335d
fix buffer debugname is optional
2023-12-13 16:03:22 +01:00
niki
a5d7ba1589
implement #1992
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add debugname to settings table for texture and buffer,
which can be used for debugging in e.g. RenderDoc.
2023-12-13 14:28:34 +01:00
Sasha Szpakowski
444ab6311b
Workaround for Windows 7 runtime compatibility
2023-12-09 19:41:52 -04:00
Sasha Szpakowski
8951635abc
Merge branch 'main' into 12.0-development
2023-12-02 13:40:49 -04:00
Sasha Szpakowski
696007ee39
Don't unconditionally run love.jitsetup when love is used as a library
2023-11-27 23:14:36 -04:00
Miku AuahDark
6a298a74c2
jitsetup: Also disable JIT on ARM32 platform.
2023-11-27 12:47:23 +08:00
Miku AuahDark
f4f3105ccd
Call love.jitsetup during thread initialization too.
2023-11-27 12:13:56 +08:00
Miku AuahDark
da3fdba7f4
Android: Remove calls to luaJIT_setmode.
...
Turning off JIT is now done in jitsetup.lua.
2023-11-27 11:35:37 +08:00
Sasha Szpakowski
d21c9cb6de
macOS/arm64: turn off JIT compilation by default.
2023-11-26 17:11:34 -04:00
Sewbacca
11d4bdd1a3
Add support for MinGW
2023-11-26 15:00:34 +01:00
Sasha Szpakowski
910533edda
Initial code for sending flat-array matrices to storage buffers (untested).
2023-11-24 14:12:47 -04:00
Sasha Szpakowski
69dbb15027
Fix return value of Shape:testPoint.
2023-11-22 19:43:09 -04:00
Sasha Szpakowski
99e7022d2d
iOS: alphabetically sort .love file list.
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Fixes #1984 .
2023-11-18 13:44:41 -04:00
Sasha Szpakowski
20ffe94349
vulkan: fix a consistency issue with texture samplers
2023-11-15 23:15:27 -04:00
Miku AuahDark
81393b9aed
Android: Fixed invalid JNIEnv* pointer when starting up love.filesystem for 2nd time.
2023-11-15 12:19:06 +08:00