Alex Szpakowski
304b569a39
metal: tag texture formats with compute write support
2021-12-24 17:45:05 -04:00
Alex Szpakowski
3d8117ccbb
Merge branch '12.0-development' into metal
2021-12-24 15:35:18 -04:00
Alex Szpakowski
e63025b74f
Merge branch '12.0-development' into metal
2021-12-24 15:34:05 -04:00
Alex Szpakowski
c8038f22df
Merge branch 'main' into 12.0-development
2021-12-24 11:35:35 -04:00
Alex Szpakowski
cee8f8ae48
Fix a compiler warning
2021-12-24 11:26:11 -04:00
Miku AuahDark
380cc1033e
Change luax_runwrapper chunk name prefix.
2021-12-12 09:34:08 +08:00
Miku AuahDark
0f9e598ebb
Fixed love.filesystem.getDirectoryItems() in Android with new fusing mehod.
2021-11-13 14:34:54 +08:00
Miku AuahDark
3a18a2ab0d
Use GameActivity.buildFileLookup via JNI to build file tree.
...
Turns out AAssetDir_getNextFilename() intentionally excludes directories,
thus the custom archive backend only sees the top-level files.
2021-11-05 13:55:14 +08:00
Miku AuahDark
b79b99bbaa
Use specialized logic when loading C modules in Android.
2021-11-02 17:54:13 +08:00
Alex Szpakowski
cffd485976
Allow rendering to integer textures.
2021-08-12 17:43:33 -03:00
Alex Szpakowski
48b3a4e860
Initial support for integer format textures.
...
They can't be rendered to and ImageData can't use the formats, for now.
2021-08-12 16:38:54 -03:00
Alex Szpakowski
1cf8f1192c
vertex format table in newMesh uses the same fields as newBuffer.
...
Deprecate (but don't remove) the old {name, type, elementcount} vertex format style. The new style is {name=attributename, format=dataformat}.
2021-08-02 16:11:58 -03:00
Alex Szpakowski
5ef1709c02
Expose love.markDeprecated.
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Arguments are (level, name, apitype, deprecationtype [, replacementname]). Call it inside a function.
2021-06-06 18:16:56 -03:00
Alex Szpakowski
3d32f1c7d0
iOS: Fix compile errors
2021-06-06 12:19:54 -03:00
Alex Szpakowski
9b4aea8f17
Missed some copyright date updates
2021-04-07 20:34:24 -03:00
Alex Szpakowski
21f5ba86d3
Merge branch 'master' into 12.0-development
2021-04-07 20:33:44 -03:00
Alex Szpakowski
f89aabb0bb
Update copyright year for 2021
2021-04-04 16:14:45 -03:00
Alex Szpakowski
0d94530374
metal: implement vsync toggle on macOS
2021-03-27 22:40:29 -03:00
Alex Szpakowski
2d2918a254
Merge branch '12.0-development' into metal
2021-03-26 21:42:08 -03:00
Alex Szpakowski
04d59274ef
Merge branch 'master' into 12.0-development
2021-02-14 14:45:21 -04:00
Miku AuahDark
cbc0602620
Make sure to delete activity returned by SDL when calling getAssetManager()
2021-02-13 19:03:23 +08:00
Miku AuahDark
e967348409
Implement AAsset virtual archive for Android
2021-02-06 22:04:33 +08:00
Alex Szpakowski
e2838131f2
Add love.graphics.copyBuffer.
2021-01-17 14:02:00 -04:00
Alex Szpakowski
98f8fe02a1
Merge branch '12.0-development' into metal
2021-01-14 20:33:45 -04:00
Miku AuahDark
4f491c2e61
Allow full 64-bit lightuserdata usage if the LuaJIT supports it.
...
Issue love2d/love-android#200
Original patch was sent by slime in Discord. Modified a bit to add
code that checks for 64-bit lightuserdata support.
2021-01-07 11:49:11 +08:00
Alex Szpakowski
32a7d41df8
Merge branch '12.0-development' into filesystem
2021-01-01 19:42:20 -04:00
Alex Szpakowski
f151190548
filesystem restructure work.
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Add mount/unmountCommonPath, mount/unmountFullPath, getFullCommonPath.
Reimplement identity and save directory code in terms of new commonpath code.
Add internal createRealDirectory function (not exposed, currently).
2021-01-01 16:29:40 -04:00
Alex Szpakowski
801bc4b5d4
Merge branch '12.0-development' into filesystem
2020-12-27 14:22:38 -04:00
Alex Szpakowski
65bfeedd4e
Merge branch 'master' into 12.0-development
2020-12-26 22:48:08 -04:00
Alex Szpakowski
90bd8f1811
Update version
2020-12-24 12:45:08 -04:00
Miku AuahDark
57a2a88a09
Android: Rename "openURL" Java method to "openURLFromLOVE"
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SDL 2.0.14 adds openURL method which conflicts with LOVE one.
2020-12-24 22:15:15 +08:00
Alex Szpakowski
20a92a4106
Merge branch '12.0-development' into metal
2020-12-22 22:37:17 -04:00
Alex Szpakowski
85ca9f51d3
Merge pull request #1645 from MikuAuahDark/windows-arm-rework
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LÖVE on Windows 10 ARM patches (step 2)
2020-12-22 20:04:16 -04:00
Alex Szpakowski
b7400892a4
Merge branch 'master' into 12.0-development
2020-12-22 19:35:06 -04:00
Alex Szpakowski
140c1f38c0
Minor code style tweaks
2020-12-22 19:34:23 -04:00
Alex Szpakowski
1f9d98263d
Refactor Buffer internals.
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Allows buffers created with love.graphics.newBuffer to only allocate VRAM data. Previously they had a copy of their contents in RAM.
Also makes it easier to implement Buffers in other graphics APIs and to implement more types of Buffers in the future.
2020-12-22 19:23:02 -04:00
cigumo
74edaf8fba
adds iOS audio interruption handling and recovery
2020-12-08 23:13:52 -03:00
Miku AuahDark
6301b690af
Ensure LOVE_SIMD_NEON is defined when compiling for Windows ARM64
2020-12-03 13:53:41 +08:00
Alex Szpakowski
27897b4af1
Merge branch '12.0-development' into metal
2020-10-24 00:36:33 -03:00
Alex Szpakowski
0706b6243c
Add love.filesystem.mountFullPath.
2020-10-03 19:28:57 -03:00
Alex Szpakowski
26326a01e0
Merge branch 'master' into 12.0-development
2020-09-21 22:35:19 -03:00
niki
99e1c0034d
make love lua 5.4 conform
2020-08-14 19:27:42 +02:00
Alex Szpakowski
7a50f32585
Merge branch '12.0-development' into metal
2020-07-29 18:21:19 -03:00
Alex Szpakowski
e60736f5a6
Add Mesh:set/getIndexBuffer.
2020-07-20 22:10:08 -03:00
Alex Szpakowski
9765485222
metal: partial implementation of pipeline states.
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Add BGRA8 pixel format.
2020-05-03 12:48:43 -03:00
Alex Szpakowski
99b39065b6
metal: hook up the backbuffer
2020-04-23 18:38:29 -03:00
Alex Szpakowski
a5b87a10d1
Merge branch '12.0-development' into metal
2020-02-28 23:21:08 -04:00
Alex Szpakowski
7fbb68e90e
Merge branch '12.0-development' into GraphicsBuffer
2020-02-28 23:10:21 -04:00
Alex Szpakowski
e188740c18
Fix a link error on Windows
2020-02-28 22:17:20 -04:00
Alex Szpakowski
e71f27c65d
Move Lua wrapper code for Variants out of the Variant class file.
2020-02-28 21:54:03 -04:00