Commit Graph

25 Commits

Author SHA1 Message Date
Alex Szpakowski 4d579074a1 Removed love.filesystem.exists (resolves issue #641.)
Use either love.filesystem.isFile or love.filesystem.isDirectory instead.

--HG--
branch : minor
2014-04-23 02:15:02 -03:00
Alex Szpakowski 3120a0e650 Goodbye 2013, hello 2014! 2014-01-03 17:28:58 -04:00
Alex Szpakowski 249dad3cae love.filesystem.mkdir -> love.filesystem.createDirectory, love.filesystem.enumerate -> love.filesystem.getDirectoryItems. Resolves issue #609. 2013-10-20 04:07:37 -03:00
Alex Szpakowski 06f80d5c08 Fixed undefined behaviour when love exceptions are converted into Lua errors (resolves issue #729) 2013-09-05 23:17:29 -03:00
Alex Szpakowski daf50698b8 Added love.filesystem.getSourceBaseDirectory and changed love.filesystem.mount to allow mounting the path returned by love.filesystem.getSourceBaseDirectory in fused mode. 2013-08-10 20:11:50 -03:00
Alex Szpakowski fc3affb9b9 Removed 'release mode' and love.releaseerrhand, and added love.filesystem.isFused (resolves issue #579).
Games which are fused (either via appending the .love to the executable or with --fused) automatically have the changes which previously only applied to fused games in release mode.
2013-08-05 15:02:50 -03:00
Bart van Strien bff2c1b5f1 Recreate love.filesystem.mount, adding mount and unmount, for your archive (and folder?) pleasure
--HG--
branch : love.filesystem.mount2
2013-06-22 14:58:12 +02:00
Alex Szpakowski 63404f7097 Added love.graphics.getRendererInfo(infotype). Useful for creating more informative error reports and advanced debugging.
Returned string can be highly system-dependent, so don't rely on its output!

infotype can be "name", "version", "vendor", or "device"
2013-05-05 16:47:42 -03:00
Alex Szpakowski 129ae0f4eb Added love.filesystem.append (issue #541) 2013-03-17 03:40:13 -03:00
Alex Szpakowski 8d4f35b86b Added love.filesystem.getSize (issue #541) 2013-03-17 01:56:24 -03:00
Alex Szpakowski 96161c66f6 Updated copyright text for the new year 2013-02-05 05:32:49 -04:00
Bart van Strien 7793e7f02f CRLF to LF 2012-07-04 14:40:24 +02:00
rude 81c38e22d0 Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bart van Strien dd04074d62 Add love.filesystem.getIdentity 2012-06-01 17:31:44 +02:00
Bill Meltsner be55579a22 Happy New Year, have an enormous diff 2012-01-09 02:41:11 -06:00
Bart van Strien 0aae9684b3 Automated formatting fix 2011-11-16 11:32:41 +01:00
Bart van Strien 59a407bc6d Add second loader for binary modules 2011-08-12 13:49:49 +02:00
Bart van Strien fc5cda36e2 Allow merged games marked as 'release' to have their save dir directly in the appdata dir 2011-06-15 13:09:32 +02:00
Bill Meltsner fde708160e bringing in the new year by changing every 2010 to 2011 2011-01-15 14:40:27 -06:00
Bart van Strien aa7ec54121 Add love.filesystem.getLastModified (issue #163) 2011-01-06 22:54:51 +01:00
rude aa01c984b9 Updated all dates to 2010. 2010-01-31 16:54:47 +01:00
rude ba1a75e547 Added many comments, and changed function names for wrapper functions. 2009-08-09 21:08:55 +02:00
rude 8e681b4204 It's now possible to build each module individually (as a DLL). 2009-08-04 19:57:14 +02:00
rude 524ef5e118 Added looping in love.audio (though needs implementation in love.sound). 2009-08-01 22:11:48 +02:00
rude dcb3dfd83d Initial Mercurial commit. 2009-07-26 15:46:49 +02:00