Alex Szpakowski
4d579074a1
Removed love.filesystem.exists (resolves issue #641.)
...
Use either love.filesystem.isFile or love.filesystem.isDirectory instead.
--HG--
branch : minor
2014-04-23 02:15:02 -03:00
Alex Szpakowski
3120a0e650
Goodbye 2013, hello 2014!
2014-01-03 17:28:58 -04:00
Alex Szpakowski
249dad3cae
love.filesystem.mkdir -> love.filesystem.createDirectory, love.filesystem.enumerate -> love.filesystem.getDirectoryItems. Resolves issue #609 .
2013-10-20 04:07:37 -03:00
Alex Szpakowski
06f80d5c08
Fixed undefined behaviour when love exceptions are converted into Lua errors (resolves issue #729 )
2013-09-05 23:17:29 -03:00
Alex Szpakowski
daf50698b8
Added love.filesystem.getSourceBaseDirectory and changed love.filesystem.mount to allow mounting the path returned by love.filesystem.getSourceBaseDirectory in fused mode.
2013-08-10 20:11:50 -03:00
Alex Szpakowski
fc3affb9b9
Removed 'release mode' and love.releaseerrhand, and added love.filesystem.isFused (resolves issue #579 ).
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Games which are fused (either via appending the .love to the executable or with --fused) automatically have the changes which previously only applied to fused games in release mode.
2013-08-05 15:02:50 -03:00
Bart van Strien
bff2c1b5f1
Recreate love.filesystem.mount, adding mount and unmount, for your archive (and folder?) pleasure
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--HG--
branch : love.filesystem.mount2
2013-06-22 14:58:12 +02:00
Alex Szpakowski
63404f7097
Added love.graphics.getRendererInfo(infotype). Useful for creating more informative error reports and advanced debugging.
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Returned string can be highly system-dependent, so don't rely on its output!
infotype can be "name", "version", "vendor", or "device"
2013-05-05 16:47:42 -03:00
Alex Szpakowski
129ae0f4eb
Added love.filesystem.append (issue #541 )
2013-03-17 03:40:13 -03:00
Alex Szpakowski
8d4f35b86b
Added love.filesystem.getSize (issue #541 )
2013-03-17 01:56:24 -03:00
Alex Szpakowski
96161c66f6
Updated copyright text for the new year
2013-02-05 05:32:49 -04:00
Bart van Strien
7793e7f02f
CRLF to LF
2012-07-04 14:40:24 +02:00
rude
81c38e22d0
Applied the new style guidelines.
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Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bart van Strien
dd04074d62
Add love.filesystem.getIdentity
2012-06-01 17:31:44 +02:00
Bill Meltsner
be55579a22
Happy New Year, have an enormous diff
2012-01-09 02:41:11 -06:00
Bart van Strien
0aae9684b3
Automated formatting fix
2011-11-16 11:32:41 +01:00
Bart van Strien
59a407bc6d
Add second loader for binary modules
2011-08-12 13:49:49 +02:00
Bart van Strien
fc5cda36e2
Allow merged games marked as 'release' to have their save dir directly in the appdata dir
2011-06-15 13:09:32 +02:00
Bill Meltsner
fde708160e
bringing in the new year by changing every 2010 to 2011
2011-01-15 14:40:27 -06:00
Bart van Strien
aa7ec54121
Add love.filesystem.getLastModified (issue #163 )
2011-01-06 22:54:51 +01:00
rude
aa01c984b9
Updated all dates to 2010.
2010-01-31 16:54:47 +01:00
rude
ba1a75e547
Added many comments, and changed function names for wrapper functions.
2009-08-09 21:08:55 +02:00
rude
8e681b4204
It's now possible to build each module individually (as a DLL).
2009-08-04 19:57:14 +02:00
rude
524ef5e118
Added looping in love.audio (though needs implementation in love.sound).
2009-08-01 22:11:48 +02:00
rude
dcb3dfd83d
Initial Mercurial commit.
2009-07-26 15:46:49 +02:00