niki
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503b17a5fc
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vulkan: fill buffer with initial data if supplied
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2022-09-21 14:03:06 +02:00 |
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niki
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9a91cfd593
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vulkan: use staging buffer for Buffer operations
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2022-09-18 04:31:24 +02:00 |
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niki
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cf099946a1
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vulkan: fix depth stencil textures
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2022-09-18 00:18:32 +02:00 |
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niki
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ccf8cb45c9
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vulkan: implement storage and texel buffers
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2022-09-16 00:30:26 +02:00 |
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niki
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fb44ddb546
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vulkan: document change in changes.txt
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2022-09-13 13:09:57 +02:00 |
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niki
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a93d153792
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vulkan: adjust code styling
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2022-09-10 17:40:46 +02:00 |
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niki
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c5a2e47714
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vulkan: implement multi canvas rendering
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2022-08-28 03:35:06 +02:00 |
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niki
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23666b1fde
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vulkan: fix android build
It compiles now, but it's not working correctly yet
|
2022-08-20 19:38:59 +02:00 |
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niki
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1647f6c9c2
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vulkan: remove unnecessary quadindex code
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2022-08-01 19:30:08 +02:00 |
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niki
|
7bbc042fce
|
vulkan: remove redundant tabs
this makes reading the source files easier
and is more in line with the rest of the löve codebase
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2022-07-30 01:16:56 +02:00 |
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niki
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0ae81091d1
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vulkan: use dynamic rendering
This vulkan 1.3 feature will make the code simpler when dealing
with off screen render targets (i.e. löve canvases)
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2022-07-14 18:01:46 +02:00 |
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niki
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9d04ec0030
|
vulkan: fix all memory leaks
Now now errors regarding resource management appear in the debug output / validation layers.
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2022-07-11 13:58:35 +02:00 |
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niki
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0759e8d513
|
vulkan: fix some memory leaks
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2022-07-11 01:13:50 +02:00 |
|
niki
|
7f894e5bf7
|
some work on drawQuads (not fully working yet)
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2022-06-25 23:02:13 +02:00 |
|
niki
|
6c19e8c10a
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merge newest 12.0 commits
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2022-06-11 01:34:17 +02:00 |
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niki
|
d09f834bf3
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first draft of vulkan buffer implementation
|
2022-02-04 23:48:36 +01:00 |
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