Commit Graph

3674 Commits

Author SHA1 Message Date
Jack Robinson a37803507f Remove getters/setters for frequency from Physics joints 2022-12-04 15:06:39 +13:00
nikeinikei e4ca923396 Merge branch 'love2d:12.0-development' into 12.0-development 2022-11-28 00:59:32 +01:00
Sasha Szpakowski 2598a51316 Unify love.system.getOS and love._os implementations. 2022-11-26 20:54:46 -04:00
nikeinikei a2cf8821c0 Merge branch 'love2d:12.0-development' into 12.0-development 2022-11-26 05:30:31 +01:00
Sasha Szpakowski 6599697835 opengl: Fix love_PixelCoord and love_ScreenSize in shaders.
Fixes #1866.
2022-11-25 23:27:04 -04:00
Miku AuahDark b738668e9c Only show deprecation notice of using slash in require if the file is found. 2022-11-22 11:58:30 +08:00
niki c0d0e73a91 Merge branch '12.0-development' of https://github.com/nikeinikei/love into 12.0-development 2022-11-12 03:37:01 +01:00
niki 12bc2b4545 vulkan: fix code formatting
now indenting only uses tabs and not spaces
2022-11-12 03:36:58 +01:00
nikeinikei 105c2efb8d Merge branch 'love2d:12.0-development' into 12.0-development 2022-11-12 03:25:14 +01:00
niki 97a7042143 vulkan: remove instanceVersion class member
This is not actually needed. The api version specified when creating
the vulkan instance should be the highest api version that might
be used by the application, which can be higher than the supported
instance version. VMA can make use of vulkan 1.3 features so this
can be hardcoded to VK_API_VERSION_1_3.
2022-11-12 03:24:07 +01:00
niki de1a4c3149 vulkan: fix crash when creating compute shaders
If the size of the default uniform block ends up being 0,
there will be a crash since creating a buffer of size 0
is invalid. A simple if-statement fixes this issue
2022-11-12 03:22:23 +01:00
Jack Robinson cd52af20a7 Fix #1834: Give MouseJoint a sensible stiffness and damping initial value 2022-11-02 19:42:48 +13:00
slime 8cda22ef7d Remove NaN-check C assert calls in line drawing code.
Users can pass NaN point values into line drawing code. love shouldn't abort the entire program if that happens.
2022-10-30 12:30:42 -03:00
niki 089746dbf1 Merge branch '12.0-development' of https://github.com/nikeinikei/love into 12.0-development 2022-10-27 14:22:46 +02:00
niki 3b3bd63c93 vulkan: improve loop in createVulkanVertexFormat 2022-10-27 14:22:43 +02:00
nikeinikei fd6870a7ce Merge branch 'love2d:12.0-development' into 12.0-development 2022-10-26 12:16:04 +02:00
slime ae0688c834 macOS/metal: workaround for bug where high power GPU won't fully activate 2022-10-25 19:51:03 -03:00
slime73 3228a3b436 Merge pull request #1857 from premek/help-option
print usage when there is no game and when --help option is used
2022-10-25 17:10:13 -03:00
slime 79c879a6b1 Fix love.filesystem.newFileData crashing when an invalid filename is used. 2022-10-25 17:08:10 -03:00
niki e95319873c Merge remote-tracking branch 'upstream/12.0-development' into 12.0-development 2022-10-25 13:52:35 +02:00
premek 019156ee0e print usage when there is no game and when --help option is used 2022-10-25 00:37:41 +02:00
Miku AuahDark 4862d95687 Deprecate love.graphics.setNewFont. 2022-10-17 01:30:44 +08:00
Miku AuahDark 9deaa06a73 Windows: Slight changes to ARM64 support.
* Disable NSIS installer if we're compiling for Windows ARM64.
* Allow arbitrary files to be added as LOVE_EXTRA_DLLS
2022-10-17 00:28:07 +08:00
niki f4bdc57fb3 vulkan: keep track of device/instance api version 2022-10-16 03:33:09 +02:00
niki 6a3fffaee2 vulkan: Buffer:fill is now more like OpenGL impl 2022-10-14 14:58:27 +02:00
niki 087fe4c196 vulkan: improve negated bit syntax 2022-10-14 14:29:19 +02:00
nikeinikei 04e5703bed Merge branch 'love2d:12.0-development' into 12.0-development 2022-10-14 00:01:58 +02:00
niki 940ac05137 vulkan: call invalidate if mapping is incoherent 2022-10-13 23:58:31 +02:00
slime 879d320813 Merge branch 'main' into 12.0-development 2022-10-10 14:35:52 -03:00
slime 919ffc08f0 remove some dead code 2022-10-10 14:35:12 -03:00
slime 99ad576668 metal: implement storage texture support for shaders.
Fixes #1783
2022-10-10 13:47:17 -03:00
Miku AuahDark 984391bed5 Rename love::luasocket::__open to love::luasocket::preload 2022-10-08 12:58:16 +08:00
niki ecc272e0ca vulkan: flush allocations if needed
There is no guarantee that the created buffer is actually host coherent.
If it is not we have to manually flush it.
2022-10-06 02:12:36 +02:00
niki a95ff597d5 vulkan: remove unnecessary code
Since we supply the vulkan headers ourselves
we can be sure that all the definitions used are there.
2022-10-06 01:18:27 +02:00
niki c924d943d6 vulkan: readd local streambuffer frame index 2022-10-05 12:59:37 -03:00
niki 1ab0d819ff vulkan: fix incorrect uniform values 2022-10-05 12:59:37 -03:00
niki c89cca9e60 vulkan: readd local streambuffer frame index 2022-10-05 17:55:40 +02:00
niki e4543c604c vulkan: fix incorrect uniform values 2022-10-05 15:18:27 +02:00
slime 2466e49fd1 Change behaviour of love.graphics.newImage when image size is too big.
Previously it would load a placeholder error texture, now it causes a Lua error - which is the same behaviour as love.graphics.newCanvas.
2022-10-01 21:55:59 -03:00
slime 6173c1638d macOS: fix colors appearing oversaturated on P3 displays.
The fix only applies to macOS 11+ when using OpenGL.
2022-09-30 15:17:46 -03:00
nikeinikei 60036d5dfe fix keying of samplerstate (#1853) 2022-09-26 23:57:53 -03:00
slime 752a386640 vulkan: stencils use the same reversed compare mode convention as other backends 2022-09-26 21:20:09 -03:00
slime e3ba7a0bff vulkan: fix missing stencil compare mask dynamic state setup 2022-09-26 21:18:51 -03:00
slime b9da6d6ddc vulkan: always use optimal image tiling.
Linear is useful for intermediate texture copy steps between the CPU and GPU, but we use buffers instead of textures for that.
2022-09-25 22:05:18 -03:00
slime 1eb4f1f172 vulkan: flush batched draws before clear(). minor code cleanup. 2022-09-25 17:41:47 -03:00
slime 1ada8c9a0b vulkan: update engine name 2022-09-25 17:41:08 -03:00
slime 95bfd948ca vulkan: move StreamBuffer frame management to StreamBuffer implementation
Fixes crashes with lots of auto-batched draws in a frame.
2022-09-25 17:40:53 -03:00
Miku AuahDark d082e91435 Use double-precision on all noise-related functions. 2022-09-25 17:43:47 +08:00
slime73 9ca785106c Merge pull request #1851 from MikuAuahDark/noise
Separate love.math.noise to perlinNoise and simplexNoise
2022-09-24 20:10:06 -03:00
Miku AuahDark ed840b24ea Deprecate love.math.noise 2022-09-25 00:01:11 +08:00