Alex Szpakowski
4e15df2df9
macOS: remove accidentally included Lua files from love.framework
2021-05-30 10:47:47 -03:00
Alex Szpakowski
f89aabb0bb
Update copyright year for 2021
2021-04-04 16:14:45 -03:00
Alex Szpakowski
9742adb1b9
macOS: add search paths for mpg123's headers
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Needed for newer versions of mpg123
2021-01-05 17:37:01 -04:00
Alex Szpakowski
90bd8f1811
Update version
2020-12-24 12:45:08 -04:00
Alex Szpakowski
ae4fe5bff9
Update Xcode project files
2020-12-23 13:00:24 -04:00
Alex Szpakowski
bfaae71f2a
macOS: only build for x64, for now
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We don't support arm64 yet
2020-12-22 22:54:43 -04:00
Alex Szpakowski
0b06d0d1f9
macOS: turn code signing off completely on x64
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Previously it was using ad-hoc ('sign to run locally') signing, which breaks on macOS 10.14 and older when a .love is put in the Resources subfolder. Ad-hoc is necessary on Apple Silicon but not x64, if real code signing isn't used.
2020-11-13 17:57:30 -04:00
Alex Szpakowski
fc4847c69d
Update copyright for the new year
2020-01-03 22:40:36 -04:00
Alex Szpakowski
0fd49907f2
iOS: Fix a compile warning - LÖVE doesn't support opening .love files in-place on iOS.
2019-10-27 11:54:52 -03:00
Alex Szpakowski
3cadd50bec
macOS: Add entitlements for Apple's hardened runtime.
2019-09-23 18:00:11 -03:00
Alex Szpakowski
c4fac73dc4
ImageData and Images now support the rg11b10f format.
2019-09-21 14:46:45 -03:00
Alex Szpakowski
e824a1e26b
iOS: remove obsolete app icons.
2019-09-12 20:08:45 -03:00
Alex Szpakowski
48343d5965
iOS: remove Launch Images references, it's been replaced by a Launch Screen file since iOS 8.
2019-09-12 20:00:23 -03:00
Alex Szpakowski
cb4b45dcf1
Add Data:getFFIPointer. Similar to Data:getPointer but returns a cdata pointer directly (or nil if the FFI isn't available).
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It should be preferred instead of Data:getPointer because the latter uses lightuserdata which can't store more all possible memory addresses on some new arm64 architectures, when LuaJIT is used.
2019-07-20 10:47:58 -03:00
Bart van Strien
65d9d7fbbd
Re-enable building FLAC decoder with autotools
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Because who likes linker errors?
2019-06-26 17:38:04 +02:00
Alex Szpakowski
07179f11ea
Add dr_flac header file to cmakelists and xcode
2019-06-25 20:13:31 -03:00
Alex Szpakowski
84f9f3f4d5
Update Xcode project for Xcode 10.2.
2019-04-11 18:45:09 -03:00
Alex Szpakowski
3ad16a70da
love.physics: move internal box2d->love object map to World instances, and clean up some physics object code. Resolves issue #1465 .
2019-01-04 21:36:05 -04:00
Alex Szpakowski
0752f27bdf
Update copyright year for 2019
2019-01-03 21:09:05 -04:00
Alex Szpakowski
97883ae627
Update version to 11.3
2018-12-27 21:48:42 -04:00
Alex Szpakowski
a91a0a9431
update glslang
2018-12-26 14:47:34 -04:00
Bart van Strien
6fa0187ef0
Work around possible bugs in sdl2 autoconf script ( resolves #1381 )
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On some systems it can error while detecting SDL2, in that case it returns
without calling the failure function, and thus love continues configuring. I'm
hoping it doesn't call the success callback either, so we can instead check
whether it succeeded, and show an error if it didn't.
2018-12-19 10:33:33 +01:00
Alex Szpakowski
de813dd42d
Add an Xcode 10 auto-generated file to the repository.
2018-12-13 22:38:11 -04:00
Alex Szpakowski
dc5e43adf3
Split wrap_Graphics.lua into two files to work around VS2013's 16kB limit for raw string literals.
2018-12-13 22:34:30 -04:00
Alex Szpakowski
da23448efe
Update version to 11.2
2018-10-28 13:52:09 -03:00
Alex Szpakowski
a1604f4294
Update Xcode project with the latest changes from Xcode 10.
2018-10-28 13:41:12 -03:00
Bart van Strien
4d3a87eb7f
Add a hard version dependency between the love and liblove debian packages
2018-07-10 19:17:49 +02:00
Mikael Lind
f682950634
Fix link error in Mac OS X build (Xcode)
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--HG--
branch : elemel/fix-freetype-link-error-on-xcode-macosx
2018-06-05 10:22:08 +02:00
Bart van Strien
32da35115c
Always link against pthread when using autotools ( resolves #1410 )
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Theoretically I could enable it on a case-by-case basis, but as of now glslang,
physfs and the thread module all require pthread, so I might as well just
always link it in.
2018-05-20 11:27:29 +02:00
Alex Szpakowski
4546a38751
Update changelog and version
2018-04-08 11:31:10 -03:00
Alex Szpakowski
43263c1469
iOS: weak-link with Metal.framework, SDL requires it (although we don't use the parts of SDL that use it).
2018-04-02 11:20:52 -03:00
Alex Szpakowski
403c339522
macOS: remove leftover reference to external physfs framework
2018-04-01 22:45:51 -03:00
Alex Szpakowski
3a37300e6d
iOS: include a 1024x1024 icon
2018-04-01 12:50:54 -03:00
Alex Szpakowski
a2aead02cf
iOS: set minimum deployment target to iOS 8.0, fix build to compile physfs
2018-04-01 12:48:33 -03:00
Bart van Strien
da9716b96d
Update version number and changelog
2018-03-31 12:27:02 +02:00
Bart van Strien
91be15e7e2
Fix debian package build
2018-03-31 13:30:18 +02:00
Bart van Strien
fd514d8176
Update some more copyright notices
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I am so good at using search/replace I definitely didn't need a second commit
for this.
2018-01-03 19:55:02 +01:00
Alex Szpakowski
a5ca04bb57
macOS: Update the capitalization of ogg/vorbis/theora frameworks. Resolves issue #1320 .
2017-12-30 00:54:58 -04:00
Alex Szpakowski
22fada31da
macOS: update freetype framework capitalization
2017-12-26 19:50:55 -04:00
Alex Szpakowski
cdcf052a73
Update LZ4.
2017-12-17 21:52:19 -04:00
Alex Szpakowski
1d8a3326b3
Include the physfs 3.0.1 source in love.
2017-12-15 19:41:17 -04:00
Alex Szpakowski
7354de2059
Add (low level) functionality to allow rendering 3D Meshes.
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- Add love.graphics.setDepthMode(testcomparison, enablewrites).
- Add love.graphics.setMeshCullMode.
- Add love.graphics.setFrontFaceWinding.
Depth testing and depth writes require a depth buffer to work. The mesh cull mode controls whether front/back faces of a mesh are culled. The front face winding determines whether a clockwise or counterclockwise-oriented face in a mesh is considered front facing.
--HG--
branch : minor
2017-12-09 23:34:08 -04:00
Alex Szpakowski
c5fcfd1714
Add an Xcode 9 generated file.
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--HG--
branch : minor
2017-11-20 22:15:06 -04:00
Alex Szpakowski
8672ff2272
Use a more efficient method of streaming automatically batched vertices on AMD Windows and Linux systems.
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--HG--
branch : minor
2017-11-11 20:48:02 -04:00
Alex Szpakowski
e3fd489373
Abstracted lower level drawing code, moved all type-specific drawing code out of opengl backend, deleted obsolete files
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--HG--
branch : minor
2017-10-26 20:58:19 -03:00
Alex Szpakowski
15cc540e4c
Make internal vertex attribute code less OpenGL-specific.
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--HG--
branch : minor
2017-10-25 23:12:39 -03:00
Alex Szpakowski
8db8b71587
Fix building for macOS and iOS
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--HG--
branch : minor
2017-10-21 11:15:39 -03:00
Alex Szpakowski
e5b0d96b27
Restructured some Shader code. Added runtime temporary caching and sharing of shader stages. Resolves issue #1235 .
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--HG--
branch : minor
2017-10-21 03:08:18 -03:00
Alex Szpakowski
ac84589c57
Backed out changeset 1b487edea8a8
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--HG--
branch : minor
2017-09-30 17:02:16 -03:00
Alex Szpakowski
8fa511aea8
Move boot.lua into src/modules/love/
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--HG--
branch : minor
2017-09-30 16:41:45 -03:00