Commit Graph

193 Commits

Author SHA1 Message Date
Alex Szpakowski 1253e3aae1 Updated version to 0.10.0.
--HG--
branch : minor
2015-01-16 15:54:18 -04:00
Alex Szpakowski a7e4148869 Merged default into minor
--HG--
branch : minor
2015-01-16 15:47:26 -04:00
Alex Szpakowski 1b41d546e2 Removed a Mac-specific workaround from love.run (pumping events before love.load so that love.mouse.setPosition works before love.update.)
It seems to be no longer necessary, and it was a partial workaround anyway.
2015-01-10 18:44:58 -04:00
Alex Szpakowski c7b45b3505 Updated copyright for the new year 2014-12-31 19:32:43 -04:00
Alex Szpakowski 8dba668ce9 Merged default into minor
--HG--
branch : minor
2014-11-15 20:17:18 -04:00
Alex Szpakowski 22bbe74ed9 Allow BC6 and BC7 compressed DDS files to be loaded into Images. 2014-11-05 21:11:22 -04:00
Alex Szpakowski 5eb37d30f7 Cleaned up and simplified some graphics code.
--HG--
branch : minor
2014-10-26 15:31:32 -03:00
Alex Szpakowski 8d0654a6a7 Added runtime drag-and-drop file and folder support via new love.filedropped and love.directorydropped event callback functions. filedropped has a single File object argument, and directorydropped has a single string argument containing the full path of the directory, which can be used with love.filesystem.mount.
--HG--
branch : minor
2014-10-18 20:30:36 -03:00
Alex Szpakowski 8edb90a719 Added support for loading BMFont bitmap font files with love.graphics.newFont (see issue #190.) Some esoteric BMFont features are not supported.
Moved the Font module Lua wrapper code out of the freetype implementation folder.

--HG--
branch : minor
2014-09-28 16:00:40 -03:00
Alex Szpakowski 34688e929e Merged default into minor
--HG--
branch : minor
2014-09-28 15:56:04 -03:00
Alex Szpakowski c6b610d116 Cleaned up some code. 2014-09-21 19:50:02 -03:00
Alex Szpakowski 5f6ee50541 Replaced the GLee OpenGL function loader with a modified version of GLAD (resolves issue #728.)
--HG--
branch : minor
2014-08-18 21:35:52 -03:00
Alex Szpakowski fcf8329369 Fixed detection of TGA and BMP images and updated stb_image to the latest version.
--HG--
branch : minor
2014-08-11 03:11:51 -03:00
Alex Szpakowski a757315006 Removed runtime support for Mac OS 10.6 and switched from libstdc++ to libc++ in OS X. Now we can use C++11's standard library!
--HG--
branch : minor
2014-08-08 18:54:12 -03:00
Alex Szpakowski 88211ede8f Merged default into minor
--HG--
branch : minor
2014-07-13 20:26:51 -03:00
Alex Szpakowski 0841ff209b license.txt is now distributed with the OS X build of LÖVE in love.app/Contents/Resources/. 2014-07-10 20:54:35 -03:00
Alex Szpakowski 56653fa946 Merged default into minor
--HG--
branch : minor
2014-06-19 15:06:59 -03:00
Alex Szpakowski 738cc01468 Increased version to 0.9.2. 2014-06-18 19:05:43 -03:00
Alex Szpakowski 3792dee4b4 Backout changeset 57172a7f03452a6b07f346e850f3e1020e230f46 2014-06-05 14:59:29 -03:00
Alex Szpakowski e9e303c1e8 Changed embedded Lua scripts to be included in the love source via C++11's raw string literals instead of a generated header file. Removed auto.lua.
As a result, love can be compiled immediately after editing an embedded Lua script.

Visual Studio 2013 or newer is required for C++11 raw string literals in Windows.
2014-06-05 13:42:03 -03:00
Alex Szpakowski bfa3ec9369 Merged default into minor
--HG--
branch : minor
2014-06-05 03:02:50 -03:00
Alex Szpakowski 10e0d4b900 Moved the love.joystick Lua wrapper code from modules/joystick/sdl/ to modules/joystick/. 2014-06-04 16:23:39 -03:00
Alex Szpakowski 724bdbd296 love.graphics.newImage, love.image.newImageData, etc. no longer leave Lua-owned FileData objects floating around waiting to be GC'd when called with filename arguments, resulting in less memory use on startup (resolves issue #890.)
Moved love.filesystem Lua wrapper code from src/modules/filesystem/physfs/ to src/modules/filesystem/.
2014-06-02 00:22:41 -03:00
Alex Szpakowski 51d1f2a7a9 Added support for loading TGA and BMP images (via stb_image.) Added support for encoding ImageData to TGA.
--HG--
branch : minor
2014-05-29 13:20:10 -03:00
Alex Szpakowski eca8c17a69 Removed the DevIL backend from love.image. Replaced it with PNG and JPEG encoders/decoders via LodePNG, zlib, and libjpeg-turbo.
PNG and JPEG are now the only two supported image formats, aside from compressed DDS (DXT, etc.)

--HG--
branch : minor
2014-04-22 17:11:59 -03:00
Alex Szpakowski 38497d23da Added love.system.openURL (resolves issue #863) 2014-03-31 16:13:05 -03:00
Alex Szpakowski 4faddcd9aa Fixed some trivial compiler warnings 2014-03-12 17:55:19 -03:00
Alex Szpakowski 314a528996 Fixed loading BC4 compressed textures 2014-03-10 21:36:14 -03:00
Alex Szpakowski a3afb1a9ca Refactored the ImageData decoding/encoding backends a bit 2014-03-02 03:17:47 -04:00
Alex Szpakowski 0f9bf64cf8 Xcode project: added new build scheme ‘Distribution’, moved LTO from ‘Release’ to ‘Distribution’ 2014-01-27 19:04:12 -04:00
Alex Szpakowski 0da21a430a Mac: enabled link-time optimization for Release builds of love 2014-01-27 18:44:00 -04:00
Alex Szpakowski 10f1e23931 Increased version to 0.9.1 2014-01-22 18:26:10 -04:00
Alex Szpakowski 510ed6f11e Abstracted lua bindings for general Texture methods into wrap_Texture.cpp 2014-01-04 21:19:03 -04:00
Alex Szpakowski 3120a0e650 Goodbye 2013, hello 2014! 2014-01-03 17:28:58 -04:00
Alex Szpakowski aa69a695d3 Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
Canvases and Images are now subclasses of the new Texture class.
Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.)
Canvas texture coordinates are no longer flipped.
2014-01-03 17:07:12 -04:00
Alex Szpakowski eb4fdf3bbe Use a separate preprocessor define for using Framework #includes in OS X (resolves issue #796) 2013-12-13 02:37:06 -04:00
Alex Szpakowski 6e82ca88ed Mac: dropped OS 10.5 support.
The legacy code in SDL2 for windowing in 10.5 is buggy, resulting in major bugs with love.window.setFullscreen and other functions. Also, some of 10.5’s own drivers are buggy. Stop using an OS that’s 4 major versions out of date - most other applications have dropped 10.5 support months or years ago.
2013-11-28 21:46:36 -04:00
Alex Szpakowski b6aba767f4 Fixed custom return value for love executable, cleaned up Xcode project a bit 2013-11-23 17:20:45 -04:00
Alex Szpakowski a31e458ed8 Fixed liblove (love.framework) in OS X 2013-11-21 17:42:53 -04:00
Alex Szpakowski d4b71c8958 Tighter memory management when checking for .love files in the Mac application’s Resources folder.
Xcode 4.2 or greater is now required to build LÖVE in OS X
2013-11-18 06:18:51 -04:00
Alex Szpakowski 5e3a0fbc6e Updated box2d from 2.2.1 to 2.3.0
--HG--
branch : box2d-2.3
2013-11-09 04:30:36 -04:00
Alex Szpakowski 5179ca5655 Removed an obsolete file 2013-11-08 22:18:56 -04:00
Alex Szpakowski d7691f652e Fixed case-correctness of an #include (see issue #790) 2013-11-08 20:03:17 -04:00
Alex Szpakowski 95e1861f35 Mac: don't build with GME support by default (now consistent with Windows and Linux builds) 2013-10-30 14:35:29 -03:00
Alex Szpakowski e5adc4e5fd Fixed wave sound playback by using a different wave reader library (thanks Boolsheet!)
Resolves issue #25.
2013-10-23 16:02:06 -03:00
Alex Szpakowski 259bb8ffdb Fixed errors caused by love exceptions to give a line number (see issue #772) 2013-10-23 15:20:31 -03:00
Alex Szpakowski cfd030d4ab Fixed building on Mac OS 10.9 2013-10-23 06:53:52 -03:00
Alex Szpakowski b21f8ed3af Updated CMakeLists.txt 2013-10-11 02:44:44 -03:00
Alex Szpakowski 857296f107 Merged default into Mesh
--HG--
branch : Mesh
2013-09-30 04:00:28 -03:00
Alex Szpakowski 8d0246ada6 Xcode project now builds for 64 bit x86 only, by default (resolves issue #760).
Building for 32 bit x86 in OS X still works if you enable it.
2013-09-29 22:44:04 -03:00