Commit Graph

30 Commits

Author SHA1 Message Date
bart@bartbes.ath.cx 3c79a33931 You now get an error when there is no code to run 2010-01-08 20:49:47 +01:00
Bill Meltsner e44e9266fc The default love.run now checks for the presence of love.graphics, love.event, and love.timer before calling those modules' functions. 2010-01-06 08:50:41 -06:00
bart@bartbes.ath.cx 2f5d676efb yes, yes, merge.. 2010-01-06 15:16:48 +01:00
bart@bartbes.ath.cx 09ca3053e1 Added redraw in error screen (thanks ToxicFrog) 2010-01-06 15:16:17 +01:00
Bill Meltsner 22ab49d167 Fixed bug where disabling keyboard would prevent any handlers from being created. 2010-01-05 13:33:52 -06:00
bart@bartbes.ath.cx 4c06ca3284 Error handler now checks if there's a screen created, if not fall back to text erroring 2010-01-03 13:20:32 +01:00
bart@bartbes.ath.cx b2972d6fd6 auto.lua now exports bytecode headers & added assert to setMode in boot.lua 2010-01-01 19:34:56 +01:00
rude 6aba6bad7e Concatenating .love files on the binary works again. 2009-11-12 20:58:40 +01:00
rude 127c980ff8 Fixed non-protected call to love.conf. 2009-11-11 20:52:59 +01:00
rude fa3b226edc Added an option to attach a console in Windows. 2009-11-07 14:41:35 +01:00
rude 435fc43f68 Fixed love.keyboard.setKeyRepeat, fixed issues with Body:getWhatever, and made the save directory settable. 2009-10-29 22:34:54 +01:00
rude 0d897b0b0f Sound should now work again. Music looping does probably not work, however (at least now with mp3). 2009-10-24 23:48:06 +02:00
rude 5fd6e7fbfb Updated no-game screen. It now uses string constants. 2009-10-10 14:49:48 +02:00
rude 87e3c4131c Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal. 2009-10-10 11:11:04 +02:00
bart@bart 4b4cf36579 Clears the scissor in the error screen 2009-09-19 14:46:33 +02:00
bill@Ixion 5850700c8e creating a font with faulty data now throws an exception; error handler now wraps error text if it's too long 2009-08-28 20:45:20 -05:00
bart@bart b39f353dbc love.errhand checks if it can run and is also called if love.init errors 2009-08-27 17:24:12 +02:00
bart@bart 9434c7b7a1 When path is invalid no-game screen is shown 2009-08-27 15:03:00 +02:00
rude a237008ce2 ParticleSystem works now. Error handler no longer loops forever. :) 2009-08-27 00:48:08 +02:00
rude ab981ea982 Made error screen and reverted love.event.wait. 2009-08-24 21:38:35 +02:00
rude ae8d660868 Fixed bug in love.event. Started on error screen. 2009-08-20 22:58:25 +02:00
rude 579f9c75db Embedded nogame screen into binary and exposed version info. 2009-08-15 12:48:32 +02:00
rude 9c322e0de8 Hopefully fixed segfault in Linux. 2009-08-14 20:12:40 +02:00
rude 73b37f626d Added Lua interpreter for debugging. 2009-08-04 20:26:48 +02:00
rude 524ef5e118 Added looping in love.audio (though needs implementation in love.sound). 2009-08-01 22:11:48 +02:00
rude 3d76667ca3 Sources are now NOT useless. 2009-07-31 16:08:30 +02:00
rude 477d5a05b8 Updated love.font, and added Glyph object in love.graphics. 2009-07-30 21:43:00 +02:00
rude 0c241a14fb Added resources, and changed slightly how wrappers expose functions. 2009-07-30 00:37:43 +02:00
rude 5c068db487 Added locking to SpriteBatch, and conf.lua. 2009-07-27 15:17:54 +02:00
rude dcb3dfd83d Initial Mercurial commit. 2009-07-26 15:46:49 +02:00