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mirror of https://github.com/love2d/love.git synced 2026-08-13 09:00:54 +02:00
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96 Commits 3 Branches 19 Tags
3c2bd1bd9c2265391ea6fc40f99b274602ca5102
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7 Commits

Author SHA1 Message Date
rude 3c2bd1bd9c Fixed epic bug in runtime.cpp causing non-Lua-owned objects to be released by Lua GC. 2009-09-05 16:14:52 +02:00
bill@Ixion 3655c9caae Lots changed: ImageData can now encode itself to any format you like as long as it's tga, love.filesystem can now write data to files, added EncodedImageData class. 2009-09-04 00:34:13 -05:00
rude 623e701549 Modules now reside in Lua and are treated (almost) like normal objects.
Also added a way of getting a pointer to abstract module instances internally.
2009-09-02 21:18:13 +02:00
bill@Ixion cece5fe625 readded support for screenshots - love.graphics.newScreenshot() returns ImageData that can be manipulated as one pleases 2009-09-01 03:56:00 -05:00
rude 579f9c75db Embedded nogame screen into binary and exposed version info. 2009-08-15 12:48:32 +02:00
rude 477d5a05b8 Updated love.font, and added Glyph object in love.graphics. 2009-07-30 21:43:00 +02:00
rude dcb3dfd83d Initial Mercurial commit. 2009-07-26 15:46:49 +02:00
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