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mirror of https://github.com/love2d/love.git synced 2026-08-16 00:02:12 +02:00
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2,060 Commits 3 Branches 19 Tags
3bc28345aa1b9acc16e411864dd15463f209bcfa
Commit Graph

7 Commits

Author SHA1 Message Date
Dalton Nell 3bc28345aa Added function host:destroy(), added error handling for trying to work with a destroyed host, and fixed awkward naming of socket_get_address (it now matches the rest of the lib and official documentation as get_socket_address now). 2014-10-10 12:35:33 -06:00
Alex Szpakowski fc77e8f9f0 Throw away the first 3 love.math.random results after seeding it (xorshift outputs less random results the first few times when the seed is very similar to a previous one) 2014-03-15 21:43:25 -03:00
Alex Szpakowski 314a528996 Fixed loading BC4 compressed textures 2014-03-10 21:36:14 -03:00
Alex Szpakowski 6a22afb3a9 Make the ENet wrapper define LUA_COMPAT_ALL before including Lua’s headers (see issue #787) 2013-11-07 23:26:24 -04:00
Alex Szpakowski f9ce521794 Fixed a bug when requiring enet 2013-07-17 03:38:15 -03:00
Bart van Strien 29fd6b98f8 Replace (C99/C++11) snprintf with lua_pushfstring 2013-07-10 16:24:29 +02:00
Martin Felis 14ca401158 Add enet and lua-enet 2013-07-10 15:42:50 +02:00
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