Bart van Strien
e80247c191
Happy new year! ✨
2018-01-03 19:47:35 +01:00
Alex Szpakowski
a31b500b03
Simplify quad drawing code, and use glDrawElementsBaseVertex when available.
2017-12-24 22:05:10 -04:00
Alex Szpakowski
e3fd489373
Abstracted lower level drawing code, moved all type-specific drawing code out of opengl backend, deleted obsolete files
...
--HG--
branch : minor
2017-10-26 20:58:19 -03:00
Alex Szpakowski
15cc540e4c
Make internal vertex attribute code less OpenGL-specific.
...
--HG--
branch : minor
2017-10-25 23:12:39 -03:00
Alex Szpakowski
b129d49a6c
Move Color.h from modules/graphics/ to common/
...
--HG--
branch : minor
2017-08-01 23:53:44 -03:00
Alex Szpakowski
864147c38c
love.graphics: move more platform-independent code out of the opengl backend
...
--HG--
branch : minor
2017-07-22 23:34:39 -03:00
Alex Szpakowski
a8e4db8e1e
Clamp color arguments to [0, 1] in cases where we don’t support values outside of that range internally.
...
--HG--
branch : minor
2017-03-09 21:15:56 -04:00
Alex Szpakowski
66b299822a
Array textures can be easily drawn without a shader (resolves issue #1111 ).
...
Added love.graphics.drawLayer(texture, layerindex, …). ‘texture’ must be an array texture.
Added SpriteBatch:add/setLayer.
Added Quad:get/setLayer. This applies to array textures that are drawn without specifying an explicit layer index in the draw call.
Added love.graphics.newQuad variants which have layer arguments.
--HG--
branch : minor
2017-02-26 17:11:22 -04:00
Alex Szpakowski
c0e66eba83
Move backend-agnostic Mesh and SpriteBatch code out of the opengl implementation folder.
...
--HG--
branch : minor
2017-01-29 01:05:20 -04:00