Alex Szpakowski
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3435a6bcbf
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Change the internal constant color from a (per-draw) vertex attribute to a uniform. Pack most built-in uniforms into a single vec4 array and update them all with a single glUniform call.
--HG--
branch : minor
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2019-11-18 21:13:54 -04:00 |
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Alex Szpakowski
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37c579929b
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Add support for GLSL 4.30 and GLSL ES 3.10, via #pragma language glsl4.
macOS and iOS won't support glsl4 until a Metal backend is implemented.
--HG--
branch : minor
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2019-11-16 14:33:48 -04:00 |
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Alex Szpakowski
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d83117c981
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Improve precision of the gammaToLinearPrecise shader function.
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2019-01-15 17:29:13 -04:00 |
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Alex Szpakowski
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0752f27bdf
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Update copyright year for 2019
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2019-01-03 21:09:05 -04:00 |
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Alex Szpakowski
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dc5e43adf3
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Split wrap_Graphics.lua into two files to work around VS2013's 16kB limit for raw string literals.
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2018-12-13 22:34:30 -04:00 |
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