Commit Graph

58 Commits

Author SHA1 Message Date
Alex Szpakowski 31b44797bc Merge default into minor
--HG--
branch : minor
2016-05-12 18:20:01 -03:00
T-Bone b2291fb62a Fixes to make Löve compile on Windows 10 UWP 2016-04-07 22:56:03 +02:00
Alex Szpakowski 734789eb93 Added love.math.encode(format, data | string [, linelength]) and love.math.decode(format, data | string). Current formats are "base64" and "hex". The optional line length only applies to base64 and specifies the maximum number of characters per line in the encoded string.
Removed the variant of love.filesystem.newFileData which decoded a base64-encoded string since it's redundant.

--HG--
branch : minor
2016-03-28 19:28:40 -03:00
Bart van Strien 33341de7bc Rewrite the c module loader, adding a search path (fixes #1050)
Note: also removes the restriction that only fused games can load libraries from
their save folders.

--HG--
branch : minor
2016-02-26 15:24:01 +01:00
Alex Szpakowski 46a2e7b85c Happy new year! 🎉 2016-01-01 00:05:06 -04:00
Alex Szpakowski de0b63a48d Re-added love.filesystem.exists.
If PhysFS 2.1-alpha is used and a directory is symlinked, isDirectory will return false (whereas it will return true when PhysFS 2.0 is used.) exists will return true in all cases.
2015-12-11 23:17:49 -04:00
Alex Szpakowski e7f56241ec Removed the callback argument from love.filesystem.getDirectoryItems (resolves issue #877.)
Cleaned up the getDirectoryItems ccde to no longer call Lua API functions from Filesystem.cpp (now it's all in wrap_Filesystem.cpp.)
2015-04-25 00:16:10 -03:00
Alex Szpakowski a7e4148869 Merged default into minor
--HG--
branch : minor
2015-01-16 15:47:26 -04:00
Alex Szpakowski c7b45b3505 Updated copyright for the new year 2014-12-31 19:32:43 -04:00
Alex Szpakowski 8d0654a6a7 Added runtime drag-and-drop file and folder support via new love.filedropped and love.directorydropped event callback functions. filedropped has a single File object argument, and directorydropped has a single string argument containing the full path of the directory, which can be used with love.filesystem.mount.
--HG--
branch : minor
2014-10-18 20:30:36 -03:00
Alex Szpakowski 8edb90a719 Added support for loading BMFont bitmap font files with love.graphics.newFont (see issue #190.) Some esoteric BMFont features are not supported.
Moved the Font module Lua wrapper code out of the freetype implementation folder.

--HG--
branch : minor
2014-09-28 16:00:40 -03:00
Alex Szpakowski 34688e929e Merged default into minor
--HG--
branch : minor
2014-09-28 15:56:04 -03:00
Alex Szpakowski 808e533b02 Tweaked streaming Sources to use fewer OpenAL buffers (and increased the amount of decoded data per buffer to compensate), and removed some unnecessary #include statements. 2014-09-28 14:58:59 -03:00
Bart van Strien 5b4ef23772 Move require path into filesystem module
--HG--
branch : minor
2014-09-05 07:57:42 +02:00
Alex Szpakowski aa05664d4c Merged default into minor
--HG--
branch : minor
2014-07-30 01:32:10 -03:00
Alex Szpakowski 73c0f1e222 Added love.filesystem.isSymlink, love.filesystem.setSymlinksEnabled, and love.filesystem.areSymlinksEnabled. Symbolic link support is disabled by default.
love.filesystem.isSymlink will always return false when symbolic link support is disabled, even if the given filepath is actually a symlink.
2014-07-24 00:31:11 -03:00
Alex Szpakowski d52bab4221 Updated the new module changes to use more compile/link-time checking rather than runtime checking. 2014-07-21 15:12:01 -03:00
Alex Szpakowski 53b20b63a5 Merged default into minor
--HG--
branch : minor
2014-05-21 21:16:37 -03:00
Alex Szpakowski e25cdfc71c Fixed creating and setting the write directory on some sandboxed operating systems 2014-05-05 00:27:42 -03:00
Alex Szpakowski 4d579074a1 Removed love.filesystem.exists (resolves issue #641.)
Use either love.filesystem.isFile or love.filesystem.isDirectory instead.

--HG--
branch : minor
2014-04-23 02:15:02 -03:00
Alex Szpakowski a13fd761cc Updated love.filesystem's C library loader for require to look in paths added via love.filesystem.mount, when in fused mode 2014-03-12 06:19:56 -03:00
Alex Szpakowski fda005c5ff love.graphics.getScissor now has a proper C++ module method 2014-01-09 22:49:00 -04:00
Alex Szpakowski 3120a0e650 Goodbye 2013, hello 2014! 2014-01-03 17:28:58 -04:00
Alex Szpakowski 9c747f1476 Switched to using bearing and advance metrics from the actual bitmap glyph object, removed old unused method declarations in the Filesystem class. 2014-01-01 03:52:43 -04:00
Alex Szpakowski 8cc5364d15 Changed the SearchOrder argument of love.filesystem.setIdentity and love.filesystem.mount to a boolean (append) instead of an enum 2013-10-30 17:05:46 -03:00
Alex Szpakowski 249dad3cae love.filesystem.mkdir -> love.filesystem.createDirectory, love.filesystem.enumerate -> love.filesystem.getDirectoryItems. Resolves issue #609. 2013-10-20 04:07:37 -03:00
Alex Szpakowski daf50698b8 Added love.filesystem.getSourceBaseDirectory and changed love.filesystem.mount to allow mounting the path returned by love.filesystem.getSourceBaseDirectory in fused mode. 2013-08-10 20:11:50 -03:00
Alex Szpakowski fc3affb9b9 Removed 'release mode' and love.releaseerrhand, and added love.filesystem.isFused (resolves issue #579).
Games which are fused (either via appending the .love to the executable or with --fused) automatically have the changes which previously only applied to fused games in release mode.
2013-08-05 15:02:50 -03:00
Alex Szpakowski 7a20bbc6c4 Added an optional search order enum ("first" or "last") to love.filesystem.setIdentity and love.filesystem.mount (resolves issue #694) 2013-08-04 00:32:23 -03:00
Bart van Strien bff2c1b5f1 Recreate love.filesystem.mount, adding mount and unmount, for your archive (and folder?) pleasure
--HG--
branch : love.filesystem.mount2
2013-06-22 14:58:12 +02:00
Alex Szpakowski 2838208338 Cleaned up love.filesystem.load and love.filesystem.getLastModified code 2013-03-17 13:43:07 -03:00
Alex Szpakowski a2cb35f4e3 Constified some Filesystem module methods 2013-03-17 03:54:11 -03:00
Alex Szpakowski 129ae0f4eb Added love.filesystem.append (issue #541) 2013-03-17 03:40:13 -03:00
Alex Szpakowski 96229bcb5d Cleaned up love.filesystem.read/write code 2013-03-17 03:30:36 -03:00
Alex Szpakowski 8d4f35b86b Added love.filesystem.getSize (issue #541) 2013-03-17 01:56:24 -03:00
Alex Szpakowski 96161c66f6 Updated copyright text for the new year 2013-02-05 05:32:49 -04:00
Bart van Strien 7793e7f02f CRLF to LF 2012-07-04 14:40:24 +02:00
rude 81c38e22d0 Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bart van Strien dd04074d62 Add love.filesystem.getIdentity 2012-06-01 17:31:44 +02:00
Bart van Strien e57e9efe0e Improve love.filesystem.lines 2012-01-14 18:18:18 +01:00
Bill Meltsner be55579a22 Happy New Year, have an enormous diff 2012-01-09 02:41:11 -06:00
Bill Meltsner 7378a90101 Upgrade love.filesystem to use 64-bit numbers for dealing with file sizes, thus (hopefully) enabling lovers to work with very large files (based on Boolsheet's patch in issue #179) 2011-12-22 02:45:11 -06:00
Bart van Strien 59a407bc6d Add second loader for binary modules 2011-08-12 13:49:49 +02:00
Bart van Strien fc5cda36e2 Allow merged games marked as 'release' to have their save dir directly in the appdata dir 2011-06-15 13:09:32 +02:00
Bill Meltsner fde708160e bringing in the new year by changing every 2010 to 2011 2011-01-15 14:40:27 -06:00
Bart van Strien aa7ec54121 Add love.filesystem.getLastModified (issue #163) 2011-01-06 22:54:51 +01:00
Bart van Strien 0aa4c36950 Last fix for proposal #105 and added it to changes.txt 2010-11-07 14:13:53 +01:00
Bart van Strien 9bf63b8607 Proposal #105 done + fixed warning in filesystem code 2010-11-07 13:51:51 +01:00
Bart van Strien e3a5a6cd9f Import thelinx' freedesktop patch as in bug #105 2010-11-07 00:43:26 +01:00
rude d27dd8b5dd Added base64 support for FileData, and inlined all resources in boot.lua/graphics.lua as base64. Also removed old reshax stuff. 2010-09-19 13:22:10 +02:00