Commit Graph

9 Commits

Author SHA1 Message Date
Alexander Szpakowski 3047321e71 Use initializer list copy constructor instead of per-element copying for shader source list in ShaderEffect constructor 2012-12-23 00:29:23 -04:00
Alexander Szpakowski 83204c5dc5 ShaderEffects now take a dynamically sized list of source codes instead of one vertex and one fragment shader string 2012-12-22 22:47:07 -04:00
Alexander Szpakowski b55de47fb9 misc cleanup 2012-12-22 05:37:34 -04:00
Alexander Szpakowski 0c525ebb92 shaders now use a static vector of counters for each texture unit to help keep track of completely free texture units 2012-12-22 01:35:36 -04:00
Alexander Szpakowski 79fa42d207 made ShaderEffects individully handle texture units for sent images/canvases, added GL helper function for quickly binding a texture to a specific texture unit, hopefully made ShaderEffects load and unload volatile better 2012-12-22 00:29:11 -04:00
Alexander Szpakowski 16f925affa improved GL texture binding api to take texture units into consideration 2012-12-21 20:35:32 -04:00
Alexander Szpakowski 5626b74b79 reduced unnecessary usage of glUseProgram, shadereffect is now properly detached in unloadVolatile and reattached if necessary in loadVolatile, made current and max texture units static to prevent different shaders from overwriting the value of different texture units 2012-12-21 17:43:47 -04:00
Alexander Szpakowski 5252ed28cd changed shadereffect texture image unit counter and map to be non-static, get max texture units from max combined TIUs instead of max fragment shader TIUs, added the current MVP matrix as an argument to the vertex shader transform function, reduced code duplication in ShaderEffect::sendImage and sendCanvas 2012-12-21 05:03:50 -04:00
Alexander Szpakowski 0611234067 changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders 2012-12-20 21:51:31 -04:00