tenoch@tenoch-laptop
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a3cd1e67bc
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Trying to figure out how hg works...
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2009-09-05 16:13:32 +03:00 |
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bart@bart
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0b38be2b4c
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Readded get/setCategory and get/setMask
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2009-09-05 14:37:44 +02:00 |
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tenoch@tenoch-laptop
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ca15eb1922
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Changed default mass and rot. inertia values for new body to Box2D's
ones.
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2009-09-05 15:31:05 +03:00 |
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rude
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623e701549
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Modules now reside in Lua and are treated (almost) like normal objects.
Also added a way of getting a pointer to abstract module instances internally.
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2009-09-02 21:18:13 +02:00 |
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rude
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ab981ea982
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Made error screen and reverted love.event.wait.
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2009-08-24 21:38:35 +02:00 |
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rude
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d4a97d49f3
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Added all callbacks to World.
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2009-08-15 14:29:47 +02:00 |
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rude
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dd420d68a3
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Ok, project generation didn't really work out. Reverted.
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2009-08-10 21:33:07 +02:00 |
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rude
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ba1a75e547
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Added many comments, and changed function names for wrapper functions.
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2009-08-09 21:08:55 +02:00 |
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rude
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797f536f05
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Changed function names of love.physics to match Box2D.
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2009-08-04 23:05:49 +02:00 |
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rude
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8e681b4204
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It's now possible to build each module individually (as a DLL).
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2009-08-04 19:57:14 +02:00 |
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rude
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0c241a14fb
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Added resources, and changed slightly how wrappers expose functions.
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2009-07-30 00:37:43 +02:00 |
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rude
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e0115a384e
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Moved most constants into relevant classes.
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2009-07-26 23:05:26 +02:00 |
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rude
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dcb3dfd83d
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Initial Mercurial commit.
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2009-07-26 15:46:49 +02:00 |
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