Commit Graph

180 Commits

Author SHA1 Message Date
Alex Szpakowski a757315006 Removed runtime support for Mac OS 10.6 and switched from libstdc++ to libc++ in OS X. Now we can use C++11's standard library!
--HG--
branch : minor
2014-08-08 18:54:12 -03:00
Alex Szpakowski 88211ede8f Merged default into minor
--HG--
branch : minor
2014-07-13 20:26:51 -03:00
Alex Szpakowski 0841ff209b license.txt is now distributed with the OS X build of LÖVE in love.app/Contents/Resources/. 2014-07-10 20:54:35 -03:00
Alex Szpakowski 56653fa946 Merged default into minor
--HG--
branch : minor
2014-06-19 15:06:59 -03:00
Alex Szpakowski 738cc01468 Increased version to 0.9.2. 2014-06-18 19:05:43 -03:00
Alex Szpakowski 3792dee4b4 Backout changeset 57172a7f03452a6b07f346e850f3e1020e230f46 2014-06-05 14:59:29 -03:00
Alex Szpakowski e9e303c1e8 Changed embedded Lua scripts to be included in the love source via C++11's raw string literals instead of a generated header file. Removed auto.lua.
As a result, love can be compiled immediately after editing an embedded Lua script.

Visual Studio 2013 or newer is required for C++11 raw string literals in Windows.
2014-06-05 13:42:03 -03:00
Alex Szpakowski bfa3ec9369 Merged default into minor
--HG--
branch : minor
2014-06-05 03:02:50 -03:00
Alex Szpakowski 10e0d4b900 Moved the love.joystick Lua wrapper code from modules/joystick/sdl/ to modules/joystick/. 2014-06-04 16:23:39 -03:00
Alex Szpakowski 724bdbd296 love.graphics.newImage, love.image.newImageData, etc. no longer leave Lua-owned FileData objects floating around waiting to be GC'd when called with filename arguments, resulting in less memory use on startup (resolves issue #890.)
Moved love.filesystem Lua wrapper code from src/modules/filesystem/physfs/ to src/modules/filesystem/.
2014-06-02 00:22:41 -03:00
Alex Szpakowski 51d1f2a7a9 Added support for loading TGA and BMP images (via stb_image.) Added support for encoding ImageData to TGA.
--HG--
branch : minor
2014-05-29 13:20:10 -03:00
Alex Szpakowski eca8c17a69 Removed the DevIL backend from love.image. Replaced it with PNG and JPEG encoders/decoders via LodePNG, zlib, and libjpeg-turbo.
PNG and JPEG are now the only two supported image formats, aside from compressed DDS (DXT, etc.)

--HG--
branch : minor
2014-04-22 17:11:59 -03:00
Alex Szpakowski 38497d23da Added love.system.openURL (resolves issue #863) 2014-03-31 16:13:05 -03:00
Alex Szpakowski 4faddcd9aa Fixed some trivial compiler warnings 2014-03-12 17:55:19 -03:00
Alex Szpakowski 314a528996 Fixed loading BC4 compressed textures 2014-03-10 21:36:14 -03:00
Alex Szpakowski a3afb1a9ca Refactored the ImageData decoding/encoding backends a bit 2014-03-02 03:17:47 -04:00
Alex Szpakowski 0f9bf64cf8 Xcode project: added new build scheme ‘Distribution’, moved LTO from ‘Release’ to ‘Distribution’ 2014-01-27 19:04:12 -04:00
Alex Szpakowski 0da21a430a Mac: enabled link-time optimization for Release builds of love 2014-01-27 18:44:00 -04:00
Alex Szpakowski 10f1e23931 Increased version to 0.9.1 2014-01-22 18:26:10 -04:00
Alex Szpakowski 510ed6f11e Abstracted lua bindings for general Texture methods into wrap_Texture.cpp 2014-01-04 21:19:03 -04:00
Alex Szpakowski 3120a0e650 Goodbye 2013, hello 2014! 2014-01-03 17:28:58 -04:00
Alex Szpakowski aa69a695d3 Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
Canvases and Images are now subclasses of the new Texture class.
Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.)
Canvas texture coordinates are no longer flipped.
2014-01-03 17:07:12 -04:00
Alex Szpakowski eb4fdf3bbe Use a separate preprocessor define for using Framework #includes in OS X (resolves issue #796) 2013-12-13 02:37:06 -04:00
Alex Szpakowski 6e82ca88ed Mac: dropped OS 10.5 support.
The legacy code in SDL2 for windowing in 10.5 is buggy, resulting in major bugs with love.window.setFullscreen and other functions. Also, some of 10.5’s own drivers are buggy. Stop using an OS that’s 4 major versions out of date - most other applications have dropped 10.5 support months or years ago.
2013-11-28 21:46:36 -04:00
Alex Szpakowski b6aba767f4 Fixed custom return value for love executable, cleaned up Xcode project a bit 2013-11-23 17:20:45 -04:00
Alex Szpakowski a31e458ed8 Fixed liblove (love.framework) in OS X 2013-11-21 17:42:53 -04:00
Alex Szpakowski d4b71c8958 Tighter memory management when checking for .love files in the Mac application’s Resources folder.
Xcode 4.2 or greater is now required to build LÖVE in OS X
2013-11-18 06:18:51 -04:00
Alex Szpakowski 5e3a0fbc6e Updated box2d from 2.2.1 to 2.3.0
--HG--
branch : box2d-2.3
2013-11-09 04:30:36 -04:00
Alex Szpakowski 5179ca5655 Removed an obsolete file 2013-11-08 22:18:56 -04:00
Alex Szpakowski d7691f652e Fixed case-correctness of an #include (see issue #790) 2013-11-08 20:03:17 -04:00
Alex Szpakowski 95e1861f35 Mac: don't build with GME support by default (now consistent with Windows and Linux builds) 2013-10-30 14:35:29 -03:00
Alex Szpakowski e5adc4e5fd Fixed wave sound playback by using a different wave reader library (thanks Boolsheet!)
Resolves issue #25.
2013-10-23 16:02:06 -03:00
Alex Szpakowski 259bb8ffdb Fixed errors caused by love exceptions to give a line number (see issue #772) 2013-10-23 15:20:31 -03:00
Alex Szpakowski cfd030d4ab Fixed building on Mac OS 10.9 2013-10-23 06:53:52 -03:00
Alex Szpakowski b21f8ed3af Updated CMakeLists.txt 2013-10-11 02:44:44 -03:00
Alex Szpakowski 857296f107 Merged default into Mesh
--HG--
branch : Mesh
2013-09-30 04:00:28 -03:00
Alex Szpakowski 8d0246ada6 Xcode project now builds for 64 bit x86 only, by default (resolves issue #760).
Building for 32 bit x86 in OS X still works if you enable it.
2013-09-29 22:44:04 -03:00
Alex Szpakowski c63e2ec624 Merged default into Mesh
--HG--
branch : Mesh
2013-09-29 04:58:26 -03:00
Alex Szpakowski 5f609c2e2b OS X: switched to -std=c++11, fixed compilation, cleaned up obsolete files in src/platform/macosx/ 2013-09-29 02:50:37 -03:00
Alex Szpakowski 1e696c4505 Added Mesh objects and love.graphics.newMesh. Mesh objects are similar to Geometry but they're drawables (the relationship between meshes and images is the opposite of geometry and images.)
Removed Geometry objects and re-added Quads.

example:
local vertices = {{0, 0, 0, 0}, {100, 0, 1, 0}, {100, 100, 1, 1}, {0, 100, 0, 1}}
mesh = love.graphics.newMesh(vertices, image, "fan")
..
love.graphics.draw(mesh, 0, 0)

--HG--
branch : Mesh
2013-09-28 18:26:47 -03:00
Alex Szpakowski ffe0485173 Removed love.window.checkMode (resolves issue #653, invalidates issue #592).
Also fixed love.window.setMode to fail instead of bug out when trying to set a fullscreen mode which is too large for the monitor.
2013-09-19 18:13:52 -03:00
Alex Szpakowski 74f26160da Fixed a couple bugs caught by clang's static analyzer 2013-09-18 18:30:12 -03:00
Alex Szpakowski 113ed1cfe7 Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
- Added love.system module, including clipboard functions.

- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)

- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.

- Added monitor choosing support and "fullscreen desktop" mode to love.window.

- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.

- liblove now works with love.window and love.graphics in OS X
2013-08-25 16:51:42 -03:00
Alex Szpakowski 7026ebb4c7 Added polyline files to the Xcode project 2013-08-08 03:19:19 -03:00
Alex Szpakowski a4ff39e0d4 Improved error checking for some enum strings (resolves issue #690).
Also moved love.audio.newSource from Lua code into C++ code
2013-08-03 21:24:43 -03:00
Alex Szpakowski b090a91650 Fixed love.app opening in the background instead of the foreground in OS X 2013-07-29 01:48:36 -03:00
Alex Szpakowski 02d77aa9be Fixed running love files with relative paths from the command line in OS X 2013-07-27 17:06:20 -03:00
Alex Szpakowski c8428a0a2b Fixed opening .love files in Mac OS 10.9 (resolves issue #689) 2013-07-27 16:10:06 -03:00
Alex Szpakowski 3725b4122f Fixed lazy-loading of stencil buffers in Canvases sometimes failing due to uninitialized variables 2013-07-16 20:04:10 -03:00
Alex Szpakowski 267d901cd6 Fixed Geometry:flip when the Geometry was created with newQuad (resolves issue #671) 2013-07-11 16:09:41 -03:00