nikeinikei
a2cf8821c0
Merge branch 'love2d:12.0-development' into 12.0-development
2022-11-26 05:30:31 +01:00
Sasha Szpakowski
6599697835
opengl: Fix love_PixelCoord and love_ScreenSize in shaders.
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Fixes #1866 .
2022-11-25 23:27:04 -04:00
Miku AuahDark
b738668e9c
Only show deprecation notice of using slash in require if the file is found.
2022-11-22 11:58:30 +08:00
niki
c0d0e73a91
Merge branch '12.0-development' of https://github.com/nikeinikei/love into 12.0-development
2022-11-12 03:37:01 +01:00
niki
12bc2b4545
vulkan: fix code formatting
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now indenting only uses tabs and not spaces
2022-11-12 03:36:58 +01:00
nikeinikei
105c2efb8d
Merge branch 'love2d:12.0-development' into 12.0-development
2022-11-12 03:25:14 +01:00
niki
97a7042143
vulkan: remove instanceVersion class member
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This is not actually needed. The api version specified when creating
the vulkan instance should be the highest api version that might
be used by the application, which can be higher than the supported
instance version. VMA can make use of vulkan 1.3 features so this
can be hardcoded to VK_API_VERSION_1_3.
2022-11-12 03:24:07 +01:00
niki
de1a4c3149
vulkan: fix crash when creating compute shaders
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If the size of the default uniform block ends up being 0,
there will be a crash since creating a buffer of size 0
is invalid. A simple if-statement fixes this issue
2022-11-12 03:22:23 +01:00
Jack Robinson
cd52af20a7
Fix #1834 : Give MouseJoint a sensible stiffness and damping initial value
2022-11-02 19:42:48 +13:00
slime
8cda22ef7d
Remove NaN-check C assert calls in line drawing code.
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Users can pass NaN point values into line drawing code. love shouldn't abort the entire program if that happens.
2022-10-30 12:30:42 -03:00
slime73
6c47966b41
Merge pull request #1858 from nikeinikei/12.0-development
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vulkan: minor cleanup
2022-10-29 21:31:39 -03:00
niki
089746dbf1
Merge branch '12.0-development' of https://github.com/nikeinikei/love into 12.0-development
2022-10-27 14:22:46 +02:00
niki
3b3bd63c93
vulkan: improve loop in createVulkanVertexFormat
2022-10-27 14:22:43 +02:00
nikeinikei
fd6870a7ce
Merge branch 'love2d:12.0-development' into 12.0-development
2022-10-26 12:16:04 +02:00
slime
ae0688c834
macOS/metal: workaround for bug where high power GPU won't fully activate
2022-10-25 19:51:03 -03:00
slime73
3228a3b436
Merge pull request #1857 from premek/help-option
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print usage when there is no game and when --help option is used
2022-10-25 17:10:13 -03:00
slime
79c879a6b1
Fix love.filesystem.newFileData crashing when an invalid filename is used.
2022-10-25 17:08:10 -03:00
niki
e95319873c
Merge remote-tracking branch 'upstream/12.0-development' into 12.0-development
2022-10-25 13:52:35 +02:00
premek
019156ee0e
print usage when there is no game and when --help option is used
2022-10-25 00:37:41 +02:00
Miku AuahDark
e5495d6436
Add FreeType to the license.
2022-10-24 23:41:27 +08:00
Miku AuahDark
4862d95687
Deprecate love.graphics.setNewFont.
2022-10-17 01:30:44 +08:00
Miku AuahDark
2f9f6cd8d6
Fix Windows workflow variable outputs.
2022-10-17 00:59:22 +08:00
Miku AuahDark
05c23fad75
Fix default shell in Windows workflow.
2022-10-17 00:36:28 +08:00
Miku AuahDark
25c604a6b1
Update workflow dependency versions.
2022-10-17 00:31:47 +08:00
Miku AuahDark
0f82f6c7b3
Add Windows ARM64 workflow.
2022-10-17 00:30:01 +08:00
Miku AuahDark
9deaa06a73
Windows: Slight changes to ARM64 support.
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* Disable NSIS installer if we're compiling for Windows ARM64.
* Allow arbitrary files to be added as LOVE_EXTRA_DLLS
2022-10-17 00:28:07 +08:00
Miku AuahDark
05efd121e5
Minor cleanup to GitHub Actions Windows build.
2022-10-16 20:22:48 +08:00
Miku AuahDark
b34704917f
Use 12.x branch for love-appimage-source Linux build.
2022-10-16 17:51:02 +08:00
niki
f4bdc57fb3
vulkan: keep track of device/instance api version
2022-10-16 03:33:09 +02:00
niki
a088574cc3
remove vulkan-dev from linux ci
2022-10-15 15:02:41 +02:00
niki
9ed017f10e
remove vulkan sdk from github actions
2022-10-15 15:01:31 +02:00
niki
302420de23
remove vulkan requirement from cmake
2022-10-15 14:57:32 +02:00
niki
6a3fffaee2
vulkan: Buffer:fill is now more like OpenGL impl
2022-10-14 14:58:27 +02:00
niki
087fe4c196
vulkan: improve negated bit syntax
2022-10-14 14:29:19 +02:00
niki
a9e48e2ee9
Merge branch '12.0-development' of https://github.com/nikeinikei/love into 12.0-development
2022-10-14 00:06:31 +02:00
niki
a2bff019d3
fix formatting in license.txt
2022-10-14 00:06:29 +02:00
nikeinikei
04e5703bed
Merge branch 'love2d:12.0-development' into 12.0-development
2022-10-14 00:01:58 +02:00
niki
940ac05137
vulkan: call invalidate if mapping is incoherent
2022-10-13 23:58:31 +02:00
slime
ed1847264f
Update changelog
2022-10-10 17:06:19 -03:00
slime
879d320813
Merge branch 'main' into 12.0-development
2022-10-10 14:35:52 -03:00
slime
919ffc08f0
remove some dead code
2022-10-10 14:35:12 -03:00
slime
99ad576668
metal: implement storage texture support for shaders.
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Fixes #1783
2022-10-10 13:47:17 -03:00
slime
d966c9e531
update xcode project for luasocket changes
2022-10-08 17:14:24 -03:00
slime73
7a85dc9df5
Merge pull request #1856 from MikuAuahDark/socket3.1
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Update LuaSocket to 3.1.0
2022-10-08 15:04:17 -03:00
Miku AuahDark
857cf40636
LuaSocket: Enable Unix sockets in Windows
2022-10-08 13:21:56 +08:00
Miku AuahDark
984391bed5
Rename love::luasocket::__open to love::luasocket::preload
2022-10-08 12:58:16 +08:00
Miku AuahDark
badc311aee
Update LuaSocket to 3.1.0
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Also perform minor refactor on how LuaSocket are preloaded.
2022-10-08 12:54:20 +08:00
Miku AuahDark
29818f431b
Add .vs to .gitignore
2022-10-08 12:53:26 +08:00
niki
425480af0a
vulkan: modify license.txt
2022-10-06 19:33:30 +02:00
niki
ecc272e0ca
vulkan: flush allocations if needed
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There is no guarantee that the created buffer is actually host coherent.
If it is not we have to manually flush it.
2022-10-06 02:12:36 +02:00