Commit Graph

159 Commits

Author SHA1 Message Date
Alex Szpakowski 8f9d1d7f82 xcode: address setting recommendations added in 13.1 2021-11-24 21:18:45 -04:00
Alex Szpakowski 888051d01e Potential very hacky workaround for arm64 JIT allocation issues.
Try to reserve blocks of executable memory before external library code claims the address space. LuaJIT on arm64 currently has a very limited range of memory it can use for JIT code.
2021-11-12 21:58:49 -04:00
Alex Szpakowski e27a71f798 Move boot.lua to src/modules/love/ with raw string literal format.
Split it up into 3 files to keep under VS2013's raw string literal character limit.
Now boot.lua doesn't need a regeneration step when it's modified.
2021-10-19 21:22:26 -03:00
Alex Szpakowski 1e69a8c485 macOS: fix framework dependency paths in xcode 2021-06-06 11:46:22 -03:00
Alex Szpakowski 5c3ff29a30 Update xcode project version 2021-05-30 16:42:29 -03:00
Alex Szpakowski 512b0b068c Fix release builds for iOS Simulator 2021-05-30 16:40:29 -03:00
Alex Szpakowski 5b4c4e5a0e github action for macOS archives .app file. 2021-05-30 12:07:02 -03:00
Alex Szpakowski 3cf303adb3 macOS: build for arm64+x64.
Remove obsolete linker flags needed for LuaJIT 2.0.
2021-05-30 11:08:52 -03:00
Alex Szpakowski aeb2a853c7 macOS: xcode only looks for frameworks in platform/xcode/macosx/Frameworks.
A symlink can be used if other search locations are desired.
2021-05-30 11:07:53 -03:00
Alex Szpakowski 4e15df2df9 macOS: remove accidentally included Lua files from love.framework 2021-05-30 10:47:47 -03:00
Alex Szpakowski f89aabb0bb Update copyright year for 2021 2021-04-04 16:14:45 -03:00
Alex Szpakowski 9742adb1b9 macOS: add search paths for mpg123's headers
Needed for newer versions of mpg123
2021-01-05 17:37:01 -04:00
Alex Szpakowski 90bd8f1811 Update version 2020-12-24 12:45:08 -04:00
Alex Szpakowski ae4fe5bff9 Update Xcode project files 2020-12-23 13:00:24 -04:00
Alex Szpakowski bfaae71f2a macOS: only build for x64, for now
We don't support arm64 yet
2020-12-22 22:54:43 -04:00
Alex Szpakowski 0b06d0d1f9 macOS: turn code signing off completely on x64
Previously it was using ad-hoc ('sign to run locally') signing, which breaks on macOS 10.14 and older when a .love is put in the Resources subfolder. Ad-hoc is necessary on Apple Silicon but not x64, if real code signing isn't used.
2020-11-13 17:57:30 -04:00
Alex Szpakowski fc4847c69d Update copyright for the new year 2020-01-03 22:40:36 -04:00
Alex Szpakowski 0fd49907f2 iOS: Fix a compile warning - LÖVE doesn't support opening .love files in-place on iOS. 2019-10-27 11:54:52 -03:00
Alex Szpakowski 3cadd50bec macOS: Add entitlements for Apple's hardened runtime. 2019-09-23 18:00:11 -03:00
Alex Szpakowski c4fac73dc4 ImageData and Images now support the rg11b10f format. 2019-09-21 14:46:45 -03:00
Alex Szpakowski e824a1e26b iOS: remove obsolete app icons. 2019-09-12 20:08:45 -03:00
Alex Szpakowski 48343d5965 iOS: remove Launch Images references, it's been replaced by a Launch Screen file since iOS 8. 2019-09-12 20:00:23 -03:00
Alex Szpakowski cb4b45dcf1 Add Data:getFFIPointer. Similar to Data:getPointer but returns a cdata pointer directly (or nil if the FFI isn't available).
It should be preferred instead of Data:getPointer because the latter uses lightuserdata which can't store more all possible memory addresses on some new arm64 architectures, when LuaJIT is used.
2019-07-20 10:47:58 -03:00
Alex Szpakowski 07179f11ea Add dr_flac header file to cmakelists and xcode 2019-06-25 20:13:31 -03:00
Alex Szpakowski 84f9f3f4d5 Update Xcode project for Xcode 10.2. 2019-04-11 18:45:09 -03:00
Alex Szpakowski 3ad16a70da love.physics: move internal box2d->love object map to World instances, and clean up some physics object code. Resolves issue #1465. 2019-01-04 21:36:05 -04:00
Alex Szpakowski 0752f27bdf Update copyright year for 2019 2019-01-03 21:09:05 -04:00
Alex Szpakowski 97883ae627 Update version to 11.3 2018-12-27 21:48:42 -04:00
Alex Szpakowski a91a0a9431 update glslang 2018-12-26 14:47:34 -04:00
Alex Szpakowski de813dd42d Add an Xcode 10 auto-generated file to the repository. 2018-12-13 22:38:11 -04:00
Alex Szpakowski dc5e43adf3 Split wrap_Graphics.lua into two files to work around VS2013's 16kB limit for raw string literals. 2018-12-13 22:34:30 -04:00
Alex Szpakowski da23448efe Update version to 11.2 2018-10-28 13:52:09 -03:00
Alex Szpakowski a1604f4294 Update Xcode project with the latest changes from Xcode 10. 2018-10-28 13:41:12 -03:00
Mikael Lind f682950634 Fix link error in Mac OS X build (Xcode)
--HG--
branch : elemel/fix-freetype-link-error-on-xcode-macosx
2018-06-05 10:22:08 +02:00
Alex Szpakowski 4546a38751 Update changelog and version 2018-04-08 11:31:10 -03:00
Alex Szpakowski 43263c1469 iOS: weak-link with Metal.framework, SDL requires it (although we don't use the parts of SDL that use it). 2018-04-02 11:20:52 -03:00
Alex Szpakowski 403c339522 macOS: remove leftover reference to external physfs framework 2018-04-01 22:45:51 -03:00
Alex Szpakowski 3a37300e6d iOS: include a 1024x1024 icon 2018-04-01 12:50:54 -03:00
Alex Szpakowski a2aead02cf iOS: set minimum deployment target to iOS 8.0, fix build to compile physfs 2018-04-01 12:48:33 -03:00
Bart van Strien da9716b96d Update version number and changelog 2018-03-31 12:27:02 +02:00
Bart van Strien fd514d8176 Update some more copyright notices
I am so good at using search/replace I definitely didn't need a second commit
for this.
2018-01-03 19:55:02 +01:00
Alex Szpakowski a5ca04bb57 macOS: Update the capitalization of ogg/vorbis/theora frameworks. Resolves issue #1320. 2017-12-30 00:54:58 -04:00
Alex Szpakowski 22fada31da macOS: update freetype framework capitalization 2017-12-26 19:50:55 -04:00
Alex Szpakowski cdcf052a73 Update LZ4. 2017-12-17 21:52:19 -04:00
Alex Szpakowski 1d8a3326b3 Include the physfs 3.0.1 source in love. 2017-12-15 19:41:17 -04:00
Alex Szpakowski 7354de2059 Add (low level) functionality to allow rendering 3D Meshes.
- Add love.graphics.setDepthMode(testcomparison, enablewrites).
- Add love.graphics.setMeshCullMode.
- Add love.graphics.setFrontFaceWinding.

Depth testing and depth writes require a depth buffer to work. The mesh cull mode controls whether front/back faces of a mesh are culled. The front face winding determines whether a clockwise or counterclockwise-oriented face in a mesh is considered front facing.

--HG--
branch : minor
2017-12-09 23:34:08 -04:00
Alex Szpakowski c5fcfd1714 Add an Xcode 9 generated file.
--HG--
branch : minor
2017-11-20 22:15:06 -04:00
Alex Szpakowski 8672ff2272 Use a more efficient method of streaming automatically batched vertices on AMD Windows and Linux systems.
--HG--
branch : minor
2017-11-11 20:48:02 -04:00
Alex Szpakowski e3fd489373 Abstracted lower level drawing code, moved all type-specific drawing code out of opengl backend, deleted obsolete files
--HG--
branch : minor
2017-10-26 20:58:19 -03:00
Alex Szpakowski 15cc540e4c Make internal vertex attribute code less OpenGL-specific.
--HG--
branch : minor
2017-10-25 23:12:39 -03:00