Commit Graph

61 Commits

Author SHA1 Message Date
Alex Szpakowski aa69a695d3 Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
Canvases and Images are now subclasses of the new Texture class.
Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.)
Canvas texture coordinates are no longer flipped.
2014-01-03 17:07:12 -04:00
vrld 3b04eeeec8 Fix #756: Sending an Image to a shader does not retain it
Each shader contains a map of uniform name -> bound retainable Object. After
setting the uniform, sendImage() and sendCanvas() release() the Object with
the requested name (if present) and record the new Image/Canvas.

Related bugfix: Shader::attach() calls retain()/release() on the shader.
2013-11-03 18:27:36 +01:00
Alex Szpakowski b44c083894 Added Shader:sendInt 2013-04-27 19:26:32 -07:00
Alex Szpakowski 0130b726de Improved error messages when sending bad values to a shader (also issue #587) 2013-04-24 23:19:37 -07:00
Alex Szpakowski 1c720afaf8 Cleaned up some shader code internals 2013-04-06 14:14:11 -03:00
Alex Szpakowski cfe6014b68 Improved shader:getWarnings() to return shader compiler warnings as well as shader program linker and usage warnings 2013-04-06 14:02:24 -03:00
Alex Szpakowski 07ba81f060 Renamed all cases of "fragment shader" to "pixel shader" 2013-03-17 18:11:41 -03:00
Alex Szpakowski 96161c66f6 Updated copyright text for the new year 2013-02-05 05:32:49 -04:00
Alex Szpakowski 02d2a872ab Improved shader member variable names, fixed up XCode project file 2013-01-29 04:34:36 -04:00
Alex Szpakowski 5cae5ea37e Removed code for tesselation and geometry shader detection 2013-01-24 18:26:40 -04:00
Alexander Szpakowski e24d721381 Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'. 2013-01-16 07:21:41 -04:00