Alex Szpakowski
44a434604a
t.renderers/excluderenderers doesn't affect renderer order.
2022-01-05 20:52:17 -04:00
niki
81e3bed778
handle resizing correctly
2022-01-06 01:42:50 +01:00
Alex Szpakowski
674143175f
metal: fix Shader:send with matrices and arrays.
2022-01-05 20:33:08 -04:00
niki
b32c5f3c4e
hello world triangle
2022-01-06 01:12:16 +01:00
Alex Szpakowski
5864d83c31
Add ability to configure which renderers are used by love.graphics.
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- Add t.renderers and t.excluderenderers love.conf fields. They can be an array of renderer names.
- Add --renderers a,list,of,renderernames and --excluderenderers more,renderers argument options.
2022-01-04 21:29:56 -04:00
Alex Szpakowski
ecbc5ca7f6
Add love.graphics.getQuadIndexBuffer.
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love's pre-generated quad index buffer is useful when combined with drawShaderVertices. Note that it uses 16 bit indices so it can only draw up to 16k quads in a single call.
2022-01-03 16:22:08 -04:00
Alex Szpakowski
42e8df1489
Add a GraphicsFeature support enum for 32 bit index buffers.
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Some old OpenGL ES 2 systems don't support them.
2022-01-03 16:09:38 -04:00
Alex Szpakowski
ac8f5374c2
Fix a minor validation bug.
2022-01-03 14:36:22 -04:00
Alex Szpakowski
0c4be3d5e3
Add love.graphics.drawShaderVertices (name subject to change).
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It draws a number of vertices, or a number of indices from an index buffer, without using any vertex data from a vertex buffer. A custom shader is required while using it.
It is useful when a custom GLSL3 vertex shader which uses love_VertexID is used to pull or compute per-vertex information from other sources.
2022-01-03 14:33:54 -04:00
Alex Szpakowski
de89f5a9eb
love.graphics.apply/replaceTransform can accept x,y,angle,etc. args.
2022-01-03 11:57:05 -04:00
Alex Szpakowski
91cb845f31
#pragma language glsl4 in shaders maps to GLES 3.2 instead of 3.1.
2022-01-02 14:02:55 -04:00
Alex Szpakowski
59f532fdfa
Add amazon luna and google stadia enums to Joystick:getGamepadType.
2022-01-01 18:15:27 -04:00
Alex Szpakowski
f88eecf482
Allow texel buffers in OpenGL ES, when supported by the system.
2022-01-01 18:06:50 -04:00
Alex Szpakowski
9709f95194
metal: fix structs in uniforms.
2022-01-01 17:41:23 -04:00
Alex Szpakowski
e2c397355c
metal: implement copyBufferToTexture and copyTextureToBuffer.
2022-01-01 15:48:43 -04:00
Alex Szpakowski
40aa50662a
Merge branch '12.0-development' into metal
2022-01-01 15:36:57 -04:00
Alex Szpakowski
e602f08c24
metal: support constant initializer values for local uniforms.
2022-01-01 15:28:42 -04:00
Alex Szpakowski
8e7fd10b6f
Update copyright year for 2022
2021-12-31 18:33:40 -04:00
Alex Szpakowski
813c9d1781
Fix GL version check for arbitrary texture-to-buffer copy support.
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love never creates a GL4.5 context, so we also need to check for the extension that provides the same functionality.
2021-12-30 19:25:10 -04:00
Alex Szpakowski
cf0a45f601
Fix non-stream buffers uploading redundant data when a sub-range is modified.
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https://love2d.org/forums/viewtopic.php?f=4&t=92458
2021-12-28 15:10:09 -04:00
Alex Szpakowski
bfcf025ef7
Add 'staging' buffer data usage enum.
2021-12-28 12:49:33 -04:00
Alex Szpakowski
52101b2563
Add love.graphics.copyTextureToBuffer and copyBufferToTexture.
2021-12-28 12:46:56 -04:00
Alex Szpakowski
d7bfc2ebcb
Fix compile error
2021-12-27 21:31:04 -04:00
Alex Szpakowski
5b3a5e7721
Remove the need for copysource and copydest buffer usage flags.
2021-12-27 21:17:04 -04:00
Alex Szpakowski
4195911680
Relax Texture:replacePixels sub-rect restriction for compressed textures.
2021-12-27 12:10:37 -04:00
Alex Szpakowski
045f5ff0a5
Fix initializing the graphics module after a window is opened.
2021-12-26 12:34:47 -04:00
Alex Szpakowski
19feec43f9
metal: don't do auto sRGB -> P3 color conversions on the backbuffer
2021-12-25 22:31:18 -04:00
Alex Szpakowski
37ff7ef665
metal: support for depth16 on iOS
2021-12-25 14:21:59 -04:00
Alex Szpakowski
30fe00d767
metal: implement storage buffer bindings
2021-12-25 14:21:45 -04:00
Alex Szpakowski
c6e4cfdc64
metal: initial love.graphics.dispatchThreadgroups implementation
2021-12-24 23:04:44 -04:00
Alex Szpakowski
a03041043f
metal: partial implementation of love.graphics.discard
2021-12-24 22:41:31 -04:00
Alex Szpakowski
759937a458
metal: fix depth24stencil8 fallback on macOS
2021-12-24 22:20:25 -04:00
Alex Szpakowski
2868ede191
metal: restrict to macOS 10.15+ and iOS 13+.
2021-12-24 19:22:10 -04:00
Alex Szpakowski
620dc42292
metal: fix quad drawing on older iOS devices
2021-12-24 19:13:48 -04:00
Alex Szpakowski
a431e70179
metal: add internal compute encoder APIs
2021-12-24 18:56:21 -04:00
Alex Szpakowski
bcd64fe537
metal: implement mesh cull modes
2021-12-24 18:46:06 -04:00
Alex Szpakowski
dab174b120
metal: fix a couple compiler warnings
2021-12-24 18:04:11 -04:00
Alex Szpakowski
7eb8366b2d
metal: integer texture format support.
2021-12-24 17:50:17 -04:00
Alex Szpakowski
304b569a39
metal: tag texture formats with compute write support
2021-12-24 17:45:05 -04:00
Alex Szpakowski
7a910484c3
Fix compilation
2021-12-24 16:45:23 -04:00
Alex Szpakowski
75b2ddc3c9
Fix love.graphics.clear's alpha component.
2021-12-24 16:14:06 -04:00
Alex Szpakowski
3d8117ccbb
Merge branch '12.0-development' into metal
2021-12-24 15:35:18 -04:00
Alex Szpakowski
e63025b74f
Merge branch '12.0-development' into metal
2021-12-24 15:34:05 -04:00
Alex Szpakowski
185b53421a
Fix function declaration type mismatch (didn't cause any errors).
2021-12-24 11:41:12 -04:00
Alex Szpakowski
c8038f22df
Merge branch 'main' into 12.0-development
2021-12-24 11:35:35 -04:00
megagrump
b359311832
accept Data objects in newFileData
2021-12-13 09:20:17 +01:00
Miku AuahDark
fb815edc28
Change luaL_loadbuffer chunkname with prefixes.
2021-12-12 09:23:00 +08:00
Alex Szpakowski
7e271fc53e
Use SDL's rumble APIs for Joystick:setVibration, when available.
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Fixes #1756
2021-12-11 11:52:42 -04:00
Alex Szpakowski
ebd5f13456
Fix missing ByteData:clone and DataView:clone implementations.
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Fixes #1754
2021-12-07 19:51:40 -04:00
Alex Szpakowski
b54aaf65ca
Fix the default error handler drawing when love.graphics is inactive.
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love.graphics.isActive() is false on mobile devices when the app isn't in the foreground. On iOS there can be a few frames between when the app is backgrounded and when the OS pauses it, where it's not valid to call OpenGL functions or present the screen.
2021-12-04 11:58:00 -04:00