niki
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0ae81091d1
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vulkan: use dynamic rendering
This vulkan 1.3 feature will make the code simpler when dealing
with off screen render targets (i.e. löve canvases)
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2022-07-14 18:01:46 +02:00 |
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niki
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0759e8d513
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vulkan: fix some memory leaks
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2022-07-11 01:13:50 +02:00 |
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niki
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b1fb5b551e
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working text rendering
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2022-07-10 02:25:28 +02:00 |
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niki
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0cea07806f
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use different uniform buffers for each draw call
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2022-06-30 18:42:49 +02:00 |
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niki
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6c19e8c10a
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merge newest 12.0 commits
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2022-06-11 01:34:17 +02:00 |
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niki
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c16c07780f
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use default texture when rendering primitives
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2022-05-08 22:44:32 +02:00 |
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niki
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4e8304255d
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first draft of vulkan texture impl
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2022-05-06 16:06:09 +02:00 |
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niki
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8f55f093a4
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partially implement initCapabilities for vulkan
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2022-05-04 23:43:23 +02:00 |
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niki
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e6f8b465bc
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use vma for streambuffer implementation
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2022-05-04 15:41:50 +02:00 |
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niki
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77f1af598d
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add skeleton for vulkan texture impl
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2022-05-03 18:11:31 +02:00 |
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