Commit Graph

115 Commits

Author SHA1 Message Date
Bart van Strien 083dd11185 Switch to a custom event system, where SDL pumps into
To do this we needed to take ThreadVariant out of love.thread, and move it to common.
This also changes event names, instead of 1/2-letter abbreviations, full names!
2011-12-13 17:50:38 +01:00
Bart van Strien a003f5d581 tostring all errors in the error handler (issue #332) 2011-12-06 21:55:16 +01:00
Bart van Strien 35cfb66bf7 Poll for events before update/run and do a first timestep after window creation
Moving the event loop improves accuracy of various input functions, and thus decreases mouse lag for custom pointers, for instance.
Doing a timestep after window creation makes sure that engine initialization isn't in the first dt.
NOTE: A near-zero dt can occur.
2011-11-19 15:38:51 +01:00
Bart van Strien 03927f5207 Use a fixed module loading order (bug #261)
And yes, this means there won't be segfaults with jit builds, woo.
2011-11-12 15:11:09 +01:00
Bart van Strien f9077ee1a6 Store the vera font as file data, instead of doing that every time it is loaded 2011-11-08 22:33:08 +01:00
Bart van Strien f0aa29f9a5 The actual commit 2011-11-05 23:18:30 +01:00
Bart van Strien 49ec65dbf3 Oops, didn't have a clean tree 2011-11-05 23:17:32 +01:00
Bart van Strien d8666202cd Improve compatibility check (I still can't believe robin was right) 2011-11-05 22:07:15 +01:00
Bill Meltsner a6eca47cef Add love.audio.stop() call to the error handlers 2011-10-20 18:30:49 -04:00
vrld 6b7b68ebd0 Fix issue #314: Can't use #define in shader code. 2011-10-12 12:37:09 +02:00
Bart van Strien 4f70742875 Display a warning if the game's version is incompatible. 2011-10-03 00:52:44 +02:00
Bart van Strien bd2172f826 Update version keeping 2011-10-02 17:00:09 +02:00
vrld eec0250545 Fix issue #292: Can't send arrays to pixeleffects.
Arrays of numbers, vectors and matrices are supported.
2011-09-07 23:32:54 +02:00
Bart van Strien 3d1fac07b2 Switch love.timer.sleep to seconds 2011-08-28 17:12:59 +02:00
vrld 28b4008797 Rename Framebuffer to Canvas (issue #263). Move error reporting code.
Error reporting now resides in Graphics::newCanvas() instead of the
previous location wrap_newFramebuffer(). Changed error text for
"Error in implementation" to point to a possible fix.
2011-08-12 14:41:18 +02:00
vrld 24a52f056b Add pixel effects (love-glsl) 2011-07-24 14:03:46 +02:00
vrld 26277b6450 Transformation tables are unlövely 2011-07-23 13:52:04 +02:00
Bart van Strien 9923c02b64 Fix automatic load of default font 2011-07-16 20:40:46 +02:00
Bart van Strien 4fa609a059 Use LÖVE as window title for the no game screen (apply Boolsheet's patch for issue #260) 2011-07-15 20:22:36 +02:00
vrld 6ea187b2f1 Use *ARB versions for VBOs in SpriteBatch. Throw error if SpriteBatch not
supported. Prettier overloading of SpriteBatch:add[q]().
2011-07-05 16:06:14 +02:00
vrld dd143c76ac Add transform tables to SpriteBatch:add() and SpriteBatch:addq(). 2011-07-05 15:26:42 +02:00
vrld d420d68048 Add shear transformation and transform object (issue #152).
Add origin parameters to love.graphics.print.

New shear parameters kx,ky for:
- love.graphics.draw,
- love.graphics.drawq,
- love.graphics.print,
- SpriteBatch:add,
- SpriteBatch:addq.

Transform objects apply to:
- love.graphics.draw,
- love.graphics.drawq,
- love.graphics.print.
2011-07-05 14:33:34 +02:00
Bart van Strien a012a4408e New no-game screen (credits go to rude), updated version number and codename 2011-06-23 17:08:26 +02:00
Bart van Strien 160c17c180 Drop old require syntax (no more .lua extension) 2011-06-22 14:54:29 +02:00
Bart van Strien d34d907b00 Rewrite auto.lua
Biggest advantages being automatic header+footer generation, minimal code verification and smaller diffs (from now on)
2011-06-21 19:45:00 +02:00
Bart van Strien fc5cda36e2 Allow merged games marked as 'release' to have their save dir directly in the appdata dir 2011-06-15 13:09:32 +02:00
Bart van Strien 7fb2681836 Improve the release error handler a bit 2011-05-29 15:33:48 +02:00
vrld a18632ce2d Change Graphics::reset() to unbind FBO and clear stencil buffer. Change error
screen to call love.graphics.reset() instead of individual resets.

--HG--
branch : minor
2011-04-26 23:20:58 +02:00
vrld b3162a4661 Clear mask before showing traceback on error screen
--HG--
branch : minor
2011-04-26 23:05:26 +02:00
rude 3fe9b2ff16 Reverted module selection feature. This is not really desired.
Users (or lovers) do not get to choose which implementation of
a module they would like to use.

The abstraction is for dealing with portability issues, not
for giving people the ability to choose an alternative
(inferior) backend. The best choice for any platform/situation
should at all times be the *default* for that platform/situation.
If this is not the case; it's a bug (that is easily fixed).

Any module should provide the functionality promised in the docs.
The lover (or user) should not care how, and if [s]he does, [s]he
does still not get to choose.

Also, a related note: duplication of wrapper code is something I
especially wanted to avoid when I first (or should I say ...
"eventually") formed the current architecture.

--HG--
branch : minor
2011-03-26 17:06:05 +01:00
Bart van Strien 254bd29244 Move luaopen_love_audio to love.audio.openal
--HG--
branch : minor
2011-03-13 20:17:31 +01:00
Bart van Strien dc61911a25 Move luaopen_love_sound to love.sound.lullaby
--HG--
branch : minor
2011-03-13 20:02:56 +01:00
Bart van Strien ff387790ce Move luaopen_love_image from love.image to love.image.devil
--HG--
branch : minor
2011-03-13 19:51:08 +01:00
Bart van Strien 22e75f72f1 Allow selection of modules
--HG--
branch : minor
2011-03-06 15:11:47 +01:00
Bill Meltsner ee282759e6 merge default into minor
--HG--
branch : minor
2011-03-05 22:13:48 -05:00
Bart van Strien 761c11427c Finally fixed fused games (thanks Boolsheet) 2011-03-05 15:43:47 +01:00
Bart van Strien bac51446a7 Only remove trailing /. in paths (bug #194) 2011-03-03 09:46:52 +01:00
vrld a13b792a5c Revert to last commit, as msvc is stuck in the last millenium 2011-02-22 11:15:27 +01:00
vrld 08259a4a0e Change auto.lua to create plaintext instead of hex code. 2011-02-20 23:34:48 +01:00
vrld 8581efae07 Change auto.lua to remove comments and unneeded whitespaces before converting to hex 2011-02-20 22:03:14 +01:00
Bart van Strien 18ca165718 Fix fused games 2011-02-20 00:58:15 +01:00
Bart van Strien 65c464fc7c Allow width and height 0 in love.conf (issue #175) 2011-01-27 22:14:27 +01:00
Bart van Strien 677df8d4f0 Merge 'default' into 'minor'
--HG--
branch : minor
2011-01-17 11:08:58 +01:00
Bill Meltsner fde708160e bringing in the new year by changing every 2010 to 2011 2011-01-15 14:40:27 -06:00
Bart van Strien ce05194c58 Prevent 'love .' from adding the top save dir to the search path 2011-01-02 21:36:51 +01:00
Bart van Strien 2f538b8c29 First draft of release error screen.
Probably needs some refinement

--HG--
branch : minor
2010-12-31 12:03:05 +01:00
Bart van Strien 618d48ce39 Error when checkMode during screen initialization fails (bug #119) 2010-12-31 11:46:32 +01:00
Bart van Strien 1896921f8d Make 'fused game checker' check if it's actually a the program it's trying to load, not a directory with the same name (bug #126) 2010-12-07 19:43:20 +01:00
Bart van Strien 20f5706005 newFont and setFont now have a default size argument once again 2010-11-05 08:14:34 +01:00
Bart van Strien b35be57a6b Fix bug #82 (blend mode in error handler) 2010-10-06 22:22:35 +02:00