Alex Szpakowski
0f6980f82a
Xcode project now compiles with -O3 for greater performance with the same binary size. Rejoice!
2013-06-13 23:36:57 -03:00
Alex Szpakowski
b3990e89f9
Reverted accidental XCode project changes
2013-06-08 16:51:52 -03:00
Alex Szpakowski
cd1a23c4ad
Improved handling of (File)Data in love.graphics.newFont and love.thread.newThread
2013-06-08 16:50:13 -03:00
Bart van Strien
c99fb2fb99
Fix --disable-mpg123 by telling automake to not compile it, instead of using ifdefs
2013-05-26 22:34:04 +02:00
Bart van Strien
6bc4f7a34e
Revision 1500 s/''/'/ on configure.ac, how fitting
2013-05-26 21:04:51 +02:00
Bart van Strien
d8dfd62035
Rework configure.ac, clean up platform/unix
2013-05-26 17:45:14 +02:00
Alex Szpakowski
4718267c31
Updated Xcode project to be more LuaJIT-friendly
2013-05-18 20:13:26 -03:00
Kyle Conroy
2b0bf794b5
Add files to the visual studio project
...
--HG--
branch : add-visual-studio-files
2013-05-18 03:00:45 -07:00
Alex Szpakowski
04ca33d127
Updated Xcode project with new bezier files
2013-05-12 17:04:56 -03:00
Alex Szpakowski
ff77eb4b29
Added love.window (issue #6.) All window-related functions have been moved from love.graphics to love.window.
...
love.graphics.setCaption has been renamed to love.window.setTitle.
2013-05-10 22:32:15 -03:00
Bart van Strien
759930164f
Don't hardcode include paths in makefile.am, use $(srcdir) instead (issue #612 )
2013-05-08 14:01:55 +02:00
Alex Szpakowski
7ab3809165
Fixed Object:typeOf for love.physics objects new to 0.8.0, removed vestigial ColorMode code
2013-05-07 15:23:26 -03:00
Alex Szpakowski
9ccf013570
Added love.math.noise(x, [y, z, w]). Calculates the 1D, 2D, 3D or 4D Simplex noise value at a particular coordinate
2013-05-01 18:26:40 -07:00
Bart van Strien
5c2b70f8ab
Add man page (thanks Miriam Ruiz for the original) and make automake install and distribute it
2013-04-26 14:42:16 +02:00
Michał Górny
53408e3768
Install file associations and icons using autotools (issue #605 )
...
Condensed version of pull request #24 , containing the following commits:
- 31f803f Install .desktop and mime-info files with autotools.
- a354096 unix: Install icon using autotools as well.
- 4b1beb2 Fix Icon= in love.desktop.
- d0d3fe4 unix: Install game file icon as well.
- 9a6e291 unix: Update/fix README file name in Makefile.am.
All of the above commits were made by Michał Górny, and this single
code import was committed by Bart van Strien (so blame me if I broke
it..)
2013-04-26 14:20:49 +02:00
Alex Szpakowski
ce8c8876fd
Updated Visual Studio project for Geometry files (thanks Boolsheet)
2013-04-22 10:02:49 -07:00
Alex Szpakowski
27bbfaac42
Updated Xcode project and removed now-unneeded Quad source files
2013-04-21 10:13:20 -07:00
Alex Szpakowski
f1770edaa1
Updated Visual Studio project for math module changes (thanks Boolsheet)
2013-04-16 15:52:29 -03:00
Alex Szpakowski
3046981fce
Added love.math.newRandomGenerator. Returns a RNG object with its own seed and random methods.
...
--HG--
branch : math-randobject
2013-04-14 23:02:44 -03:00
Alex Szpakowski
96f4f532bb
Updated Visual Studio project files for image module changes (thanks Boolsheet)
2013-04-13 05:35:38 -03:00
Alex Szpakowski
88d64954a4
Replaced the devil love.image module with love.image.magpie, which can decide which image library to use in a similar manner to love.sound.lullaby. Some rough edges still exist.
...
love.filesystem.newFileData now accepts filepaths and File objects.
--HG--
branch : image-CompressedData
2013-04-07 17:18:34 -03:00
Alex Szpakowski
5301026f3c
Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.
...
- added a new CompressedData type to love.image
- added love.image.isCompressed(file or data)
- love.graphics.newImage automatically tests for compression when loading a file
- added love.graphics.isSupported strings for DXT, BC5, and BC7
Compressed textures meant to be used on the GPU offer huge performance gains when
- loading the texture from a file
- loading the texture from RAM to VRAM
- loading mipmaps
- rendering
--HG--
branch : image-CompressedData
2013-04-04 19:09:18 -03:00
Alex Szpakowski
74ca349895
Fixed SDLMain leaking in OS X
2013-03-19 11:53:57 -03:00
Alex Szpakowski
f9d687cb65
Fixed some bugs in SDLmain
2013-03-15 19:40:58 -03:00
Alex Szpakowski
596bb2245e
SDLmain.m: now with more tabs
2013-03-14 16:11:17 -03:00
Alex Szpakowski
c730906c26
OS X: fixed fused release mode when the .love file is in love.app/Contents/Resources, fixed auto-detection of .love file in Contents/Resources when the love executable binary is run directly
2013-03-14 16:02:26 -03:00
Alex Szpakowski
89395d6dfb
Updated Visual Studio project for math module changes (thanks Boolsheet)
2013-03-13 20:02:47 -03:00
Alex Szpakowski
4159b15ef2
Updated Xcode project for math module changes
2013-03-13 19:12:48 -03:00
Alex Szpakowski
be648a82f7
Updated Visual Studio project for new thread module files and version changes (thanks Boolsheet)
2013-03-06 09:43:55 -04:00
Alex Szpakowski
cd21eaaf33
Re-enable GME support in OS X
2013-03-04 22:16:54 -04:00
Alex Szpakowski
d5245483ef
Updated version to 0.9.0 (codename TBD)
2013-03-03 19:55:37 -04:00
Alex Szpakowski
0efdc732e0
Updated Xcode project for new thread module files
2013-03-03 14:58:59 -04:00
Bart van Strien
3d0c5761ce
Merge in default, update changelog
...
--HG--
branch : minor
2013-03-03 19:51:04 +01:00
Alex Szpakowski
706ed3e8ce
Added math module files to Visual Studio project (thanks Boolsheet)
2013-02-26 22:15:48 -04:00
Alex Szpakowski
0be26b7678
Added new math module files to the Xcode project
2013-02-26 06:35:50 -04:00
Bart van Strien
4c2b1ea104
Make visual studio produce love.dll instead of liblove.dll
2013-02-24 14:54:25 +01:00
Alex Szpakowski
e05e8e6e6a
Switched audio backends in OS X from Apple's OpenAL implementation to OpenAL Soft
2013-02-13 04:01:02 -04:00
Alex Szpakowski
ceb0ee6c7e
Added SpriteBatch:remove(id)
2013-02-11 18:27:57 -04:00
Alex Szpakowski
842c01b4e5
liblove now builds as a framework on OS X
2013-02-10 02:37:54 -04:00
Alex Szpakowski
c6da6ffab9
XCode project now builds liblove and uses it with love.app
2013-02-09 21:11:23 -04:00
Alex Szpakowski
96161c66f6
Updated copyright text for the new year
2013-02-05 05:32:49 -04:00
Alex Szpakowski
02d2a872ab
Improved shader member variable names, fixed up XCode project file
2013-01-29 04:34:36 -04:00
Alexander Szpakowski
e24d721381
Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.
2013-01-16 07:21:41 -04:00
Alexander Szpakowski
c13b1fb03b
Changed vertex shader callback function name from 'transform' to 'position', added more vertex shader defines (some to make it easier to eventually have a GLES2 backend), hopefully updated Visual Studio project with changed filenames
2013-01-04 01:20:38 -04:00
Alexander Szpakowski
0611234067
changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders
2012-12-20 21:51:31 -04:00
Bart van Strien
8867f6c329
Merge in default
...
--HG--
branch : minor
2012-10-14 17:23:35 +02:00
Jay Roberts
7364e52ebc
Add math.cpp to Xcode project and fix GME framework path.
2012-10-09 13:05:13 -04:00
vrld
e05e5f1d54
Add math.cpp to VS project file
2012-10-01 22:13:29 +02:00
Bart van Strien
c4133f2489
(Hopefully) fix some issues with older version of autotools
2012-08-27 15:57:39 +02:00
Bill Meltsner
b24e7ab64f
Update the Xcode project and enable GME support on OS X.
...
Requires Game_Music_Emu.framework, which is included in the updated OS X SDK.
2012-08-18 11:56:42 -05:00