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Add basic ortho and perspective projection APIs to love.graphics.
- Added love.graphics.setOrthoProjection. - Added love.graphics.setPerspectiveProjection. - Added love.graphics.resetProjection. Note that the projection is reset whenever the canvas changes.
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@@ -62,6 +62,8 @@ public:
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love::graphics::Texture *newTexture(const Texture::Settings &settings, const Texture::Slices *data = nullptr) override;
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love::graphics::Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength) override;
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Matrix4 computeDeviceProjection(const Matrix4 &projection, bool rendertotexture) const override;
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void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override;
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bool setMode(int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil, int msaa) override;
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void unSetMode() override;
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