Added love.window (issue #6.) All window-related functions have been moved from love.graphics to love.window.

love.graphics.setCaption has been renamed to love.window.setTitle.
This commit is contained in:
Alex Szpakowski
2013-05-10 22:32:15 -03:00
parent 13dd8d3199
commit ff77eb4b29
21 changed files with 555 additions and 478 deletions
+3 -2
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@@ -26,7 +26,8 @@
// LOVE
#include "common/Module.h"
#include <image/ImageData.h>
#include "image/ImageData.h"
#include "graphics/Graphics.h"
namespace love
{
@@ -55,7 +56,7 @@ public:
virtual ~Window();
virtual bool setWindow(int width = 800, int height = 600, WindowFlags *flags = 0) = 0;
virtual bool setWindow(int width = 800, int height = 600, graphics::Graphics *graphics = 0, WindowFlags *flags = 0) = 0;
virtual void getWindow(int &width, int &height, WindowFlags &flags) const = 0;
virtual bool checkWindowSize(int width, int height, bool fullscreen) const = 0;
+8 -1
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@@ -55,8 +55,12 @@ Window::_currentMode::_currentMode()
{
}
bool Window::setWindow(int width, int height, WindowFlags *flags)
bool Window::setWindow(int width, int height, graphics::Graphics *graphics, WindowFlags *flags)
{
if (graphics)
graphics->unSetMode();
bool fullscreen = false;
bool vsync = true;
int fsaa = 0;
@@ -186,6 +190,9 @@ bool Window::setWindow(int width, int height, WindowFlags *flags)
currentMode.flags.borderless = ((surface->flags & SDL_NOFRAME) != 0);
currentMode.flags.centered = centered;
if (graphics)
graphics->setMode(width, height);
return true;
}
+1 -1
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@@ -38,7 +38,7 @@ public:
Window();
~Window();
bool setWindow(int width = 800, int height = 600, WindowFlags *flags = 0);
bool setWindow(int width = 800, int height = 600, graphics::Graphics *graphics = 0, WindowFlags *flags = 0);
void getWindow(int &width, int &height, WindowFlags &flags) const;
bool checkWindowSize(int width, int height, bool fullscreen) const;
+251
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@@ -0,0 +1,251 @@
/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Window.h"
#include "sdl/Window.h"
namespace love
{
namespace window
{
static Window *instance = 0;
int w_checkMode(lua_State *L)
{
int w = luaL_checkint(L, 1);
int h = luaL_checkint(L, 2);
bool fs = luax_toboolean(L, 3);
luax_pushboolean(L, instance->checkWindowSize(w, h, fs));
return 1;
}
int w_setMode(lua_State *L)
{
int w = luaL_checkint(L, 1);
int h = luaL_checkint(L, 2);
graphics::Graphics *g = luax_optmodule<graphics::Graphics>(L, "graphics", MODULE_GRAPHICS_T);
if (lua_isnoneornil(L, 3))
{
luax_pushboolean(L, instance->setWindow(w, h, g, 0));
return 1;
}
luaL_checktype(L, 3, LUA_TTABLE);
WindowFlags flags;
flags.fullscreen = luax_boolflag(L, 3, "fullscreen", false);
flags.vsync = luax_boolflag(L, 3, "vsync", true);
flags.fsaa = luax_intflag(L, 3, "fsaa", 0);
flags.resizable = luax_boolflag(L, 3, "resizable", false);
flags.borderless = luax_boolflag(L, 3, "borderless", false);
flags.centered = luax_boolflag(L, 3, "centered", true);
try
{
luax_pushboolean(L, instance->setWindow(w, h, g, &flags));
}
catch (love::Exception &e)
{
return luaL_error(L, "%s", e.what());
}
return 1;
}
int w_getMode(lua_State *L)
{
int w, h;
WindowFlags flags;
instance->getWindow(w, h, flags);
lua_pushnumber(L, w);
lua_pushnumber(L, h);
lua_newtable(L);
luax_pushboolean(L, flags.fullscreen);
lua_setfield(L, -2, "fullscreen");
luax_pushboolean(L, flags.vsync);
lua_setfield(L, -2, "vsync");
lua_pushnumber(L, flags.fsaa);
lua_setfield(L, -2, "fsaa");
luax_pushboolean(L, flags.resizable);
lua_setfield(L, -2, "resizable");
luax_pushboolean(L, flags.borderless);
lua_setfield(L, -2, "borderless");
luax_pushboolean(L, flags.centered);
lua_setfield(L, -2, "centered");
return 3;
}
int w_getModes(lua_State *L)
{
int n;
Window::WindowSize *modes = instance->getFullscreenSizes(n);
if (modes == 0)
return 0;
lua_createtable(L, n, 0);
for (int i = 0; i < n ; i++)
{
lua_pushinteger(L, i+1);
lua_createtable(L, 0, 2);
// Inner table attribs.
lua_pushinteger(L, modes[i].width);
lua_setfield(L, -2, "width");
lua_pushinteger(L, modes[i].height);
lua_setfield(L, -2, "height");
// Inner table attribs end.
lua_settable(L, -3);
}
delete[] modes;
return 1;
}
int w_toggleFullscreen(lua_State *L)
{
graphics::Graphics *g = luax_optmodule<graphics::Graphics>(L, "graphics", MODULE_GRAPHICS_T);
int width, height;
WindowFlags flags;
instance->getWindow(width, height, flags);
flags.fullscreen = !flags.fullscreen;
try
{
luax_pushboolean(L, instance->setWindow(width, height, g, &flags));
}
catch (love::Exception &e)
{
return luaL_error(L, "%s", e.what());
}
return 1;
}
int w_isCreated(lua_State *L)
{
luax_pushboolean(L, instance->isCreated());
return 1;
}
int w_getWidth(lua_State *L)
{
lua_pushinteger(L, instance->getWidth());
return 1;
}
int w_getHeight(lua_State *L)
{
lua_pushinteger(L, instance->getHeight());
return 1;
}
int w_getDimensions(lua_State *L)
{
lua_pushinteger(L, instance->getWidth());
lua_pushinteger(L, instance->getHeight());
return 2;
}
int w_setIcon(lua_State *L)
{
image::ImageData *i = luax_checktype<image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
instance->setIcon(i);
return 0;
}
int w_setTitle(lua_State *L)
{
std::string title = luax_checkstring(L, 1);
instance->setWindowTitle(title);
return 0;
}
int w_getTitle(lua_State *L)
{
luax_pushstring(L, instance->getWindowTitle());
return 1;
}
int w_hasFocus(lua_State *L)
{
luax_pushboolean(L, instance->hasFocus());
return 1;
}
static const luaL_Reg functions[] =
{
{ "checkMode", w_checkMode },
{ "setMode", w_setMode },
{ "getMode", w_getMode },
{ "getModes", w_getModes },
{ "toggleFullscreen", w_toggleFullscreen },
{ "isCreated", w_isCreated },
{ "getWidth", w_getWidth },
{ "getHeight", w_getHeight },
{ "getDimensions", w_getDimensions },
{ "setIcon", w_setIcon },
{ "setTitle", w_setTitle },
{ "getTitle", w_getTitle },
{ "hasFocus", w_hasFocus },
{ 0, 0 }
};
extern "C" int luaopen_love_window(lua_State *L)
{
try
{
instance = sdl::Window::getSingleton();
}
catch (love::Exception &e)
{
return luaL_error(L, "%s", e.what());
}
WrappedModule w;
w.module = instance;
w.name = "window";
w.flags = MODULE_T;
w.functions = functions;
w.types = 0;
return luax_register_module(L, w);
}
} // window
} // love
+50
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@@ -0,0 +1,50 @@
/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_WINDOW_WRAP_WINDOW_H
#define LOVE_WINDOW_WRAP_WINDOW_H
#include "common/config.h"
#include "common/runtime.h"
namespace love
{
namespace window
{
int w_checkMode(lua_State *L);
int w_setMode(lua_State *L);
int w_getMode(lua_State *L);
int w_getModes(lua_State *L);
int w_toggleFullscreen(lua_State *L);
int w_isCreated(lua_State *L);
int w_getWidth(lua_State *L);
int w_getHeight(lua_State *L);
int w_getDimensions(lua_State *L);
int w_setIcon(lua_State *L);
int w_setTitle(lua_State *L);
int w_getTitle(lua_State *L);
int w_hasFocus(lua_State *L);
extern "C" LOVE_EXPORT int luaopen_love_window(lua_State *L);
} // window
} // love
#endif // LOVE_WINDOW_WRAP_WINDOW_H