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Added Body:setUserData and Body:getUserData (resolves issue #853_
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@@ -123,9 +123,6 @@ public:
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/**
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* This function stores an in-C reference to
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* arbitrary Lua data in the Box2D Fixture object.
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*
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* The data set here will be passed to the collision
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* handler when collisions occur.
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**/
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int setUserData(lua_State *L);
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