Added Body:setUserData and Body:getUserData (resolves issue #853_

This commit is contained in:
Alex Szpakowski
2014-02-26 20:47:05 -04:00
parent 94aa39116e
commit fe5e7c17e7
7 changed files with 91 additions and 9 deletions
+3 -3
View File
@@ -129,7 +129,7 @@ struct FramebufferStrategyGL3 : public FramebufferStrategy
glGenRenderbuffers(1, &stencil);
glBindRenderbuffer(GL_RENDERBUFFER, stencil);
if (samples > 0)
if (samples > 1)
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_DEPTH_STENCIL, width, height);
else
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height);
@@ -249,7 +249,7 @@ struct FramebufferStrategyPackedEXT : public FramebufferStrategy
glGenRenderbuffersEXT(1, &stencil);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, stencil);
if (samples > 0)
if (samples > 1)
{
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, samples,
GL_DEPTH_STENCIL, width, height);
@@ -358,7 +358,7 @@ struct FramebufferStrategyEXT : public FramebufferStrategyPackedEXT
glGenRenderbuffersEXT(1, &stencil);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, stencil);
if (samples > 0)
if (samples > 1)
{
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, samples,
GL_STENCIL_INDEX, width, height);