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bringing in the new year by changing every 2010 to 2011
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@@ -1,21 +1,21 @@
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/**
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* Copyright (c) 2006-2010 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Keyboard.h"
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@@ -31,17 +31,17 @@ namespace sdl
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return "love.keyboard.sdl";
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}
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bool Keyboard::isDown(Key key) const
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{
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SDLKey k;
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if(keys.find(key, k))
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{
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Uint8 * keystate = SDL_GetKeyState(0);
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return keystate[(unsigned)k] == 1;
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}
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return false;
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bool Keyboard::isDown(Key key) const
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{
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SDLKey k;
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if(keys.find(key, k))
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{
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Uint8 * keystate = SDL_GetKeyState(0);
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return keystate[(unsigned)k] == 1;
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}
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return false;
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}
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void Keyboard::setKeyRepeat(int delay, int interval) const
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@@ -1,5 +1,5 @@
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/**
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* Copyright (c) 2006-2010 LOVE Development Team
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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@@ -25,7 +25,7 @@
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#include <keyboard/Keyboard.h>
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#include <common/EnumMap.h>
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// SDL
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// SDL
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#include <SDL.h>
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namespace love
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@@ -1,5 +1,5 @@
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/**
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* Copyright (c) 2006-2010 LOVE Development Team
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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@@ -88,13 +88,13 @@ namespace sdl
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else
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instance->retain();
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WrappedModule w;
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w.module = instance;
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w.name = "keyboard";
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w.flags = MODULE_T;
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w.functions = functions;
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w.types = 0;
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WrappedModule w;
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w.module = instance;
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w.name = "keyboard";
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w.flags = MODULE_T;
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w.functions = functions;
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w.types = 0;
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return luax_register_module(L, w);
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}
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@@ -1,5 +1,5 @@
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/**
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* Copyright (c) 2006-2010 LOVE Development Team
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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